namakemono456
PoketEngine Creator
- 22
- Posts
- 16
- Years
- Seen Aug 28, 2016
Yes, I gave it a name. :)
I'm creating a new "engine" for a Pokemon game using C#, and I am debating publicly releasing the engine or not so I'll leave it up to you guys.
You may wonder "what are the advantages your engine would have over RPGM, to put it simply:
It would be designed for Pokemon, this means that:
News:
I'm creating a new "engine" for a Pokemon game using C#, and I am debating publicly releasing the engine or not so I'll leave it up to you guys.
You may wonder "what are the advantages your engine would have over RPGM, to put it simply:
It would be designed for Pokemon, this means that:
- The scripts would all begin as .txt files, I would provide a tool to encrypt all resources so they cannot be tampered with. (Will be implemented last)
- The elements could easily be manipulated , renamed, or you can add your own.
- It could easily be adapted for newer changes to the Pokemon battle styles (Like how DP added Physical and Special properties to attacks)
- Adding moves, etc would be an edited text file away.
- Adding custom sounds, tile sets, sprites, images would be and edited text file away as well!
- Using the XNA platform I could allow for the distortion of sprites to give a feeling of 3D effect to trees, buildings, and later possibly cliffs.
- Multiple people working on a project could easily meld their resources into one since whole projects don't need to be altered if a script is changed in the slightest.
- No limit to the exposed screen area, custom screen sizes are possible, custom animation effect for the over world, user specified tile display, any annoyance you might find can easily be changed (the scaling of sprites in DP annoy the heck out of me personally).
- Custom stat growth, or more importantly more dynamic (annoys me how they do it in RPGM...)
News:
- I plan to release a demo up to the main menu once I implement a last few things, The tile map is going well but isn't perfect enough to be seen yet.
- I could still use help on D/P Menu object locations.
- If anyone is willing to donate wave files of the music in the game that would help a lot. You will be given credit of course. Entering data into the database files will take awhile so don't expect a lot quickly...
I know it doesn't look like much but the effect is similar to LG except the gusts spawn randomly, and in the background all the data is loaded from txt files.
![[PokeCommunity.com] PoketEngine (RPGM Alternative) [PokeCommunity.com] PoketEngine (RPGM Alternative)](https://matthewforsyth.com/PoketEngine/images/PoketEngine001.gif)
Just to show this, I changed 3 vars (sprite number, tint color, and cry) and it became this. Though the tint color could use a little work.
![[PokeCommunity.com] PoketEngine (RPGM Alternative) [PokeCommunity.com] PoketEngine (RPGM Alternative)](https://matthewforsyth.com/PoketEngine/images/PoketEngine002.gif)
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