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- Seen Jan 24, 2015
GENERAL INFORMATION:
STORY:
In the region of Holon, hundreds of Pokemon are being transported to two different teams: Team Light and Team Shadow. Team Light corrupts Pokemon and open too many gateways to their hearts, making the Pokemon a Light-Pokemon. Team Shadow idols Cipher, and closes every last door to the Pokemon's heart, making a Pokemon a Shadow Pokemon. Caught between the fighting teams is you, a 11-year-old Boy/Girl who aims to stop the disruption in the balance of nature.
Features:
TMs and HMs:
TM01 - Focus Punch (Physical)
Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
TM02 - Dragon Claw (Physical)
Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
TM03 - Water Pulse (Special)
Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
TM04 - Calm Mind (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
TM05 - Roar (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
TM06 - Toxic (Other)
Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
TM07 - Hail (Other)
Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
TM08 - Bulk Up (Other)
Type: Fighting
PP: 20
Power: ---
Accuracy: ---
TM09 - Bullet Seed (Physical)
Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
TM10 - Hidden Power (Special)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
TM11 - Sunny Day (Other)
Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
TM12 - Taunt (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
TM13 - Ice Beam (Special)
Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
TM14 - Blizzard (Special)
Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
TM15 - Hyper Beam (Special)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
TM16 - Light Screen (Other)
Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
TM17 - Protect (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
TM18 - Rain Dance (Other)
Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
TM19 - Giga Drain (Special)
Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
TM20 - Safeguard (Other)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
TM21 - Frustration (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Location: Team Galactic Warehouse
TM22 - Solarbeam (Special)
Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
TM23 - Iron Tail (Physical)
Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
TM24 - Thunderbolt (Special)
Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
TM25 - Thunder (Special)
Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
TM26 - Earthquake (Physical)
Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
TM27 - Return (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
TM28 - Dig (Physical)
Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
TM29 - Psychic (Special)
Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Location: Round 211
TM30 - Shadow Ball (Special)
Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Location: Route 210
TM31 - Brick Break (Physical)
Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
TM32 - Double Team (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
TM33 - Reflect (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
TM34 - Shock Wave (Special)
Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
TM35 - Flamethrower (Special)
Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
TM36 - Sludge Bomb (Special)
Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
TM38 - Fire Blast (Special)
Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
TM39 - Rock Tomb (Physical)
Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
TM40 - Aerial Ace (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Location: Route 213
TM41 - Torment (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
TM42 - Facade (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
TM43 - Secret Power (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
TM44 - Rest (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
TM45 - Attract (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
TM46 - Thief (Physical)
Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
TM47 - Steel Wing (Physical)
Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
TM48 - Skill Swap (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
TM49 - Snatch (Other)
Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
TM50 - Overheat (Special)
Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
TM51 - Roost (Other)
Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
TM52 - Focus Blast (Special)
Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
TM53 - Energy Ball (Special)
Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
TM54 - False Swipe (Physical)
Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
TM55 - Brine (Special)
Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
TM56 - Fling (Physical)
Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
TM57 - Charge Beam (Special)
Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
TM58 - Endure (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
TM59 - Dragon Pulse (Special)
Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Victory Road
TM60 - Drain Punch (Physical)
Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
TM61 - Will-O-Wisp (Other)
Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
TM62 - Silver Wind (Special)
Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
TM63 - Embargo (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
TM64 - Explosion (Physical)
Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
TM65 - Shadow Claw (Physical)
Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
TM66 - Payback (Physical)
Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
TM67 - Recycle (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
TM68 - Giga Impact (Physical)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
TM69 - Rock Polish (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
TM70 - Flash (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
TM71 - Stone Edge (Physical)
Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
TM72 - Avalanche (Physical)
Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
TM73 - Thunder Wave (Other)
Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
TM74 - Gyro Ball (Physical)
Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
TM75 - Swords Dance (Other)
Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
TM76 - Stealth Rock (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
TM77 - Psych Up (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
TM78 - Captivate (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
TM79 - Dark Pulse (Special)
Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
TM80 - Rock Slide (Physical)
Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
TM81 - X-Scissor (Physical)
Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
TM82 - Sleep Talk (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
TM83 - Nature Gift (Physical)
Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
TM84 - Poison Jab (Physical)
Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
TM85 - Dream Eater (Special)
Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
TM86 - Grass Knot (Special)
Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
TM87 - Swagger (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
TM88 - Pluck (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
TM89 - U-Turn (Physical)
Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
TM90 - Substitute (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
TM91 - Flash Cannon (Special)
Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
TM92 - Trick Room (Other)
Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
TM93 - Wide Slash (Physical)
Type: Normal
PP: 15
Power: 95
Accuracy: ---
Information: Hits up to 3 Pokemon. High Critical-Hit Ratio
TM94 - Vacuum Cut (Special)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Infilicts 30 damage to all Pokemon. May cause flinching or Paralysis.
