• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Completed] Pokemon Soulstones [POSTGAME RELEASED]

The exp. Share is obtained via the story after clearance 5. It is an exp. All so every party member earns experience regardless of participation in battles.

However, there are Blissey trainers on the 2nd floor of every PC that you can use to catch your team up so no grinding is necessary.
 
Is mega charizard Y nerf ?? Charizard Y ethnicity balance is weird. Charizard Y's special attack race value is 159, but the actual ability value does not show like that. Plz check
 
"SpriteWindow_sprites' line 216

Hi Guys! I wanna ask how to fix this problem when i start a new game it says 'Script "SpriteWindow_sprites' line 216; errno:: EINVAL occurred'.
 

Attachments

  • [PokeCommunity.com] Pokemon Soulstones [POSTGAME RELEASED]
    kép_2022-04-16_182451348.png
    4.8 KB · Views: 12
Having said that, level caps are built in to make sure players don't trivialize content, but instead encourage them to really level along with the story.
I hate it when games do this. It leads to massive amounts of wasted exp from trainer battles and completely destroys my preferred playstyle. Which is Starter only, no catching, no trading, no hatching. One pokemon for the whole game.
 
I put those caps in because there are quality of life exp trainer NPCs situated in every PokeCentre. Because of them, you can easily blow past the level of the content. If I didn't have those exp trainers around, you would be forced to grind, and I don't want people to have to grind.

I understand why you did it I just personally don't like it. I'd actually prefer having to grind, which really isn't needed if you battle every trainer. As it is though because of those exp trainers you can just max out every time your level cap goes up. this makes everything super easy until you reach the point just before you get a new clearance level. it also makes battling in general a huge waste of time because you either destroy your opponent or get no reward from the actually challenging battles.
 
I agree that it is a waste of time if your first instinct is to use the Exp trainers as soon as a new clearance level opens up. The exp. trainers are implemented as a "catch-up" mechanism, but if you use them right away, then naturally battles will feel like a waste of time. They are there for optional quality of life use in case you are underleveled, and I prefer it that way as the alternative is forcing players to grind.

If a person prefers your playstyle of grinding, then they are free to do so as the exp trainers are not mandatory. I prefer giving people options than forcing them down a certain playstyle. It seems I won't convince you regarding my design intent but that's my $0.02.
 
Finished the game. I can say with certainty that Epoch Primarina has to be the most broken regional variant in this game. Not complaining tho. 9/10 game
 
Back
Top