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Pokemon Through Time - RPGMAKER XP - ESSENTIALS 16.2

  • 6
    Posts
    6
    Years
    *NOTE THIS IS A SPANISH FANGAME DEVELOPED IN SPANISH*

    Working with:
    Pokemon Essentials v16.2 - RPGMAKER XP

    Looking for:
    1. Betatesters. As many as I could find. Spanish is not necessary (in order to test maps and balance) but recommended.
    2. (Optional) Someone who could make some sprites for the main characters (sprites, overworlds, etc...). Everything related to pixelart. I accept people who is starting. Not Spanish needed.
    Actually, I'm looking for anyone who would like to enter the project, but those are the main vacants I have. But really, everyone is welcome.
    Right now I'm all alone and I don't mind. I can take everything but graphics. But being alone means I progress slowly.
    Also, this is not my life, but a project I had in mind for years, that I started and postponed several times, but that recently I decided I would end even if that means I can only give it one
    hour per 2/3 days. It will be finished (in a better or worse cuality). That I swear.

    Plot:

    The project itself was conceived as a tribute to Celebi. Always thought he was VERY forgotten in games because we couldn´t access his event outside Japan...
    So the main plot revolvs around Celebi and its ability to time travel. Also, I love Pkm mythology and wanted to represent Celebi's hand in all of that.
    The story happens in a new region (Tent) with lot's of places to go and specially, to search thoroughly. I'm the type of player who searched every chamber, every route of the caves, looking for something new, and I want to capture that in the game.
    We also have a new villiam team who doesn't mind going a step further in order to pursue its goal. All mixed with a big plotwist I won't spoil.
    Finally, we have a father, and it's the champion.
    The story is much more complex but I don't want to spoil anything. Hope that's enough to pique your curiosity.

    Special features (until now):
    1. An optional 8bits music style. It's implemented as an easter egg. I'm very nostalgic, I can't help it.
    2. An optional pre-battle dynamic where the player and NPC get out their first Pkm.
    3. A coarse "video player". A bit unestable. But there it is.
    Screenshots:

    Please note the game is in a first stage of development and inside building graphics are still the generic in Essentials, as well as the sprites and minis

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