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- Seen Mar 18, 2023
Hello,
I am currently in the work of what i would consider as creating one of the "WORST" Mods ever.
The general premise is:
EVERY SINGLE pokemon is replaced with Magikarp.
I am also looking for Feedback and help, with some minor scripting parts for the game.
There will be 2 versions one will be the easier one, and one will be the Truly impossible version.
Since both versions are Quite similar, i will make a list of what need to be done/ is already done for both.
Pokemon Splashing em to death.
Pokemon Revenge of the Karp
What is already done
">Removed Attack power of HM's so there is no need for the HM script for now"
> Changed all wild encounters to Magikarp
> Changed all trainers pokemon to Magikarp
> Removed Evolution by level for Magikarp
> changed almost all events like snorelax/free pokemon
>Turn a modded GBA into a patch file {use flips to mod the file} {every new version is different}
> Removing the other attacks of magikarp
> Marowak event seems to be bugged. even when the battle data is already set to magikarp
>removal of all Pokecenter warps.
Removed all items+ hidden items {rocket hideout lift key is now a hidden item}
> set all moves to 4x99PP useless moves
>magikarp only knows weather moves.
>Magikarp is ice/steel type
>overworld items removed
>change ability to Truant.
> all trainer pokemon are LV 100 {if missing Magikarps that are not level 100 please report. with Trainer name,}
> optional Rival battle is now mandatory
What still needs to be done
*> remove the need for Magikarp being a HM slave trough Fbi's/uncommons script.
This can also be done by making HM locations unneeded, but will ruin things like puzzle's
> increase all trainer's their pokemon to 6 at the highest level of their current pokemon
>change some text what trainers say.
>removal of all healing items.
>change the title screen so it shows Magikarp and the Game name
> change every pokemon after route 1 level to 100.
Q/A
Q: Why are you making this mod.
A: Because its so horrible that its hilarious.
Q: does something like this not already exist.
A: NO it does not, at least not in the way i want to create it.
*Q: what do you still need help with.
*A: As of currently please look at the *marked things.
*A: changing the typing of FBI/uncommon's script so all HM types are water types, making Magikarp able to use any HM in the overworld.
Q: what do you consider impossible?
A: Lets just say your very first 1-VS-1 battle will take about ???-160 minutes depending on if you have animations ON or OFF.
Q: Will i be credited if i help on this mod
A: Yes you will be credited.
>>A hall of "INFAMY" will be created in the game and signs will no longer show player tips but the people helped on this mod.
For example the sign explaining the HM moves will be replaced with:
>> HM scripts have been provided by "username"
Or trough the trainer names/text for "minor edits/help".
>> trainer name "username": "text to be chosen by user"
example:
>> Trainer name "username": "You will suffer forever"
Q: is this a game anybody would enjoy?
A: Please ask A person that wants to play this. i Cannot answer this for them.
People who like to play it are either:
> People looking for a Challenge do like the idea, just because its so Horrible.
> People who like to play & complete modded games going in blind.
Q: how long does the True impossible version takes to complete.
A: calculated on 160 minutes per battle and 8XP for every beaten karp it takes at least 366+ years of nonstop battle, with 226+ days to complete the game. {if you Play 24/7}
Q: How long is the current Record of that someone lasted
A: about 30 minutes
Q: ???
A: will be answered later.
Q: What do i need to play the game
A:
>1636 Fire red {USA}}
> Flips
>the BPS/ips file
Use Flips to patch the Fire red game.
If you wish to help please post a comment down below, with your skills and what you like to do.
If the position has not been filled yet, you will be invited to the discord, that is used to discuss this and future mods.
The MOD {Splash only/EASY version} {current version}
Patch Log
Impossible V1.0.0.0
Still the same as Magikarp splash only only with removed Pokecenter warps
Impossible V1.0.0.1
Removed all hidden+ overworld items {except key items}
Impossible V1.0.02
all moves changed to do 0 damage
Impossible V1.0.03
all moves set to 99pp
set magikarp to do weather moves
set magikarp to a different Typing {steel/ice}
Impossible V1.0.04
Some overworld changes as sandstorm {please report routes/battle locations that have no sandstorm/weather changes that affect battles}
Version 1-4.3.1
These Where closed beta versions until i figured out how to extract a patch file.
