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FireRed hack: Pokemon: The Awakening

Starters....

  • Include new sprites! If you can...

    Votes: 33 35.5%
  • Use Pokemon that aren't normally used.

    Votes: 47 50.5%
  • Use starters from other Pokemon games

    Votes: 13 14.0%

  • Total voters
    93
Thanks Alex!

I'm pretty sure the rocks are right but I can double check. Damn your eyesite is good :P spot one, all fixed now.

I'll block edit the side fences and see if it looks better :P already did the normal fences as you can see. <- Fixed

Fixed the tile above the doorway.

Woop >< Fixes!
 
Of course you can Beta test Alex :D

I agree Unleashed, however ATM I would rather get the important stuff out the way rather then undergoing the painful procedure of making new ones myself ;). Unless anyone would like to donate some original designs? ><
 
If it is just a case of PM'ing a mod then I will be shortly :D

I feel the need to get up to doing the 2nd Town before hand :) So will probably be ready in... 3/4days! Fingers Crossed.

edit//

I'm having a problem with the first Rival script, its been posted in the Script Help thread so if anyone can see whats wrong then please post! Thanks.
 
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Its one problem after another at the moment, all in one tiny area too >< But hopefully it will sort itself out soon.

The Rival script is all polished up now, for some reason Warps are being less co-operative o.O!

----

Deleted those warps :P so its now irrelevent.

Some screenies as I had time to take them!

[PokeCommunity.com] Pokemon: The Awakening


This is Seph, he is rather important to the story. :)
[PokeCommunity.com] Pokemon: The Awakening
 
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Seph:
Spoiler:


This hack should be moving to the progressing area as soon as one of the Moderators are on, woo!
 
Hey look we moved :D Thank you moderators :)

This evenings work consists of:
Route 1 part two - Just random little scripts, nothing big.
Route 1 part three - Some Trainer battles, random scripts and a signpost or two

Then I am on the the first main town! Which has already been named... but I'll keep it a secret for now.
 
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I really like this idea that you start off with an egg and you run around till it hatches then you start the journey Good idea. The maps are pretty good but maybe you should put in some new palette's or new tiles? But overall good job on the hack
 
I really like this idea that you start off with an egg and you run around till it hatches then you start the journey Good idea. The maps are pretty good but maybe you should put in some new palette's or new tiles? But overall good job on the hack

Its been planned to do that in the future, but for now SwiftSign want to create some maps and scripts first before doing the advanced stuff. (Like title screen, tile inserting, etc.)

Also SwiftSign, I made you this supporter bar. Hope you like it.

[PokeCommunity.com] Pokemon: The Awakening
 
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Thank you Arcobaleno!

And yes, Alex is correct :).

Done Route 1 part 2 now, the final section should be done tomorrow so I can work on the first town at the weekend.

Today's screen:
Sprite on Route 1 Part 2:
[PokeCommunity.com] Pokemon: The Awakening

Subtle hinting there :) Running Shoes! (and I named the Town by accident << damn!)


Only just saw the Support bar sorry! Thats great thanks! I'll add it to the first post :)
 
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Some maps!

Spoiler:


Now I just need to script them up, and then I can sort out the Maple Gym! *muhahaha*

You may notice that there is no Pokemart, but rest assured there is a place to get Potions, and Pokeballs *will* be accessible by then (I don't expect you to do a Gym battle with only one Pokemon!!)
 
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It sounds... Intriguing. Can't wait to try it :D
 
Thanks DarkAngel! :)

I'm almost on to scripting and mapping the first town, just adding the final adjustments to Route 1 woo :).

Out of interest would people prefer a Demo going to the first Gym or wait until the town after is accessible?
 
Thanks Alex, those errors are now fixed :) (Also fixed the ledge as I realised how bad it looks).

Route 1 is fully scripted!!

Onto Maple Town... :)
 
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