HM01 - Cut (Physical)
Type: Normal
PP: 30
Power: 50
Accuracy: 95
Information: Outside of battle, this cuts plants in the way. Inside of
battle, nothing special as far as added effects go.
HM02 - Fly (Physical)
Type: Flying
PP: 15
Power: 90
Accuracy: 95
Information: Outside of battle, this will be your main way of transporting
from one city to another quickly. Inside of battle, flies in
the sky the first turn and attacks the second turn.
HM03 - Surf (Special)
Type: Water
PP: 15
Power: 95
Accuracy: 100
Information: Outside of battle, this will allow you to travel across water.
Inside of battle, nothing special as far as added effects go.
HM04 - Strength (Physical)
Type: Normal
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to move boulders. Inside
of battle, nothing special as far as added effects go.
HM05 - Defog (Other)
Type: Flying
PP: 15
Power: ---
Accuracy: ---
Information: Outside of battle, this will clear the fog in foggy areas.
Inside of battle, this will lower the foe's evasiveness.
HM06 - Rock Smash (Physical)
Type: Fighting
PP: 15
Power: 40
Accuracy: 100
Information: Outside of battle, this will allow you to break rocks. Inside
of battle, this may lower the foe's defense.
HM07 - Waterfall (Physical)
Type: Water
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to climb waterfalls.
Inside of battle, nothing special as far as added effects go.
Type: Normal
PP: 20
Power: 90
Accuracy: 85
Information: Outside of battle, this will allow you to climb certain spots
on mountains. Inside of battle, this may inflict confusion upon
the foe.
New Moves:
Looking For:
A Good Scripter
A Good Spriter
A Good Mapper
Team:
Heatransoul (Spriter)
carmaniac (Mapper)
Test Sprites:
Team Shadow's first attempt at creating a Shadow Pokemon...
Team Shadow's Giratina...
- All 493 Pokemon are available, with some extra Pokemon that may be added as a sort of spoiler for my next game.
- The game takes place in the region of Holon, which is 'seen' in EX Holon Phantoms and other card packs.
- This is an RPG Maker Fan Game.
STORY:
Spoiler:
In the region of Holon, hundreds of Pokemon are being transported to two different teams: Team Light and Team Shadow. Team Light corrupts Pokemon and open too many gateways to their hearts, making the Pokemon a Light-Pokemon. Team Shadow idols Cipher, and closes every last door to the Pokemon's heart, making a Pokemon a Shadow Pokemon. Caught between the fighting teams is you, a 11-year-old Boy/Girl who aims to stop the disruption in the balance of nature.
Features:
Spoiler:
- All 541 Pokemon! (This count includes formes like Deoxys and Unown. Some new Formes are also there, but have not been released.) (Confirmed)
- 541 'Pure Light' Pokemon!
- 541 'Pure Shadow' Pokemon!
- 541 'Tainted Light' Pokemon!
- 541 'Shadow Corrupted' Pokemon!
- Castform has forms for Sandstorm!
- New Unown Forms! (Confirmed)
- Giratina has an new form, counted as a new Pokemon (Confirmed)
- Shaymin has a new form, counted as a new Pokemon (Confirmed)
- Regigigas has a new form, counted as a new Pokemon. (Confirmed)
- Can you solve the mystery of the Temporal Dialga, Spatial Palkia, and Twilight Darkrai?
- Total of over 2,700 Pokemon to collect!
- With over 2700 Pokemon, the storage is huge! In RBGY, There were 10 Boxes, each holding 20 Pokemon. In GSC, There were 12 Boxes that held 20 Pokemon. In RSE FRLG, There are 14 Boxes Which hold 30 Pokemon Each. In DPP, There are 18 Boxes that hold 30 Pokemon Each. Total? Counting one from each game (Eg. 14 boxes in Ruby, 14 in Sapphire...), there is room for 4400 Pokemon. This Game will allow you to Capture 9,000 Pokemon, Giving you 300 Boxes!
- Two New Teams! (Confirmed)
- Two New Team Leaders (Lite and Nite) (Confirmed)
- Is Nite the real leader to Team Shadow?
- Are there really just two teams? A new team, dedicated to make Twilight Pokemon, may be even more destructive...
- ...And a 4th Team may also exist. It is trying to restore all Pokemon to Normal...
- ...And maybe Team Galactic, Aqua, Magma, Rocket and Neo Rocket have some Cameos...
