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Possible deck for States

er... I'm running the one withe the blow thing, I think i know what you're thinking though, but if i remove my electivires i only have at that point 6 basic pokemon in my entire deck. I probably could do without 1 palmer though... so there's 6 slots... 1 less rare candy now i guess too so 7 slots...

oh i have 2 Night maitences with the palmers... hm... remove 1 NM and there's 8 slots... so Claydol, Baltoy, 1 more Roseanne, 3 Bebe 2 Oak?
 
Well I know the Suicune Entei and Raikou ones do give 2 prizes because they have a bit more HP and their attacks are a bit more less energy-draining. And it makes sense because there are 2 pokemon within one legend set as opposed to the Ho-oh Lugia ones being only 1 poke per Legend.

EDIT: Here's the current list now:

2x Jumpluff HGSS
2x Skiploom HGSS
2x Hoppip HGSS
2x Ho-oh Top HGSS
2x Ho-oh Bottom HGSS
2x Sunkern HGSS
1x Sunflora HGSS
2x Shaymin (Land) Platinum Base
1x Shaymin Lv X (sky) Platinum Base
1x Shaymin Lv X (Land) Platinum Base
2x Electivire FB Platinum Supreme Victors
1x Electivire FB Lv X Platinum Supreme Victors
3x Rare Candy DP: Great Encounters
2x Expert Belt Platinum Arceus
1x Palmer's Contribution Platinum Supreme Victors
2x Level Max Platinum Base
1x Snowpoint Temple DP: Legends Awakened
2x Night Maitenence DP: Secret Wonders
1x Poke'radar DP: Legends Awakened
2x Warp Point DP: Majestic Dawn
3x Super Scoop Up DP: Majestic Dawn
2x Roseanne's Research DP: Secret Wonders
2x Pokemon Collector HGSS
3x DCE HGSS
2x Electric HGSS
8x Grass HGSS

1x Baltoy
1x Claydol
2x Bebe's Reasearch
2x Prof Oak's New Theory
 
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+20 hp for all basic pokes, so it basically is there to help Electivire, Ho-oh, and Shaymin with their health. It'd be even more beastly if i were running it on a grass deck with garchomp x bringing stuff back and then the shaymin lvl X +40 hp XD
 
swapping out what or the jumpluff line? and there's 2 jumpluff lines for when there's full benches or close enough to it so i can do quickkills (I'm gonna abuse that jumpluff thing til it's no longer cool)
 
Sadly I won't get to test it til the night before the Tourny seeing as I'm going to be borrowing most of the non-HGSS cards from a friend and we're not meeting up til the Friday Night after I get out of work, from there We're going to swing by my house, pick up my cards, go to a taco bell, build the deck, do some testing, and then drive down and probably buy a few boosters along the way... I think I do see a couple mods though that I can do. I'll go look at it and think about it.
 
XP What a clucky deck. Either run Jumpluff (bad) or Ho-Oh (worse)

Ima show you a random Jumpluff deck. I can't build very good stage 2 decks, sadly, but it wil hopefully work.

Pokemon: 25
4 Jumpluff GS
3 Skiploom SW (IDK; it doesn't matter too much)
4 Hoppip SW (Freetreat)
4 Pichu GS (I think this card is fine for this deck; if your opponent has a Mr. Mime, they'll eventually get it out, anyways ;f)
2 Claydol GE
2 Baltoy GE
2 Shaymin Lv.X PL-126 (Thankfulness)
2 Shaymin PL-14 (The Damage Aid one)
1 Uxie LA
1 Unown [G] GE

Trainers: 26
2 Expert Belt
4 Roseanne's Research
3 Bebe's Search
3 Broken Time-Space (I just think it's needed a lot =\)
1 Luxury Ball
4 Pokemon Communicator
4 PokeDrawer+
4 Rare Candy
1 Night Maintenance

Energy: 9
5 Grass Energy
4 Call Energy

I think this should work... XP
 
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