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[Script] Pokemon Pension Script

__fred__40

fred
  • 277
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    5
    Years
    I wanted to make a script for the pokemon pension/daycare with the following characteristics:
    1)No possibility of having an egg
    2)No need to pay money when you take a Pokemon Back
    3)Possibility to leave there an illimitate number of Pokemon,or at least more than just 2 pokemon
    4)Being able to take your pokemon back only after you have completed a specific event

    How can I do this?If you know how to do at least one of these things it'll be already great
    Is there a thread already discussing the Pokemon Pension script?Can you point me there?
    Thx Fred
     
    Last edited:
    Hmm… It almost sounds like you could do what you want via a Pokémon box that's not accessible from the PC until your event is complete? You'd just need to work out:
    1a) How to prevent access to the box until a specific flag is set.
    or 1b) How to write a script that moves all the Pokémon from that box into the party/accessible boxes.
    2) How to write a script that stores directly to that box (or fails if it's full).
    I imagine both are pretty doable if you're working with a decomp.
     
    Hmm… It almost sounds like you could do what you want via a Pokémon box that's not accessible from the PC until your event is complete? You'd just need to work out:
    1a) How to prevent access to the box until a specific flag is set.
    or 1b) How to write a script that moves all the Pokémon from that box into the party/accessible boxes.
    2) How to write a script that stores directly to that box (or fails if it's full).
    I imagine both are pretty doable if you're working with a decomp.

    So if I'm using XSE it's not possible,I'm pretty unexperienced with ASM :/
     
    So if I'm using XSE it's not possible,I'm pretty unexperienced with ASM :/

    I'm sure it's possible, but I feel like it'll involve ASM and I'm not familiar with any of the binary hacking stuff so can't help :(

    Specifically because of wanting to lift the limit. Making the money cost zero, disabling eggs, and only being allowed to take things back are probably things you can do quite easily in binary if you're okay with not having a daycare at all. Just make all Pokémon be in the egg group that can't breed, find the 1000 * (level multiplier + 1) and make it 0, and see if you're able to prevent the player accessing the "retrieve" part of the daycare script unless they have a particular flag set.
     
    I'm sure it's possible, but I feel like it'll involve ASM and I'm not familiar with any of the binary hacking stuff so can't help :(

    Specifically because of wanting to lift the limit. Making the money cost zero, disabling eggs, and only being allowed to take things back are probably things you can do quite easily in binary if you're okay with not having a daycare at all. Just make all Pokémon be in the egg group that can't breed, find the 1000 * (level multiplier + 1) and make it 0, and see if you're able to prevent the player accessing the "retrieve" part of the daycare script unless they have a particular flag set.

    Thx this was very helpful
    Regarding the egg,so the only way is to remove the possibity of making eggs from the game entirely and not from the single script
    I mean i would like to have 2 daycares,one with the characteristics I listed above,and a normal one that works as in the game
     
    Thx this was very helpful
    Regarding the egg,so the only way is to remove the possibity of making eggs from the game entirely and not from the single script
    I mean i would like to have 2 daycares,one with the characteristics I listed above,and a normal one that works as in the game

    Like I say, I don't know much about binary hacking. What you want is definitely possible, but I doubt anyone has done it. You'd probably have to read and write ASM to be able to implement a second daycare that doesn't have eggs. I just gave a workaround that you might be able to do without learning how to code.
     
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