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Version: Development
Pokemon StarterKit VX Ace ~ By Crazyninjaguy
Introduction
Welcome to the thread!
This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
This project aims to bring Pokemon and VX Ace to the masses through scripting.
This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace :)
Screenshots
Spoiler:
![[PokeCommunity.com] Pokemon StarterKit VX Ace [PokeCommunity.com] Pokemon StarterKit VX Ace](https://i45.tinypic.com/idtxzc.png)
Current Features
- Full Experience Tables
- Game_Pokemon class. Stores Pokemon Data in a script readable format.
- Game_Move class. Stores the data for moves.
- Game_MoveList class. Stores the data for a Pokemon's movelist.
- Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
- Game_Trainer class. Stores all information about the trainer.
- Title Screen
- Loading Screen (Continue function will come with saving)
- Basic menu. The code is there, but the menu options lead nowhere.
- Structure for a credits scene.
- Map Name Fix. Allows the map name to display on the very first map.
- Message System. Complete with Windowskin changer command.
- Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
- Autotiles by Tsuka
- Mouse Control (Mouse input system by Jet).
- Title Screen.
- Load Screen.
Release List
None as of yet.
Credits
Scripting
Crazyninjaguy
Jet ~ Mouse System
Data Entry
Carmaniac
Graphics
P-Sign
Veekun
Maruno
Venom12
FL .
BANGIt'sTyler
Tsuka
Support
Everyone at StormCross Studios
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