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- Seen Sep 24, 2015
Hello everyone!
The game is now in LIVE BETA, and you will keep your progress!
A few things will still be missing. (some Moves, some Abilities, features).
But don't fear, the game will always be worked on and improved! We do have over 450 moves working, and more then 100 abilities working at current time.
Shane has a lot on his plate as far as coding goes, and in the near future we can enjoy End Game PVP & Random Battle Queuing, Ranking systems, and much more to come!
So please understand, even though we are in LIVE BETA, that the game will still be in development, and receive updates and be loved by all the staff.
You can also expect to see more regions popping up from time to time!
Currently you shall have Kanto, Sevii Islands, Johto and dozen of custom areas in game, the team is currently at work building Hoenn and Orange Islands while polishing up these places ready for you guys to enjoy.
A project that aims to concretize the Pokémon MMO dream that many avid Pokémon fans have been hunting for, PRO is a free-to-play, fan-made, massively multiplayer online game that is predicated around the official Pokémon games.
The goal of PRO is to overlap a balance between the features of the main-series Pokémon games, and translating it well to an MMO environment. It strives to maintain the beloved features of the handheld games, while also making changes that are needed to acclimate to the continuity and player-interaction balance that is only healthy for an MMO environment.
Written in C#, PRO aims to be the most completely developed custom-engine Pokémon MMO. While PRO's team strives to maintain the core features true to the beloved franchise, it also has its crosshairs on engineering unique content and gameplay features that will provide a fresh, unprecedented gameplay experience—regardless of what Pokémon game(s) you may have previously played.
Ambitious on taking a divergent path from other Pokémon MMOs before it, Shane & co. founded PRO in September of 2014, and they have made immediate strides in developing the project as its closed-playtesting phase went underway thereafter. Development has advanced every day as it was progressively ushered closer to its public release—a release that was fittingly preceded by many months of intensive playtesting, as playtesters and staff collaborated to ensure that the game was eventually released in an impeccable state.
The team has rapidly expanded within a few months after its foundership; it has comprised over 15 members by November of 2014. With a multiregional team, staff members come from a diverse range of time zones, and thus there are personnel working around the clock to develop, refine and fix the content and gameplay aspects that distinctively define PRO's identity.
After months of outlying the public spotlight of Pokémon MMOs, PRO made immediate strides towards publicity as the vault was opened for public playtesting in January of 2015. As the web services also just went live, the more prominently accessible forums and IRC chat housed a rapidly growing community, as a microcosm of Pokémon enthusiasts found their way to the newly publicized Pokémon MMO.
After a final wipe of all account-side data obtained during its playtesting stage, PRO made its full release in August of 2015, sparking a frenzy with the masses of eager players that have awaited its release after what was a growing pain—both for its staff and prospective players—in preparing its release.
In addition to unique content that has been and will be concocted by the PRO team, content-oriented familiarities will be found from any generational subset of the Pokémon game(s) you may have played—including PRO-custom islands (Orange Islands, Sevii Islands, and so on), in addition to the mainland regions. Starting in Kanto in a progressionally linear system, you will travel into other regions in generational succession upon completion of each region. When making the transregional transition into new regions, your Pokémon will be temporarily stored away; they will be made reclaimable later as you complete the region, while you start afresh as you (re-)explore each region from scratch as you did in the handheld games.
PRO will never be complete; subjected to the continuity of an MMO complexion, it will always be an ever-evolving work in progress. In addition to modernizing the Pokémon, items, content and mechanics in accordance to the most up-to-date standards of the Pokémon franchise as its new generations come to fruition, PRO's staff has its everlasting goal of improving, expanding and needfully fixing incompletions or imperfections that can exist. While PRO's staff strives to ensure utmost quality for the game, it acknowledges that nothing is infallible; as such, it encourages its players, who are the best to determine what is desirable in a game, to raise up suggestions on the forums for where they feel it needs improvement.
