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Cuz i was bored, i messed with it, and see that you basicly have to have blank tiles to get anywhere... lol i added and objust layer and it whited everything out... :P
yeah, still trying to learn some basic controls, well anyway, I am about to update my Regal demo, the rapidshare download is the Fixed one, soon I will have a .rar download too.
Messed with it somemore, imported all the charsets and tilesets i have into sphere. Rmxp graphics look really good with sphere, now if only i could get the passablility down pat...
I agree, with Booda. probably impossible to convert Sphere game to VBA :P although you can always make it look like VBA (that's what I'm doing :P)
Swizzler121, are you making the game in Sphere now?
if you need help ask me :)
hum, it's kinda difficult to explain over the internet but I can give you some tutorials that can give you a start (it worked with me) and the rest you find out with time (like I did) XD
It only took me 5 hours to learn JavaScript and a bunch of days to understand all features that Sphere offers :P
well, I'm still learning javascript, It's easier than I thought, and I have finalized the name of the map/phone/other device, It will be called the Poke'comm device. and darkdoom, I am having some troubles with the defalt start screen, where you choose the game, I need to edit it to look like the "press start" title.
What it looks like now:
If anyone could help me with this It would be greatly appreciated.
I think that the Sphere editon might be the only one coming out because of the awsome mouse feature. this will take the options menu, and battles to a whole new level.
Though i've only tons of ideas and no idea where to start, i'll ask you a question. Why use sphere's game selection menu? Just have a map who's tileset is the titlescreen, and have a flashing picture as the player. Then just do an if enter is pressed, warp to the starting map... I think i can do that with as little as i know right now...
If you empty the "start" directory and put your game in there then just rename "engine.exe" to what ever you want and then when you run it your game will run first.
When you run your game from the editor though it should just run straight away.
ok thanks for the help you guys, here are some updates:
-there will be new Pokemon Center, mart buildings,
-when you enter a gym, instead of seeing the stadium there is a registration desk where you register to fight.
-much more to come!
Hmmm...i would like to be a tester.......I can only findingglitches and graphical errors and stuff along that nature.....
I used to could make sprites...but i stoped for some reason......and would like to get back in to it.....You Know Were i can get the stuff to make sprites?????(yea i know that was a lil off topic)
well unless I see some examples of your work I can only say I have no need for another beta tester until next beta, which will be awhile, and for your other question try searching google for a website called the spriters reasouce.
I was about to inquire about being a beta-tester...
Still, which program are you using to create this? I've had an idea for a game for a long time, and I think I may be able to do it if given the proper tools.
well dark quil, I am using rmxp, and sphere, While I have no sphere shots up, I should have them after a while. Even though RMXP is easier to use, I still want to use Sphere.