Pokemon Stasis

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Ketay

Keyblade Master
  • 33
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    [PokeCommunity.com] Pokemon Stasis


    Hey everyone... I was referred to this forum by someone saying I should post information about my pokemon game here... And since it's a Pokemon forum I thought why not... So here's some information regarding my Pokemon Fangame (made in GM6.1).

    Official Site: https://tay.leafo.net/

    ------------------[ Story ]-------------------
    Note: Quick story... This will probably change 200 times before it's final!

    Aeons ago the pokemon world was at peace. Humans lived alongside Pokemon, and fighting was non-existant. Two beings existed among them to protect the harmony of the world; one human, Alar, and one Pokemon, Alier. Between them the balance of Human and Pokemon was protected. But as time passed Alar became greedy. He began to see Humans as superior and sought to use the Pokemon of the world for his bidding. Alier, in an attempt to protect the innocent eyes of the world, sacrificed himself, leaving behind only a stone statue of himself. In doing so, he destroyed Alar's existence, but the damage had been done. Humans had been tainted, and they had seen the power they could gain by manipulating Pokemon, and so began the era of capture, battle, and mastery.

    Yet as time went by, Alier's influence cleansed the minds of Humans. Rather than battle for power, pokemon were used for friendship. Humans bonded with pokemon and saw themselves as equal, rather than superior.

    But when all was at peace; the world began to crash down around them. Wild pokemon grew rabid, and attacked roaming trainers without remorse, and yet pokemon trained or bonded with by trainers seemed unaffected. Weather grew to the extremes, and legendary pokemon once thought extinct began to reappear.

    And deep within the Ruins of Alier appeared a message for the world:

    A key long past, separated at last, one dominated by the other. A sacrifice long forgotten, repaying only half the world.

    Until at last the balance is reformed, harmony shall be found naught. Together must come the halves of the key to unlock the path to serenity... And lost must be the heir of Alar, and thus, Stasis shall be born.


    One young boy begins his Pokemon journey soon to find himself faced with trials unseen by humans before. What appears to be a simple message turns into a quest to save the link between Humankind and Pokemon. As he follows the path of Alier he begins to find that his steps may not have been placed as they seem, and that the views of Alier and Alar may have turned askew.

    ------------------[ Features ]-------------------
    + Traditional Pokemon Battle (Modified Slightly)
    + All Your Favorite Pokemon (Deciding On Whether To Include All 386!)
    + The Improved LGFR Systems
    + Unique Storyline Adding For A True Pokemon RPG
    + An All New Pokemon Continent
    + Quest System (New Addition To PokeNav) - Complete Hundreds Of Sidequests To Gain Power And Strengthen Your Pokemon Team!
    + Reputation - Gain Reputation By Completing Quests Or Beating Trainers, Or Lose Rep By Chickening Out Of A Battle!
    + Everything You Could Possibly Imagine In Your Wildest Dreams About Imaek

    ------------------[ Screenshots ]-------------------

    Note: Pokemon used in these may not be of actual level they will be in the game (such as the Venusaur being level 9). Some of these numbers were used for testing. (However, stat forumulas and such are fully functional and are those of Pokemon Ruby/Sapphire).

    Also Note: All screenshots are directly from the game and all things shown are fully functional.

    Error: The comma in the item menu screenshot should be a dash!

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis

    [PokeCommunity.com] Pokemon Stasis
    [PokeCommunity.com] Pokemon Stasis



    ------------------[ Input ]-------------------
    Criticism, complains, questions, ideas, suggestions, and concerns are all welcome. If anyone has any neat ideas for a pokemon game, I'd love to hear them!
     
    Last edited:
    As I've said on GamingW ( Holyflame. ) I'm really looking forward to this, IT looks better than most pokemon games I've seen here. And thats a great compliment. Becuase some of these games have huge potential. Good luck Ketay.

    ~Sion
     
    this game is good...really good..its being made on gamemaker isnt it? thats what it looks like to me but i might be wrong......neway i am lookin forward to this game (if its being made on game maker do you need gamemaker to play it?)
     
    WOw this looks unbelieavable, good work, cant wait for a demo release until then keep up the good work!
     
    Taking the less beaten path and going with Gamemaker is enough to make this game good in my eyes. And I love the plot you've given to it, very unique..

    I'm glad I clicked on this thread. Cool names are definately a plus to getting attention ;)
     
    WOW, this one looks great, is it true that Charizard and Venusaur are in the wild?
     
    Wow. AMAZING. I love the battle system!
     
    fidani said:
    WOW, this one looks great, is it true that Charizard and Venusaur are in the wild?

    Haha, no. =P At the time I only had 6 pokemon added in, so I just randomly threw them all into the wild there to use for testing. Right now I have quite a few more (24) which is like a BILLION sprites... And I'm currently working on the move system... Ripping the animations from the game and then actually coding them into the game is so much work just for one... But yeah... It's highly unlikely that I'll have top level starters in the wild (though I'm still debating whether to have quests for the starters, or to put like bulbasaur and stuff in like the depths of "secret" areas/dungeons).

    And @Everyone: Thanks for all the encouragement. And the battle system does look kind of similar to COL I guess... But I wanted to use a 320x240 screen and I really didn't want to sprite new menus and such so I had to window it. Hopefully it doesn't look too similar. x_x
     
    all i can say is WOW, i cant wait to play this game...best ive ever seen on PC **gives you a cookie**
     
    Ketay said:
    And @Everyone: Thanks for all the encouragement. And the battle system does look kind of similar to COL I guess... But I wanted to use a 320x240 screen and I really didn't want to sprite new menus and such so I had to window it. Hopefully it doesn't look too similar. x_x
    There is nothing wrong with having a similar system to that of CoL. I personally like the windowed system.
     
    This must be better than official games for sure, any demo soon?
     
    Demo... I don't want to be typical and have a demo where all you do is walk around an ugly looking map... So it might be awhile before a demo... Especially since math homework has been taking like 2 hours a night, and I have Japanese Club and Art Club and Smudges to worry about afterschool every week... And I start driver's ed in a week and a half... But I'm trying my best. I don't do anything in my 6th period class, so I might be able to use that to work on it.

    And... The grass sprites/animations I ripped myself... I think everything so far was ripped by me... And some (such as the grass on the ground) were editted a lot so that they work with the tiling system I made... And especially the inside house tileset... Had to make it so I could shape rooms more than squares and still have it look really nice... So that took a lot of editting and re-editting and it still doesn't look too great, but it's workable. =)
     
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