DOWNLOAD FOR FREE!
The game is now in LIVE BETA, and you will keep your progress!
A few things will still be missing. (some Moves, some Abilities, features).
But don't fear, the game will always be worked on and improved! We do have over 450 moves working, and more then 100 abilities working at current time.
Shane has a lot on his plate as far as coding goes, and in the near future we can enjoy End Game PVP & Random Battle Queuing, Ranking systems, and much more to come!
So please understand, even though we are in LIVE BETA, that the game will still be in development, and receive updates and be loved by all the staff.
You can also expect to see more regions popping up from time to time!
Currently you shall have Kanto, Sevii Islands, Johto and dozen of custom areas in game, the team is currently at work building Hoenn and Orange Islands while polishing up these places ready for you guys to enjoy.
A project that aims to concretize the Pokémon MMO dream that many avid Pokémon fans have been hunting for, PRO is a free-to-play, fan-made, massively multiplayer online game that is predicated around the official Pokémon games.
The goal of PRO is to overlap a balance between the features of the main-series Pokémon games, and translating it well to an MMO environment. It strives to maintain the beloved features of the handheld games, while also making changes that are needed to acclimate to the continuity and player-interaction balance that is only healthy for an MMO environment.
Written in C#, PRO aims to be the most completely developed custom-engine Pokémon MMO. While PRO's team strives to maintain the core features true to the beloved franchise, it also has its crosshairs on engineering unique content and gameplay features that will provide a fresh, unprecedented gameplay experience—regardless of what Pokémon game(s) you may have previously played.
Ambitious on taking a divergent path from other Pokémon MMOs before it, Shane & co. founded PRO in September of 2014, and they have made immediate strides in developing the project as its closed-playtesting phase went underway thereafter. Development has advanced every day as it was progressively ushered closer to its public release—a release that was fittingly preceded by many months of intensive playtesting, as playtesters and staff collaborated to ensure that the game was eventually released in an impeccable state.
The team has rapidly expanded within a few months after its foundership; it has comprised over 15 members by November of 2014. With a multiregional team, staff members come from a diverse range of time zones, and thus there are personnel working around the clock to develop, refine and fix the content and gameplay aspects that distinctively define PRO's identity.
After months of outlying the public spotlight of Pokémon MMOs, PRO made immediate strides towards publicity as the vault was opened for public playtesting in January of 2015. As the web services also just went live, the more prominently accessible forums and IRC chat housed a rapidly growing community, as a microcosm of Pokémon enthusiasts found their way to the newly publicized Pokémon MMO.
After a final wipe of all account-side data obtained during its playtesting stage, PRO made its full release in August of 2015, sparking a frenzy with the masses of eager players that have awaited its release after what was a growing pain—both for its staff and prospective players—in preparing its release.
In addition to unique content that has been and will be concocted by the PRO team, content-oriented familiarities will be found from any generational subset of the Pokémon game(s) you may have played—including PRO-custom islands (Orange Islands, Sevii Islands, and so on), in addition to the mainland regions. Starting in Kanto in a progressionally linear system, you will travel into other regions in generational succession upon completion of each region. When making the transregional transition into new regions, your Pokémon will be temporarily stored away; they will be made reclaimable later as you complete the region, while you start afresh as you (re-)explore each region from scratch as you did in the handheld games.
PRO will never be complete; subjected to the continuity of an MMO complexion, it will always be an ever-evolving work in progress. In addition to modernizing the Pokémon, items, content and mechanics in accordance to the most up-to-date standards of the Pokémon franchise as its new generations come to fruition, PRO's staff has its everlasting goal of improving, expanding and needfully fixing incompletions or imperfections that can exist. While PRO's staff strives to ensure utmost quality for the game, it acknowledges that nothing is infallible; as such, it encourages its players, who are the best to determine what is desirable in a game, to raise up suggestions on the forums for where they feel it needs improvement.
DOWNLOAD FOR FREE!
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