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POKEMON STARTER KIT- DITTO TRANSFORM NOT WORKING??

shamrockeagle

PokeProjectX
  • 17
    Posts
    16
    Years
    • Seen Jan 3, 2009
    Okay, so whenever You encounter a ditto, and it uses transform, everything changes except for the sprite, which is pretty dang important. WHY is this? I need help.

    If transform doesn't change the Pokemon to look like the one it's battling, what's the point?

    So, any help would be appreciated.
     
    The point is that the stats and moves change. The sprite change is just a side effect.

    Anyway, you'd have to ask poccil. He's not focusing on visual effects; that's why he hasn't implemented Transform and Forecast's sprite changes.
     
    So that's the only way to get help on this? Crap dude, feels like i shouldn't even put Ditto in the game...gha
     
    The other option is to learn to script. poccil has put a Hell of a lot of time into this kit. He's spent over a year on it, plus whatever time flameguru put into it before poccil took over so I'm glad that things like Ditto's sprite not changing are the only kind of things we have to worry about cos I couldn't create this from scratch, especially not to the level of detail and accuracy that it has been done.

    If you want to look into it then the areas to look are 'class PokeBattle_Scene' in 'PokeBattle_ActualScene' and 'class PokeBattle_Move_39 < PokeBattle_Move' in 'PokeBattle_MoveEffects'. There's a lot of code in there though.
     
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