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Pokemon StarterKit VX Ace

664
Posts
15
Years
  • Version: Development
    Pokemon StarterKit VX Ace ~ By Crazyninjaguy



    Introduction


    Welcome to the thread!
    This is my new project. People on StormCross Studios (My Site) will have known about this for a while.
    This project aims to bring Pokemon and VX Ace to the masses through scripting.

    This kit is being made in the style of well, a mixture, and I intend to finish this one. I've already got a lot of support for this, and I hope you'll join me with RPG Maker VX Ace :)

    Screenshots


    Spoiler:


    Current Features


    • Full Experience Tables
    • Game_Pokemon class. Stores Pokemon Data in a script readable format.
    • Game_Move class. Stores the data for moves.
    • Game_MoveList class. Stores the data for a Pokemon's movelist.
    • Game_PokemonParty class. Very basic at the moment. Simply stores Pokemon in the party and the PC.
    • Game_Trainer class. Stores all information about the trainer.
    • Title Screen
    • Loading Screen (Continue function will come with saving)
    • Basic menu. The code is there, but the menu options lead nowhere.
    • Structure for a credits scene.
    • Map Name Fix. Allows the map name to display on the very first map.
    • Message System. Complete with Windowskin changer command.
    • Advanced textfile Compiler. This is purely for scripters. Will iterate through a set block size storing each line minus the data label into an array. Used currently for Pokemon and Moves.
    • Autotiles by Tsuka
    • Mouse Control (Mouse input system by Jet).
    • Title Screen.
    • Load Screen.

    Release List


    None as of yet.


    Credits


    Scripting
    Crazyninjaguy
    Jet ~ Mouse System

    Data Entry
    Carmaniac

    Graphics
    P-Sign
    Veekun
    Maruno
    Venom12
    FL .
    BANGIt'sTyler
    Tsuka

    Support
    Everyone at StormCross Studios

     
    Last edited:
    47
    Posts
    12
    Years
    • Seen Jul 29, 2012
    Hurray for StormCross :D Can't wait for the full release! You've done so well at this already ^_^
     
    423
    Posts
    13
    Years
    • Age 37
    • Seen Aug 31, 2023
    sounds interesting hope all goes well

    will all pokemon info and stuff like that be dealt with using external files or will you make use of the database stuff
     
    664
    Posts
    15
    Years
  • All the pokemon information is being handled by external files.
    I've decided to pull the kit from downloads until the next version, which should be sometime this week!
     
    41
    Posts
    13
    Years
    • Seen May 2, 2014
    Hey CNG, still remember me? xD Nice to see that you are still working on a Starter Kit, cant wait for it!
     
    1,344
    Posts
    14
    Years
    • Seen Dec 10, 2021
    Download link isn't working. :(

    EDIT: Sorry, I didn't notice your post. :(
     
    Last edited:
    10,673
    Posts
    15
    Years
    • Age 30
    • Seen Dec 30, 2023
    Good to see another starter kit in the horizons. However CNG, once you get a release here I'll be moving this over to Tutorials & Resources with the [Engine] prefix. So just a heads up for future reference, that is where releases like this go. I would move it now but I notice you're planning on releasing the download later.
     
    4
    Posts
    12
    Years
    • Seen Jun 15, 2015
    A starter kit for VXA? Awesomeness! When it's out, i'll be sure to download it. *starts stockpiling resources*
     

    FSChris

    Frozen Studios Exe.
    7
    Posts
    12
    Years
    • FL
    • Seen Nov 25, 2012
    YES! CRAZY NINGA GUY IS BACK! Though, i may use your kit, i have made so many costomazations to the Essentials kit, so, maybe on another project! but i am using your HGSS tiles, CNG, you will be credited (:
     
    664
    Posts
    15
    Years
  • @FireStorm, Yes, very much so. I just haven't posted here in a while, my main focus has been on getting an alpha release out for my project, Reigning Darkness. After the alpha, work will be resumed on this!
     
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