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One key factor of Pokemon games is its storyline, and quite frequently, a plot in a Pokemon game will attract very mixed opinions - which only further highlights its importance. Some fan games will consciously attempt to make their games more rich with a plot that, rather than feeling like it is overshadowed by the main game formula, feels as though it is overshadowing the main game formula instead. In other words, these games make things like gyms important to the story, rather than the story important to the gyms. This concept has been developed over-time, leading to the creation of some of the best fan games of all time. However, one concept I have yet to see executed is a game that follows the direction of a telltale narrative; every choice, route, action, etc. you take in the game feels relevant as though it will benefit you later down the line - a game where NPCs will remember that you even spoke to them.
Ladies and Gentlemen, with this concept alone I present to you Pokemon Unspoken - a game set in the normal Pokemon World, however it is an alternate timeline in-which an unknown source caused an apocalypse to occur, one which felt as though it'd never end; this apocalypse leaves the world fragmented, with only a small percentage of humanity and Pokemon remaining. There are no longer regions or islands or anything like that, just deserted wastelands. Scattered around these wastelands are what are known as survival enclosures - cities sealed off from the rest of the world that harbor the remainder of humanity, as well as any Pokemon who are not still hiding in the wild. After the apocalypse, hatred and evil became irrelevant - it was now every man, woman and child for themselves, their number one priority was surviving. Various areas of the world are also smothered with radiation, and this is where your player character comes in. Unfortunately, the player character was unknowingly infected with radiation poisoning - however this isn't the kind of radiation that harms you, this radiation harms anyone you interact with. This disease makes it impossible for the player to stay in one place for too long, as the outside world is littered with danger and the survival enclosures would never allow an infected person to stay. This is the primary plot-point for the player. Throughout the journey, you meet other people who are infected by the disease and are therefore immune to one another, as well as find out that Pokemon are actually immune to this disease, just like how humans are immune to Pokerus. You will make new friends and enemies on your journey to find a cure for this strange radiation poisoning, as well as learn how this apocalypse came to happen in the first place, and discover a cult of evil people who wish to manipulate humanity into doing their bidding, with the 'promise' of being able to live safely from all of the dangers in this new and destroyed world.
For more context, the game takes place in a large wasteland terrain, rather than a region. The wasteland won't be one basic theme though, it'll have variants of different themes - such as a burning jungle, or a poisoned ocean. The land you journey through has no name, it is simply referred to as 'The Terrain', while each survival enclosure has a coded title, such as Red Alpha.
As stated earlier the disease that drives forward your character on his journey is exclusive to human beings, and so you can interact with Pokemon all you like - however what I did not mention is that the same radiation has a different effect on Pokemon - but only when the radiation is extremely strong. In these various areas of land, Pokemon who choose to remain in that location end up mutating as a result of the radiation, transforming into much more dangerous and terrifying creatures. These new beasts are known as 'Terraform Pokemon', however certain enclosures refer to them as 'Terraform Beasts' believing them to no longer be real Pokemon after undergoing these unnatural transformations.
This game will have a mildly-dark tone, but nothing too unnerving. The ideas I have are inspired by games such as The Walking Dead, Pokemon (of course), Minecraft, Batman The Telltale Series, etc.
To give context to the game name, it is in reference to the evil cult in the game, who are known as 'The Unspoken Ones'.
At some point in the foreseeable future I would love to see this game come to light - it's much better-developed that my previous ideas and I personally believe it makes a lot of sense, I also think the narrative of the game would work really well hand-in-hand with the typical Pokemon formula. So, what do you guys think?
Ladies and Gentlemen, with this concept alone I present to you Pokemon Unspoken - a game set in the normal Pokemon World, however it is an alternate timeline in-which an unknown source caused an apocalypse to occur, one which felt as though it'd never end; this apocalypse leaves the world fragmented, with only a small percentage of humanity and Pokemon remaining. There are no longer regions or islands or anything like that, just deserted wastelands. Scattered around these wastelands are what are known as survival enclosures - cities sealed off from the rest of the world that harbor the remainder of humanity, as well as any Pokemon who are not still hiding in the wild. After the apocalypse, hatred and evil became irrelevant - it was now every man, woman and child for themselves, their number one priority was surviving. Various areas of the world are also smothered with radiation, and this is where your player character comes in. Unfortunately, the player character was unknowingly infected with radiation poisoning - however this isn't the kind of radiation that harms you, this radiation harms anyone you interact with. This disease makes it impossible for the player to stay in one place for too long, as the outside world is littered with danger and the survival enclosures would never allow an infected person to stay. This is the primary plot-point for the player. Throughout the journey, you meet other people who are infected by the disease and are therefore immune to one another, as well as find out that Pokemon are actually immune to this disease, just like how humans are immune to Pokerus. You will make new friends and enemies on your journey to find a cure for this strange radiation poisoning, as well as learn how this apocalypse came to happen in the first place, and discover a cult of evil people who wish to manipulate humanity into doing their bidding, with the 'promise' of being able to live safely from all of the dangers in this new and destroyed world.
For more context, the game takes place in a large wasteland terrain, rather than a region. The wasteland won't be one basic theme though, it'll have variants of different themes - such as a burning jungle, or a poisoned ocean. The land you journey through has no name, it is simply referred to as 'The Terrain', while each survival enclosure has a coded title, such as Red Alpha.
As stated earlier the disease that drives forward your character on his journey is exclusive to human beings, and so you can interact with Pokemon all you like - however what I did not mention is that the same radiation has a different effect on Pokemon - but only when the radiation is extremely strong. In these various areas of land, Pokemon who choose to remain in that location end up mutating as a result of the radiation, transforming into much more dangerous and terrifying creatures. These new beasts are known as 'Terraform Pokemon', however certain enclosures refer to them as 'Terraform Beasts' believing them to no longer be real Pokemon after undergoing these unnatural transformations.
This game will have a mildly-dark tone, but nothing too unnerving. The ideas I have are inspired by games such as The Walking Dead, Pokemon (of course), Minecraft, Batman The Telltale Series, etc.
To give context to the game name, it is in reference to the evil cult in the game, who are known as 'The Unspoken Ones'.
At some point in the foreseeable future I would love to see this game come to light - it's much better-developed that my previous ideas and I personally believe it makes a lot of sense, I also think the narrative of the game would work really well hand-in-hand with the typical Pokemon formula. So, what do you guys think?