Pokemon: New Breed.

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    13
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    • Seen Jun 15, 2015
    Made in RPG Maker XP with Pokemon Essentials.

    Hello! I've worked with RPG Maker for several years now. This is my first time working with Pokemon Essentials. But lets not talk me. Gamegamegame

    VISUALS:
    The game uses RPG Maker VX style visuals. This will give it quite a different mood to other Pokemon games. Pokemon sprites and items are resized Dream World images. The screen size is 480x320. See the full list in the credits.

    There are some screenshots I've uploaded as attachments, as well as some concept art of what trainers might look like. Go look at them!

    I think its because i'm new, that I can't post them up here. oh well

    GAMEPLAY:
    A lot of this depends on if I can get some scripting help. Many of these features are ones I don't know how to implement, because I'm new to Pokemon Essentials and don't understand Ruby scripting at all.

    I currently plan on making the game a bit harder than the official games. All gym leaders will have a full team of six pokemon, for example. (Except the first gym leader) Random Pokemon Trainers will have Pokemon with strong movesets, and trainer types will have more element variety.
    Wild encounters will not change in difficulty, as there's no way to really make wild encounters harder in RPGs. And if you did, they probably wouldn't be fun.

    The maximum level will be level 50. It will be expected your "main team" of pokemon reaches that by end-game.

    There won't be post-game content. The game will have a pretty closed ending, that doesn't allow for any more plot afterwards. Things that are usually unlocked post game, like legendary Pokemon, and side-quests, will be unlocked after beating the Gym Leaders instead. This allows you to take the most powerful Pokemon into the endgame the first time, if you choose!

    Spoiler if you don't want to read the "oh I wish my game had this gameplay" list. This is all stuff i'll need a scripter to help me implement!

    Spoiler:


    STORY:
    Spoiler:


    POKEDEX:​

    There will be a mixture of official and fake Pokemon.

    It won't contain all the official Pokemon, however. I tried to get a good mix of elements, generations, and those who would work well together in double battle. Also, I individually re-sized all the dreamworld sprites, to make sure the scale was right. It was tedious, and I can't do it for every Pokemon!

    Here is a plain text list. Pokemon are arranged by region. All Pokemon have all their evolution forms, they're just not always listed next to each other.

    Spoiler:


    Also, there's also going to be Fakemon. There's going to be at least 25. These are important, as they are the escaped Pokemon mentioned in the story.

    Spoiler:


    MAKING A TEAM:​
    Ok I can't make this game alone, which is the reason why i'm here. Even one other person to help would make a big difference.
    The big one I need is a scripter. I need somebody who can make all the Pokemon battles into double battles. Read the "oh I wish my game had this gameplay" list for some other things I need.
    I'm sorry if i'm asking a lot! I don't know how much work this is for somebody who knows Ruby, but it's way too much for me. D:

    A spriter would also be a big help. You should be able to match the style already seen in the screenshots. (Which isn't the Pokemon style) I need help making NPC sprites. More info on what I want, if you choose to become a spriter!

    Note: I'm not going to encrypt this game at all when I upload it anywhere. You'd better not be too precious with your creations if you choose to contribute.

    CREDITS:​
    Spoiler:
     
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    Interesting plotline, plus it's not typical to see a pokemon fan game that doesn't use ripped tilesets from the official games. :)

    I'd personally use something else than the default RPG Maker VX tiles, though. They seem too medieval-themed and they're ugly.
    :x
     
    I really like the concept of a mix between old and new pokemon. I also think it is very clever how you brought new pokemon in without taking out the old. So far it doesn't look like much of a story, but I think you will fix that. I think that the double-battle idea is fine, but it would be a bit boring, I think that you could defiantly use mostly double battles, but there should be some single battles too. Also, I think that you probably should include an after-game, It's one of the best parts of any pokemon game in my opinion.

    Those graphics are... different. I'm thinking they are from another game, but I could be wrong as I mostly play pokemon. They aren't bad, they are original, but since it is a pokemon fan game I would use a ripped tileset, just my though. Also, I notices that either it is a hi-res game, or you used some sort of vector program for the pokemon and battle sprites, that I think is very nice. Pixelated object, especially animated ones, are quite hart to create, use, and work with, although sometimes results are very nice. Anyway, this is just my opinion, if you want you can compleatly ignore my comments, but I'm only giving constructive criticism. Good luck with your game!
     
    @Ratty524
    I'm not just using the default RPGMakerVX graphics though. If you check the tileset credits, there are tiles made by different people, and a lot of ones using a modern theme. I've attached a screenshot which shows off a room i've made, which will hopefully show a few of the modern tiles I've collected from around the web!

    @Suicune™
    Thanks for the support!

    @Beegu
    I'll see how I feel about an after-game as I go. Right now though, I want to keep the game on the short side. This is my first game with Essentials, so I don't want to be too ambitious.

    The tilesets are from RPG Maker VX. The Pokemon sprites are resized from the Pokemon dream world graphics. Fakemon and trainers will be drawn by me, in photoshop.
    I happen to like these tiles, which is why i'm using them. There's no other reason, really. But I probably won't switch styles, because I like these ones. I know I should be using Pokemon tiles but i've already started work and don't wanna redo it.

    Sorry if it sounds like i'm brushing you off! I'll keep in mind what you've said about the story, and including single battles somewhere! Thankies for the feedback!
     
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