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FireRed hack: Pokemon Red Fire Version

5
Posts
3
Years
    • Seen Dec 18, 2023
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    Introduction
    Pokemon Red Fire Version is my take on a difficulty hack of Fire Red. I was inspired by Emerald Kaizo, specifically nuzlocke runs of Emerald Kaizo. My aim was to create a romhack that's difficult to nuzlocke, balanced, and linear while retaining the general feel and structure of the original game. The linked zip file contains the patch as well as full documentation of trainer battles, wild pokemon, learnsets, item changes, and move changes.

    https://www.mediafire.com/file/q8ngan5p7xcxubo/PokemonRedFireVersion.zip/file

    Features
    To achieve linearity certain roadblocks had to be implemented to eliminate branching paths. These take the form of altered environments, new NPCs, added Strength boulders and Rock Smash rocks, and rearrangement of some key items. The world map has been similarly altered to reflect the modified region.
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    There are 300 trainers, 299 of which are mandatory. Trainers have been repositioned such that they cannot be avoided. There are added double battles, a rain section, and a sun section. The pokemon count of trainers gradually increases throughout the game with bosses always having 6. The level curve has been tuned to minimize the need for leveling outside of trainer battles. Blue has access to the same set of resources and pokemon as the player relative to his location in the game, limited to 1 pokemon per area.
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    Wild pokemon placement and encounter rates have been changed significantly. New encounter locations have been added. Gift pokemon and trade pokemon have been removed.
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    Pokemon have revamped learnsets that greatly improve their viability and effectiveness. Power points have been changed and accuracy has been boosted on many moves.
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    Some evolutions have been adjusted for increased accessibility of pokemon. EVs have been removed. Each pokemon species has 1 ability.
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    Shop inventories have all been changed. Berries are widely available for purchase. Rare Candy is available in Viridian for $1 to cover any miscellaneous leveling without grinding. Healing items have been disabled in battle.
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    Field items both visible and hidden have been changed. 15 Big Mushrooms are scattered throughout the region for the Move Reminder who's been moved to Celadon.
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    Level Curve
    Spoiler:


    Made With
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    Credits And Thanks
    Spoiler:
     
    135
    Posts
    4
    Years
    • Seen Apr 26, 2024
    There's a severe exploit you can use early in the game, but then it makes the game so unfun. You might want to look into how to force level caps in the game (just like how Radical Red does it).
     
    5
    Posts
    3
    Years
    • Seen Dec 18, 2023
    If you're referring to the ability to overlevel by means of the available Rare Candy in Viridian, then yes. I'm aware. The accessible Rare Candy as well as the choice to do whatever one wants with that is intentional. Its purpose to alleviate grinding and to bypass the commonly taken step of using an Action Replay code to obtain the same items. It's up to the player to decide how many to use and when to use them. If someone wants to deliberately trivialize the game by overleveling they certainly can (and could anyway), but as you said that would be rather unfun.

    I did consider implementing some sort of forced level cap but ultimately decided against it. Experience management is a part of the challenge. Implementing a forced cap would negate that aspect of the game entirely.
     
    1
    Posts
    3
    Years
    • Seen Nov 22, 2023
    Just saw your post about this on reddit, at first glance this hack looks really cool! I am curious though, even though it's not truly vanilla EK adding some gen 4 and 5 moves like earth power, drill run, flash cannon, etc. greatly improved many mons' viability. Was adding moves like that just not part of what you wanted to do? Cause obviously you were able to replace other moves with the various hidden power types, so I'm just curious. Also, I just noticed I see learnset changes but not stat changes. Did you not buff any pokemon's BSTs? Cause I feel quite a few mons definitely deserve stat buffs.
     
    Last edited:
    5
    Posts
    3
    Years
    • Seen Dec 18, 2023
    Just saw your post about this on reddit, at first glance this hack looks really cool! I am curious though, even though it's not truly vanilla EK adding some gen 4 and 5 moves like earth power, drill run, flash cannon, etc. greatly improved many mons' viability. Was adding moves like that just not part of what you wanted to do? Cause obviously you were able to replace other moves with the various hidden power types, so I'm just curious. Also, I just noticed I see learnset changes but not stat changes. Did you not buff any pokemon's BSTs? Cause I feel quite a few mons definitely deserve stat buffs.

    I centered the power level of trainers around ADV OU. I wanted to leave the metagame largely in tact so there are no BST changes nor anachronistic moves. Boosting accuracy was largely to minimize winning/losing fights due to luck. From my testing in alpha the power of pokemon relative to each other was minimally effected by the accuracy boosting.

    Is it completed?

    Barring any unforeseen minor bugfixes or data entry errors to potentially correct, yes.

    How many Pokémon are available in the game?

    The following pokemon are unobtainable by the player: Legendaries/Mythics, Aipom, Blissey, Castform, Chansey, Delibird, Ditto, Dunsparce, Farfetch'd, Luvdisc, Shedinja, Shuckle, Smeargle, Spinda, Unown. Every other evolution family is obtainable. The greater majority of wild pokemon are at their maximum evolution stage for their level.
     
    1
    Posts
    2
    Years
    • Seen Mar 12, 2022
    the intro screen just replays over and over again even when I press enter
     
    1
    Posts
    2
    Years
    • Seen Jun 13, 2022
    All Fire Red roms I try and patch with seem to have invalid checksums. Is there a specific version of the rom we should be using for it to work? I get the same result as Xq43 where the intro screen appears but it's glitched and just replays.
     
    1
    Posts
    1
    Years
    • Seen Dec 7, 2022
    Bruh I patched it but HOW DO I PLAY IT IT'S TITLE SCREEN IS GLITCHED EVERY TIME!!! GOSH WHEN I PRESS IT IT JUST REPLAYS!!
     
    22
    Posts
    12
    Years
    • Seen Jan 22, 2023
    For anyone trying to download this hack, which I do NOT recommend:

    -It requires v1.0 of FireRed (instead of v1.1), which is odd but not a red flag by itself.
    -It requires v0.9.1 of mGBA or VBA to run. This is certainly a red flag. v0.9.3 (the latest version of mGBA and what most people have been using for awhile) does not work.
    -The hack breaks when using any form of speedup.

    I was fine with using an old version of mGBA and a different than usual FireRed version, but I'm not interested in trying past that when using speedup breaks the game. That shows there's something especially fundamentally broken with this game, and it isn't worth trying to play more.
     
    2
    Posts
    1
    Years
  • For anyone trying to download this hack, which I do NOT recommend:

    -It requires v1.0 of FireRed (instead of v1.1), which is odd but not a red flag by itself.
    -It requires v0.9.1 of mGBA or VBA to run. This is certainly a red flag. v0.9.3 (the latest version of mGBA and what most people have been using for awhile) does not work.
    -The hack breaks when using any form of speedup.

    I was fine with using an old version of mGBA and a different than usual FireRed version, but I'm not interested in trying past that when using speedup breaks the game. That shows there's something especially fundamentally broken with this game, and it isn't worth trying to play more.

    I have the latest version of mGBA and t runs perfectly for me
     
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