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[Tool✓] Porymap Segmentation fault with Fire Red Decomp

  • 2
    Posts
    2
    Years
    • Seen Jun 1, 2022
    I'm having some problems with Porymap and the Fire Red decomp I'm using.

    Anytime I try to add a new object, Porymap crashes with a segmentation fault.

    When I first open Porymap, I get a bunch of errors about pointer files not existing:
    Code:
    Could not open /src/data/field_event_obj/event_object_graphics_info_pointers.h'

    I'm guessing this is related to the problem? Does Porymap not work with Fire Red? Am I trying to use the wrong tool here?

    Any help would be much appreciated!
     
    I'm having some problems with Porymap and the Fire Red decomp I'm using.

    Anytime I try to add a new object, Porymap crashes with a segmentation fault.

    When I first open Porymap, I get a bunch of errors about pointer files not existing:
    Code:
    Could not open /src/data/field_event_obj/event_object_graphics_info_pointers.h'

    I'm guessing this is related to the problem? Does Porymap not work with Fire Red? Am I trying to use the wrong tool here?

    Any help would be much appreciated!
    It seems you're using a super old version of Pokefirered or something?
    The path src/data/field_event_obj is not valid, there isn't a folder called "field_event_obj" over there.
    https://github.com/pret/pokefirered/tree/master/src/data

    If you want to open your project with Porymap, you're gonna have to git pull the Master branch of Pret's Pokefirered repo and update things.
     
    It seems you're using a super old version of Pokefirered or something?
    The path src/data/field_event_obj is not valid, there isn't a folder called "field_event_obj" over there.
    https://github.com/pret/pokefirered/tree/master/src/data

    If you want to open your project with Porymap, you're gonna have to git pull the Master branch of Pret's Pokefirered repo and update things.

    Hey, thanks!

    My Fire Red branch was up to date, but I was running an old version of porymap. Switched to a newer build, and all good now :)
     
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