Most of it consist of broken area's for testing, minor overworld changes that where reverted in later versions.
and changed static encounters for testing. which was a few versions before being fixed
version 4.3.2
Fixed some overworld pokemons that where bugged
Version 4.3.3
Changed the Marowak and Quebone event by changing the sprites/moveset of said pokemon
Version 4.3.4 removed attack power of HM's.
View attachment magikarp edition 4,3.4 splash only.ips
Version 4.3.5
Relocated the More remover, to viridian city {returned Attacks of Magikarp}
View attachment magikarp edition 4,3.5 splash only.ips
version: magikarp impossible edition 1.0.1.2
> made the optional rival battle mandatory.
> all trainer pokemon should be LV 100 now.
The rom file needed is Fire red {USA} {not sure which exact rom number}
I am currently in the work of what i would consider as creating one of the "WORST" Mods ever.
The general premise is:
EVERY SINGLE pokemon is replaced with Magikarp.
![[PokeCommunity.com] POKEMON REVENGE OF THE KARP {V1.0.1.2}/ POKEMON SPLASHING EM TO DEATH {V4,3,4} [PokeCommunity.com] POKEMON REVENGE OF THE KARP {V1.0.1.2}/ POKEMON SPLASHING EM TO DEATH {V4,3,4}](https://i.imgur.com/I7sKevq.png)
I am also looking for Feedback and help, with some minor scripting parts for the game.
There will be 2 versions one will be the easier one, and one will be the Truly impossible version.
Since both versions are Quite similar, i will make a list of what need to be done/ is already done for both.
Pokemon Splashing em to death.
Spoiler:
What is already done
>Removed Attack power of HM's so there is no need for the HM script for now"
> Changed all wild encounters to Magikarp
> Changed all trainers pokemon to Magikarp
> Removed Evolution by level for Magikarp
> changed almost all events like snorelax/free pokemon
>Turn a modded GBA into a patch file {use flips to mod the file} {every new version is different}
> Removing the other attacks of magikarp
> Marowak event seems to be bugged. even when the battle data is already set to magikarp
What still needs to be done
*> remove the need for Magikarp being a HM slave trough Fbi's/uncommons script.
This can also be done by making HM locations unneeded, but will ruin things like puzzle's
>change some text what trainers say.
>change the title screen so it shows Magikarp and the Game name
>Removed Attack power of HM's so there is no need for the HM script for now"
> Changed all wild encounters to Magikarp
> Changed all trainers pokemon to Magikarp
> Removed Evolution by level for Magikarp
> changed almost all events like snorelax/free pokemon
>Turn a modded GBA into a patch file {use flips to mod the file} {every new version is different}
> Removing the other attacks of magikarp
> Marowak event seems to be bugged. even when the battle data is already set to magikarp
What still needs to be done
*> remove the need for Magikarp being a HM slave trough Fbi's/uncommons script.
This can also be done by making HM locations unneeded, but will ruin things like puzzle's
>change some text what trainers say.
>change the title screen so it shows Magikarp and the Game name
Pokemon Revenge of the Karp
Spoiler:
What is already done
">Removed Attack power of HM's so there is no need for the HM script for now"
> Changed all wild encounters to Magikarp
> Changed all trainers pokemon to Magikarp
> Removed Evolution by level for Magikarp
> changed almost all events like snorelax/free pokemon
>Turn a modded GBA into a patch file {use flips to mod the file} {every new version is different}
> Removing the other attacks of magikarp
> Marowak event seems to be bugged. even when the battle data is already set to magikarp
>removal of all Pokecenter warps.
Removed all items+ hidden items {rocket hideout lift key is now a hidden item}
> set all moves to 4x99PP useless moves
>magikarp only knows weather moves.
>Magikarp is ice/steel type
>overworld items removed
>change ability to Truant.
> all trainer pokemon are LV 100 {if missing Magikarps that are not level 100 please report. with Trainer name,}
> optional Rival battle is now mandatory
What still needs to be done
*> remove the need for Magikarp being a HM slave trough Fbi's/uncommons script.