- New Badges! (Confirmed)
- Day/Night Returns! (Confirmed)
- PokeGear makes a comeback (Confirmed)
- Some new features added into the PokeGear from PokeNav and PokEtch!
- A whole new Region, Holon, to explore! (Confirmed)
- Several 'Island Chains'; Fire Island, Ice Island, Thunder Island, Inferno Island, Whirlpool Island, Blazing Island, Rippling Island, and Electrifying Island.
- The Islands have very hard puzzles...
- Or just have a checkerboard of rocks, some smashable, some moveable, and some very annoying...
- But at the end of these islands, you might be angry because of that shortage of Ultra Balls...
- All of the D/P Moves!
- Over 200 TM's to Collect!
- With 25 HM's, this game will be very hard...
- New Moves Included!
TMs and HMs:
Spoiler:
TM01 - Focus Punch (Physical)
Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
TM02 - Dragon Claw (Physical)
Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
TM03 - Water Pulse (Special)
Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
TM04 - Calm Mind (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
TM05 - Roar (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
TM06 - Toxic (Other)
Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
TM07 - Hail (Other)
Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
TM08 - Bulk Up (Other)
Type: Fighting
PP: 20
Power: ---
Accuracy: ---
TM09 - Bullet Seed (Physical)
Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
TM10 - Hidden Power (Special)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
TM11 - Sunny Day (Other)
Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
TM12 - Taunt (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
TM13 - Ice Beam (Special)
Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
TM14 - Blizzard (Special)
Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
TM15 - Hyper Beam (Special)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
TM16 - Light Screen (Other)
Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
TM17 - Protect (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
TM18 - Rain Dance (Other)
Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
TM19 - Giga Drain (Special)
Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
TM20 - Safeguard (Other)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
TM21 - Frustration (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Location: Team Galactic Warehouse
TM22 - Solarbeam (Special)
Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
TM23 - Iron Tail (Physical)
Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
TM24 - Thunderbolt (Special)
Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
TM25 - Thunder (Special)
Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
TM26 - Earthquake (Physical)
Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
TM27 - Return (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
TM28 - Dig (Physical)
Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
TM29 - Psychic (Special)
Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Location: Round 211
TM30 - Shadow Ball (Special)
Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Location: Route 210
TM31 - Brick Break (Physical)
Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
TM32 - Double Team (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
TM33 - Reflect (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
TM34 - Shock Wave (Special)
Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
TM35 - Flamethrower (Special)
Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
TM36 - Sludge Bomb (Special)
Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
TM38 - Fire Blast (Special)
Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
TM39 - Rock Tomb (Physical)
Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
TM40 - Aerial Ace (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Location: Route 213
TM41 - Torment (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
TM42 - Facade (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
TM43 - Secret Power (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
TM44 - Rest (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
TM45 - Attract (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
TM46 - Thief (Physical)
Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
TM47 - Steel Wing (Physical)
Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
TM48 - Skill Swap (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
TM49 - Snatch (Other)
Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
TM50 - Overheat (Special)
Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
TM51 - Roost (Other)
Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
TM52 - Focus Blast (Special)
Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
TM53 - Energy Ball (Special)
Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
TM54 - False Swipe (Physical)
Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
TM55 - Brine (Special)
Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
TM56 - Fling (Physical)
Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
TM57 - Charge Beam (Special)
Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
TM58 - Endure (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
TM59 - Dragon Pulse (Special)
Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Victory Road
TM60 - Drain Punch (Physical)
Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
TM61 - Will-O-Wisp (Other)
Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
TM62 - Silver Wind (Special)
Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
TM63 - Embargo (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
TM64 - Explosion (Physical)
Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
TM65 - Shadow Claw (Physical)
Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
TM66 - Payback (Physical)
Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
TM67 - Recycle (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
TM68 - Giga Impact (Physical)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
TM69 - Rock Polish (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
TM70 - Flash (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
TM71 - Stone Edge (Physical)
Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
TM72 - Avalanche (Physical)
Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
TM73 - Thunder Wave (Other)
Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
TM74 - Gyro Ball (Physical)
Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
TM75 - Swords Dance (Other)
Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
TM76 - Stealth Rock (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
TM77 - Psych Up (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
TM78 - Captivate (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
TM79 - Dark Pulse (Special)
Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
TM80 - Rock Slide (Physical)
Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
TM81 - X-Scissor (Physical)
Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
TM82 - Sleep Talk (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
TM83 - Nature Gift (Physical)
Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
TM84 - Poison Jab (Physical)
Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
TM85 - Dream Eater (Special)
Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
TM86 - Grass Knot (Special)
Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
TM87 - Swagger (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
TM88 - Pluck (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
TM89 - U-Turn (Physical)
Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
TM90 - Substitute (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
TM91 - Flash Cannon (Special)
Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
TM92 - Trick Room (Other)
Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
TM93 - Wide Slash (Physical)
Type: Normal
PP: 15
Power: 95
Accuracy: ---
Information: Hits up to 3 Pokemon. High Critical-Hit Ratio
TM94 - Vacuum Cut (Special)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Infilicts 30 damage to all Pokemon. May cause flinching or Paralysis.
