YourFavorite
One who can't think of a title
- 32
- Posts
- 14
- Years
- Route 113 [Hoenn]
- Seen Aug 24, 2015
So I updated and decided to give the game another try... still frustrated that the only solution to hitting roadblocks is "you didn't raise the right pokemon, go grind up something to beat the leader." But the bookshelf puzzle was much easier to understand this time and I managed to get past it... by walking onto the top of the yellow bookshelf from the ground below. That kinda caused the rest of the puzzle to just complete itself (whoops?). I probably would've spent a lot more time wondering why I couldn't solve the puzzle and getting frustrated over it, mainly because I thought that the way to get to Shelly was in the back of the library, not the front (hence keeping the "middle low" so you could walk back over and presumably get to the top of the back wall). I managed to beat her by training a boldore and solrock against the two magma grunts (I'll get to that in the next paragraph), but I also used my Vulpix, Arbok, Persian, and Spinda. Heather was ridiculous, but Bugsy was a pushover mainly because it seemed like he didn't have any attacking moves, and was sent out last. He would have been annoying due to moonlight, but after a few turns I switched in my Boldore and that wasn't really a problem anymore. >.>
I also discovered a glitch with the aqua and magma gangs. Mainly, after I solved the puzzle in Shelly's gym, but before beating Shelly, I went and talked to the Aqua leader. He said the usual thing about how awesome I was, but when I went to the magma gang hideout, the hotshot challenged me to a double battle. When I beat him, the Aqua leader said that I'd done a good job making a distraction and waltzed in. When I went back to the Aqua base though, everyone was still there, and when I talked to the leader again, he said the same thing and the event reset. So I was able to run back and forth like this and battle those magma grunts multiple times.
Now, this is basically what made training up Boldore and Solrock bearable for me, so you don't have to remove it. Or, if you do, it would be really nice to have some re-battleable trainers, who reset every time you leave the area or go to a pokemon center or whatever. Especially if they're at or above the level you're supposed to be at after the gym. That also helps make money more renewable for people who don't have a meowth or persian.
Oh, and the last thing I wanted to ask was... Does the police officer normally trade you a shiny dreamworld mareep for that growlithe, or did I just get extremely lucky?
I also discovered a glitch with the aqua and magma gangs. Mainly, after I solved the puzzle in Shelly's gym, but before beating Shelly, I went and talked to the Aqua leader. He said the usual thing about how awesome I was, but when I went to the magma gang hideout, the hotshot challenged me to a double battle. When I beat him, the Aqua leader said that I'd done a good job making a distraction and waltzed in. When I went back to the Aqua base though, everyone was still there, and when I talked to the leader again, he said the same thing and the event reset. So I was able to run back and forth like this and battle those magma grunts multiple times.
Now, this is basically what made training up Boldore and Solrock bearable for me, so you don't have to remove it. Or, if you do, it would be really nice to have some re-battleable trainers, who reset every time you leave the area or go to a pokemon center or whatever. Especially if they're at or above the level you're supposed to be at after the gym. That also helps make money more renewable for people who don't have a meowth or persian.
Oh, and the last thing I wanted to ask was... Does the police officer normally trade you a shiny dreamworld mareep for that growlithe, or did I just get extremely lucky?