• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokemon [X-Y] Competitive Team Help

  • 34
    Posts
    11
    Years
    Aloha members of PokeCommunity!
    I am bitbybyte and well before I get into the topic of discussion here is my backstory:
    I am a long-time Pokémon fan, and ever since I was 5 have loved the franchise. Ever since X and Y came out, I have been trying to test everything out and I came across some Competitive Battling videos on YouTube. Personally, I have never done competitive battling since I thought it was stupid but I'm starting to have different thoughts on it. I want to try it out and see what happens, I'm excited but want to know if my team is good enough. I have been wracking my brain for how to make my team and I came up with a Psychic Pokemon template for a team. It would be great if you guys could help me improve it!




    Alakazam (Focus Sash)
    -Magic Guard
    Psychic
    Focus Blast
    Substitute
    Signal Beam
    Alakazam will always be my lead and will always try to take out the first Pokemon on the team. Alakazam is there for a strong special attacker, and covers the aspect of attacking in terms. Substitute is their just in case I'm fighting a Pokemon that can OHKO my Alakazam, I could substitute, attack, and hang onto Focus Sash for those OHKO moves.


    Reuniclus (Life Orb)
    -Regenerator
    Psychic
    Focus Blast
    Calm Mind
    Recover
    Reuniclus is one of my favorite Poke's out there in terms of hanging out and just being annoying to other players. Calm mind is to increase my SPD and SPA, then when I get hit just recover from it by using Recover. Finally I use Focus Blast or Psychic to obliterate the other team. :D


    Hypno (Leftovers)
    -Forewarn
    Toxic
    Thunder Wave
    Protect
    Thunderbolt
    This Hypno is going to be one of my more defensive guys and would cripple some of the faster Poke's. I put toxic and thunder wave on their so I could maybe disrupt the opposing teams stratagem. Protect is to defend my Hypno from destructive moves, just to make him last longer on the field. And finally thunderbolt is to take out enemies because assuming my enemy does not have a ground type that I could cause as much damage out there.


    That's all I have for now guys, if you have more suggestions please comment down below and I will be updating this list as my team grows, thanks!


    -bbb
     
    Signal Beam isn't even available for Alakazam yet. It's a B2/W2 tutor move and those are illegal until Poke Bank is available. Also, Substitute ruins the point of Focus Sash, since the item only works while the holder is at full health. You're better off filling that slot in with Hidden Power Ice/Fire or switching the item to Life Orb; Magic Guard prevents the recoil from the item.

    While Regenerator offsets the Life Orb recoil Reuniclus takes, Magic Guard is still its preferred ability for the same reason I stated for Alakazam. It also prevents Reuniclus from being crippled by poison and burn. Regenerator Reuniclus isn't legal for now because 1. there are no Solosis/Duosion hordes in X/Y and 2. Poke Bank isn't available yet.

    Hypno is terrible. Seriously. It can't do much back to the opponent with its 73/73 offensive stats. Other viable bulky Psychics are Gothitelle, Slowbro and Slowking:

    Gothitelle:
    -Psychic/Psyshock
    -Thunderbolt
    -Hidden Power (Ice/Fire)
    -Grass Knot
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf/Life Orb
    Ability: Shadow Tag

    or
    -Psychic/Psyshock
    -Thunderbolt/Grass Knot
    -Hidden Power (Ice/Fire)
    -Thunder Wave
    Nature: Modest
    EVs: 212 HP/252 Atk/44 Spe
    Item: Life Orb/Expert Belt
    Ability: Shadow Tag

    or
    -Calm Mind
    -Psyshock
    -Hidden Power (Fighting/Fire)/Reflect
    -Rest
    Nature: Bold
    EVs: 252 HP/212 Def/44 Spe
    Item: Leftovers
    Ability: Shadow Tag

    Slowbro:
    -Scald
    -Ice Beam
    -Thunder Wave/Toxic/Fire Blast
    -Slack Off
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Regenerator

    Slowking:
    -Scald
    -Psyshock/Fire Blast
    -Thunder Wave/Toxic
    -Slack Off
    Nature: Calm
    EVs: 248 HP/144 Def/116 SDef
    Item: Leftovers
    Ability: Regenerator

    or
    -Surf
    -Psyshock/Psychic
    -Fire Blast
    -Grass Knot/Ice Beam
    Nature: Modest
    EVs: 212 HP/252 SAtk/44 Spe
    Item: Choice Specs
    Abiilty: Regenerator

    or
    -Trick Room
    -Surf
    -Fire Blast
    -Nasty Plot/Psyshock
    Nature: Quiet
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Leftovers/Life Orb
    Ability: Regenerator

    This team needs 3 more team members to be complete. Other viable Psychics include Gardevoir, Gallade and Sigilyph:

    Gardevoir:
    -Calm Mind
    -Moonblast
    -Focus Blast
    -Thunderbolt/Shadow Ball
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Trace

    or
    -Wish
    -Protect
    -Moonblast/Psychic
    -Will-o-Wisp
    Nature: Calm
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Trace

    or
    -Calm Mind
    -Moonblast/Psychic
    -Shadow Ball
    -Focus Blast
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Gardevoirite

    Gallade:
    -Swords Dance
    -Close Combat
    -Psycho Cut
    -Night Slash/Shadow Sneak
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    or
    -Close Combat
    -Psycho Cut
    -Night Slash
    -Stone Edge/Leaf Blade
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    Sigilyph:
    -Cosmic Power
    -Stored Power
    -Psycho Shift
    -Roost
    Nature: Timid
    EVs: 252 HP/16 Def/240 SDef
    Item: Flame Orb
    Ability: Magic Guard
     
    Last edited:
    Alright thanks for the info! I'll be sure to give you credit for my team and I'm incredibly grateful! Thanks again!
     
    Back
    Top