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- Seen Oct 12, 2024
Long time no see ;)
See, I an not so new to RBY compiling, but there is that one glitch that ticks me off. In Red, Blue and Yellow, there is a 1/255 chance that ANY move with 100% accuracy would fail, and I would like to know how to fix this in the PokeRed disassembly script. This is mainly just for a personal project, though. Could anyone help?
See, I an not so new to RBY compiling, but there is that one glitch that ticks me off. In Red, Blue and Yellow, there is a 1/255 chance that ANY move with 100% accuracy would fail, and I would like to know how to fix this in the PokeRed disassembly script. This is mainly just for a personal project, though. Could anyone help?