HM01 - Cut (Physical)
Type: Normal
PP: 30
Power: 50
Accuracy: 95
Information: Outside of battle, this cuts plants in the way. Inside of
battle, nothing special as far as added effects go.
HM02 - Fly (Physical)
Type: Flying
PP: 15
Power: 90
Accuracy: 95
Information: Outside of battle, this will be your main way of transporting
from one city to another quickly. Inside of battle, flies in
the sky the first turn and attacks the second turn.
HM03 - Surf (Special)
Type: Water
PP: 15
Power: 95
Accuracy: 100
Information: Outside of battle, this will allow you to travel across water.
Inside of battle, nothing special as far as added effects go.
HM04 - Strength (Physical)
Type: Normal
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to move boulders. Inside
of battle, nothing special as far as added effects go.
HM05 - Defog (Other)
Type: Flying
PP: 15
Power: ---
Accuracy: ---
Information: Outside of battle, this will clear the fog in foggy areas.
Inside of battle, this will lower the foe's evasiveness.
HM06 - Rock Smash (Physical)
Type: Fighting
PP: 15
Power: 40
Accuracy: 100
Information: Outside of battle, this will allow you to break rocks. Inside
of battle, this may lower the foe's defense.
HM07 - Waterfall (Physical)
Type: Water
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to climb waterfalls.
Inside of battle, nothing special as far as added effects go.
Type: Normal
PP: 20
Power: 90
Accuracy: 85
Information: Outside of battle, this will allow you to climb certain spots
on mountains. Inside of battle, this may inflict confusion upon
the foe.
New Moves:
Spoiler:
- Wall Smash (Physical Fighting-Type Hyper Beam)
- Destruction Blast (Special Fighting-Type Hyper Beam)
- Air Ripple (Special Flying-Type Hyper Beam)
- Giga Peck (Physical Flying-Type Hyper Beam)
- Toxic Bite (Physical Poison-Type Hyper Beam)
- Poison Wave (Special Poison-Type Hyper Beam)
- Earth Rip (Special Ground-Type Hyper Beam)
- Ground Shatter (Physical Ground-Type Hyper Beam)
- Rock Crush (Physical Rock-Type Hyper Beam)
- Swarm (Physical Bug-Type Hyper Beam)
- String Blast (Special Bug-Type Hyper Beam)
- Nightmare Ray (Special Ghost-Type Hyper Beam)
- Shadow Devastation (Physical Ghost-Type Hyper Beam)
- Iron Shot (Special Steel-Type Hyper Beam)
- Metal Constriction (Physical Steel-Type Hyper Beam)
- Inferno Tail (Physical Fire-type Hyper Beam)
- Whirlpool Claw (Physical Water-Type Hyper Beam)
- Forest Kick (Physical Grass-Type Hyper Beam)
- Megavolt (Special Electric-Type Hyper Beam)
- Lightning Kick (Physical Electric-Type Hyper Beam)
- Mind Overload (Special Psychic-Type Hyper Beam)
- Psycho Blast (Physical Psychic-Type Hyper Beam)
- Iceberg (Physical Ice-Type Hyper Beam)
- Snowstorm (Special Ice-Type Hyper Beam
- Draconic Blast (Physical Dragon-Type Hyper Beam)
- Dark Ray (Special Dark-Type Hyper Beam)
- Shadow Squeeze (Physical Dark-Type Hyper Beam)
- Snowstorm (Creates Snow Weather Ability {Increases Speed of Water-and-Ice Type Pokemon})
Looking For:
Spoiler:
A Good Scripter
A Good Spriter
A Good Mapper
Team:
Spoiler:
Heatransoul (Spriter)
carmaniac (Mapper)
Test Sprites:
![[PokeCommunity.com] Pokemon: Twilight [PokeCommunity.com] Pokemon: Twilight](https://i44.tinypic.com/2e3c27r.png)
Team Shadow's first attempt at creating a Shadow Pokemon...
![[PokeCommunity.com] Pokemon: Twilight [PokeCommunity.com] Pokemon: Twilight](https://i41.tinypic.com/20pzpnb.png)
Team Shadow's Giratina...
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