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Pokemon: Twilight

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  • 67
    Posts
    16
    Years
    • Seen Jan 24, 2015
    GENERAL INFORMATION:

    • All 493 Pokemon are available, with some extra Pokemon that may be added as a sort of spoiler for my next game.
    • The game takes place in the region of Holon, which is 'seen' in EX Holon Phantoms and other card packs.
    • This is an RPG Maker Fan Game.

    STORY:
    Spoiler:


    Features:
    Spoiler:


    TMs and HMs:
    Spoiler:



    New Moves:
    Spoiler:


    Looking For:
    Spoiler:


    Team:
    Spoiler:


    Test Sprites:
    [PokeCommunity.com] Pokemon: Twilight

    Team Shadow's first attempt at creating a Shadow Pokemon...
    [PokeCommunity.com] Pokemon: Twilight

    Team Shadow's Giratina...
     
    Last edited:
    shadow giratina doesn't have enough contrast between all the dark colors. also, too many moves.
    Well, the Shadows are supposed to have some feature showing (in this case, the spikes and armor), while the rest is solid black. And you're right, too many moves, but I was basing this off of the anime, where I have seen Pokemon use 15 moves in one show.
     
    No offense, but this project seems a bit too ambitious... You've only got one team member, and you're expecting to make 10 regions, 125 new Pokémon sprites (front, back and icon = 375 in total), an egg sprite for each of the hundreds of basic Pokémon, 'twilight Pokémon' sprites, plus a new game engine with support for 10 moves and all three Poké-devices?

    I appreciate your ambition, but first, I'd focus on making a smaller game. For example, you could make a single region with no new Pokémon, then later, you could expand it to include more regions and new Pokémon. When I was planning Amethyst, I also considered having all the regions, but then decided against it. For one, it would take forever to make all of them, and it would quickly become boring for a player. A single, well-made, region would be more appealing that multiple rushed ones.

    Also, it's quite difficult to judge progress from just two sprite edits. Have you got anything else done, such as new Pokémon sprites or maps? If you do, you'll find it easier to get more team members ;)
     
    No offense, but this project seems a bit too ambitious... You've only got one team member, and you're expecting to make 10 regions, 125 new Pokémon sprites (front, back and icon = 375 in total), an egg sprite for each of the hundreds of basic Pokémon, 'twilight Pokémon' sprites, plus a new game engine with support for 10 moves and all three Poké-devices?

    I appreciate your ambition, but first, I'd focus on making a smaller game. For example, you could make a single region with no new Pokémon, then later, you could expand it to include more regions and new Pokémon. When I was planning Amethyst, I also considered having all the regions, but then decided against it. For one, it would take forever to make all of them, and it would quickly become boring for a player. A single, well-made, region would be more appealing that multiple rushed ones.

    Also, it's quite difficult to judge progress from just two sprite edits. Have you got anything else done, such as new Pokémon sprites or maps? If you do, you'll find it easier to get more team members ;)
    Well, I'm working on that stuff...
    And I'm looking for people who want to join.
    Thanks for the advice!
    Also, I've been looking forward to Amethyst's Release for a LONG time... (Not meant as an insult of slow progress; just that I really like the game)
     
    Last edited:
    sounds awesome!
    can't wait to play/ looking forward to it
     
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