This can also be done by making HM locations unneeded, but will ruin things like puzzle's
> increase all trainer's their pokemon to 6 at the highest level of their current pokemon
>change some text what trainers say.
>removal of all healing items.
>change the title screen so it shows Magikarp and the Game name
> change every pokemon after route 1 level to 100.
Q/A
Spoiler:
Q: Why are you making this mod.
A: Because its so horrible that its hilarious.
Q: does something like this not already exist.
A: NO it does not, at least not in the way i want to create it.
*Q: what do you still need help with.
*A: As of currently please look at the *marked things.
*A: changing the typing of FBI/uncommon's script so all HM types are water types, making Magikarp able to use any HM in the overworld.
Q: what do you consider impossible?
A: Lets just say your very first 1-VS-1 battle will take about ???-160 minutes depending on if you have animations ON or OFF.
Q: Will i be credited if i help on this mod
A: Yes you will be credited.
>>A hall of "INFAMY" will be created in the game and signs will no longer show player tips but the people helped on this mod.
For example the sign explaining the HM moves will be replaced with:
>> HM scripts have been provided by "username"
Or trough the trainer names/text for "minor edits/help".
>> trainer name "username": "text to be chosen by user"
example:
>> Trainer name "username": "You will suffer forever"
Q: is this a game anybody would enjoy?
A: Please ask A person that wants to play this. i Cannot answer this for them.
People who like to play it are either:
> People looking for a Challenge do like the idea, just because its so Horrible.
> People who like to play & complete modded games going in blind.
Q: how long does the True impossible version takes to complete.
A: calculated on 160 minutes per battle and 8XP for every beaten karp it takes at least 366+ years of nonstop battle, with 226+ days to complete the game. {if you Play 24/7}
Q: How long is the current Record of that someone lasted
A: about 30 minutes
Q: ???
A: will be answered later.
Q: What do i need to play the game
A:
>1636 Fire red {USA}}
> Flips
>the BPS/ips file
Use Flips to patch the Fire red game.
If you wish to help please post a comment down below, with your skills and what you like to do.
If the position has not been filled yet, you will be invited to the discord, that is used to discuss this and future mods.
The MOD {Splash only/EASY version} {current version}
Patch Log
Spoiler:
Impossible V1.0.0.0
Still the same as Magikarp splash only only with removed Pokecenter warps
Impossible V1.0.0.1
Removed all hidden+ overworld items {except key items}
Impossible V1.0.02
all moves changed to do 0 damage
Impossible V1.0.03
all moves set to 99pp
set magikarp to do weather moves
set magikarp to a different Typing {steel/ice}
Impossible V1.0.04
Some overworld changes as sandstorm {please report routes/battle locations that have no sandstorm/weather changes that affect battles}
Version 1-4.3.1
These Where closed beta versions until i figured out how to extract a patch file.
Most of it consist of broken area's for testing, minor overworld changes that where reverted in later versions.
and changed static encounters for testing. which was a few versions before being fixed
version 4.3.2
Fixed some overworld pokemons that where bugged
Version 4.3.3
Changed the Marowak and Quebone event by changing the sprites/moveset of said pokemon
Version 4.3.4 removed attack power of HM's.
View attachment magikarp edition 4,3.4 splash only.ips
Version 4.3.5
Relocated the More remover, to viridian city {returned Attacks of Magikarp}
View attachment magikarp edition 4,3.5 splash only.ips
version: magikarp impossible edition 1.0.1.2
> made the optional rival battle mandatory.
> all trainer pokemon should be LV 100 now.
The rom file needed is Fire red {USA} {not sure which exact rom number}
Attachments
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magikarp edition 4,3.1 splash only.bps6.1 KB · Views: 11
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magikarp edition 4,3.3 splash only.bps6.3 KB · Views: 16
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magikarp edition 1.0.0.1 impossible.ips31.2 KB · Views: 5
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1636 magikarp edition 1.0.0.4 impossible .ips30 KB · Views: 6
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16336 magikarp edition 1.0.1.2 impossible .ips32.7 KB · Views: 15
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