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Pokemon Phoenix

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[_DarkDragon_] said:
well, so far I have almost 300 events on one small map (20x30) just to show grass, sand and jumping animations and it doesn't lag at all :o

Dagnabit! I wish I was using rm2k3 again >.>
Put that many events on RMXP and it praticly freezes O_o
 
Datriot said:
Dagnabit! I wish I was using rm2k3 again >.>
Put that many events on RMXP and it praticly freezes O_o
Well, if you want to decrease the number of events, try a "if terrain stepped on," type of conditional event. Put it on parallel, and it should work.
 
Eikichi-kun said:
Well, if you want to decrease the number of events, try a "if terrain stepped on," type of conditional event. Put it on parallel, and it should work.

It's okay though, I found a way to do it in RGSS.
 
I can do it with a common event but the animation keeps playing and I want it to play again ONLY if the hero changes tile
 
Sorry for double posting, just wanted to say that my friend gave up on the game and I just sorted out all the problems I was having with sphere and don't see the point of continuing this project. So it is officially dead from now on :(

Avatar, if you see this please close the thread, thanks :)
 
[_DarkDragon_] said:
Sorry for double posting, just wanted to say that my friend gave up on the game and I just sorted out all the problems I was having with sphere and don't see the point of continuing this project. So it is officially dead from now on :(

Avatar, if you see this please close the thread, thanks :)
That's rather sad. If you ever get the motivation to carry on though.. Well, that would be great.
 
ye chromatite is going fine :D
and that one I'll never give up on doesn't matter how long it takes to finish.
Talking about Chromatite, I'll post some news today :P
 
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