Pokemon: Tide of Destiny

DarkPegasus said:
The game looks really nice,but why are the characters so fuzzy?

Cause i need a spriter XD. I cant sprite at all, i need a spriter and a scripter. Anyone willing to help.

btw, thanks for the comments.
 
DarkPegasus said:
Why don't you simply go here:

https://www.pokecommunity.com/threads/28501

there you can find anything you need from charsets to music.

i did but some of the charsets i use i have had to convert from rm2k3 to rmxp, using the converter programme. So that could be why the are fuzzy!

Edit:: New Feature: Friendship Bond (Name subject to change)

This Feature would measure your pokemon strength and the bond you each share.

But i need help to script it, as i cant script!
 
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The reason they look fuzzy is because you have a filter enabled on the Resource Convert you're using, disable it and they shouldn't look fuzzy once converted.
 
Sorry its not outstanding im trying my best.

Also there sprite of the hero non filtered, any better?

[PokeCommunity.com] Pokemon: Tide of Destiny
 
DarkPegasus said:
It looks much better now,it's clear that you are trying.

Thank You for your comment DrakPegasus, i am glad that it is clear that im trying, as i am. And im trying really hard. :classic:

Still need a spriter and scripter though :(
 
Good but add more stuff to it looks plain.
 
rm2kdude said:
Good but add more stuff to it looks plain.

It looks like that as it is on 1/4 of the map, there is much more to that map then what you see in that screen ^^Also after that bi=t you will see various water pokemon ^^
 
Peekimon said:
the map is great, just add some pathways :)

Thanks what pathway do you recommend would look good on it??
 
Hm... some paths that look like... umm... you know rocky ones or the ones you see in Saffron City.
 
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