Onimusha
King of the World
- 105
- Posts
- 21
- Years
- Age 35
- Does that honestly matter?
- Seen Apr 11, 2006
I've been using UUs/BLs on NB lately and versus OUs, it ... hasn't quite worked out to good (It does good versus some but not on a high enough ratio. Wall teams ****ed it up ten-fold where I'd end up with 6-0s)
Anyway, I'll spare myself the embarassment of stating personalities/EVs and get you guys to help me out with them
________________________________
1)
Ninjask@Choice Band
~ Speed Boost
HP Ground
Shadow Ball
Silver Wind
Ariel Ace
Strikes me as an Ok lead. KOs (I assume): Jolteons, Ninjasks, Alakazams (although they aren't likely leads), Psychics, Gengars and probably puts a hole in some other Pokemon. Jolly + Max Speed would be good for Jasks, but Adamant would be better for other situations, opinions?
2)
Magneton@Leftovers/Petaya Berry
~ Magnet Pull
Thunderbolt
Thunder Wave
HP Fire/Ice
Substitute/Metal Sound
HP Fire is only good for Forretress and Steelix (since Thunderbolt does 142.5 Damage, beats Super Effective HP Fire) which is making me consider HP Ice for ground types. Substitute or Metal Sound will probs end up as fillers.
I could also go with Gar or another anti-SkarmBliss in Magneton's place for more variety - Advice?
Gengar@Lum Berry
~ Levitate
Substitute/HP Grass
Psychic/Thunderbolt
Ice Punch
Focus Punch
Psychic or T-Bolt, I'll probs end up rotating them dependant on whether I expect Weezing or Skarmory. Ice Punch for anti-Sala, Focus Punch for obvious reasons. I dunno if Sub is neccesery since T-Wave is covered by Lum Berry, but if the Blissey has Ice Beam... Again, Advice?
3)
Skarmory@Leftovers
~ Sturdy
HP Ground
Toxic
Spikes
Whirlwind
I keep coming by those annoying Baton Pass chains where it goes jask - Mime, which is why I want Whirlwind. Since HP Flying won't do much I'm liking the idea of HP Ground, since when I know my opponent has a Maggy I can catch them off guard with a HP Ground and then follow it up with a 2nd 1 for the KO *laughs at HT as he remembers how he done it to him*. I'd need alot of Speed EVs though to outrun the average Magneton and is that really worth it?
I'm considering dropping the idea of Skarmory for Forry or Cloyster since Forry has better Attack (and a better attack to hit Maggy with) and Cloyster has the freedom to switch out.
Forry/Cloyster@Leftovers
~ Sturdy/Shell Armour
Rapid Spin
Spikes
Explosion
Earthquake/Ice Beam
^ Again, advise if you suggest Forry/Cloyster > Skarmory.
4)
Dusclops@Leftovers
~ Pressure
Substitute/Pain Split/Rest
Will-o-Wisp
Focus Punch/Seismic Toss
Night Shade/Shadow Ball/Pain Split
Spike Blocker and Tank. With some Attack EVs I could make him an anti-Bliss with SubPunch (and Sub would be helpful since I don't intend to have a cleric) but then again, do I really wanna put EVs into Attack and remove them from my Defs? I need an anti-Bliss since I've got Skarm covering me for Skarm
5)
Vaporeon/Lapras@Leftovers
~ Water Absorb
Ice Beam
Surf/Thunderbolt
Haze/Roar
Wish/Rest/Substitute
Both Pras and Vaporeon have their advantages so I'm undecided on who to use as a Special Wall-P/Hazer
or
Venusaur@Leftovers
~ Overgrow
HP Grass/Sludge Bomb
Leech Seed
Substitute
Sleep Powder
A set most of us know and anyone who's faced it probably hates. Since Pras/Vap would probably become an anti-Cune I'm tempted to use this since it "supposedly" is an anti-Cune set *still unsure of how this works versus Ice Beam*
6)
This is where I'm undecided. I could go with Espyjump (but that wouldn't do much for sweeping) but then I wouldn't have much in the way of Special offense (unless you count whichever Poke I choose for slot two). Advice here?
There! Look what armies of Skarm/Weez-Bliss/Lax have driven me to. Asking for advice *curls away in shame*
Anyway, I'll spare myself the embarassment of stating personalities/EVs and get you guys to help me out with them
________________________________
1)
Ninjask@Choice Band
~ Speed Boost
HP Ground
Shadow Ball
Silver Wind
Ariel Ace
Strikes me as an Ok lead. KOs (I assume): Jolteons, Ninjasks, Alakazams (although they aren't likely leads), Psychics, Gengars and probably puts a hole in some other Pokemon. Jolly + Max Speed would be good for Jasks, but Adamant would be better for other situations, opinions?
2)
Magneton@Leftovers/Petaya Berry
~ Magnet Pull
Thunderbolt
Thunder Wave
HP Fire/Ice
Substitute/Metal Sound
HP Fire is only good for Forretress and Steelix (since Thunderbolt does 142.5 Damage, beats Super Effective HP Fire) which is making me consider HP Ice for ground types. Substitute or Metal Sound will probs end up as fillers.
I could also go with Gar or another anti-SkarmBliss in Magneton's place for more variety - Advice?
Gengar@Lum Berry
~ Levitate
Substitute/HP Grass
Psychic/Thunderbolt
Ice Punch
Focus Punch
Psychic or T-Bolt, I'll probs end up rotating them dependant on whether I expect Weezing or Skarmory. Ice Punch for anti-Sala, Focus Punch for obvious reasons. I dunno if Sub is neccesery since T-Wave is covered by Lum Berry, but if the Blissey has Ice Beam... Again, Advice?
3)
Skarmory@Leftovers
~ Sturdy
HP Ground
Toxic
Spikes
Whirlwind
I keep coming by those annoying Baton Pass chains where it goes jask - Mime, which is why I want Whirlwind. Since HP Flying won't do much I'm liking the idea of HP Ground, since when I know my opponent has a Maggy I can catch them off guard with a HP Ground and then follow it up with a 2nd 1 for the KO *laughs at HT as he remembers how he done it to him*. I'd need alot of Speed EVs though to outrun the average Magneton and is that really worth it?
I'm considering dropping the idea of Skarmory for Forry or Cloyster since Forry has better Attack (and a better attack to hit Maggy with) and Cloyster has the freedom to switch out.
Forry/Cloyster@Leftovers
~ Sturdy/Shell Armour
Rapid Spin
Spikes
Explosion
Earthquake/Ice Beam
^ Again, advise if you suggest Forry/Cloyster > Skarmory.
4)
Dusclops@Leftovers
~ Pressure
Substitute/Pain Split/Rest
Will-o-Wisp
Focus Punch/Seismic Toss
Night Shade/Shadow Ball/Pain Split
Spike Blocker and Tank. With some Attack EVs I could make him an anti-Bliss with SubPunch (and Sub would be helpful since I don't intend to have a cleric) but then again, do I really wanna put EVs into Attack and remove them from my Defs? I need an anti-Bliss since I've got Skarm covering me for Skarm
5)
Vaporeon/Lapras@Leftovers
~ Water Absorb
Ice Beam
Surf/Thunderbolt
Haze/Roar
Wish/Rest/Substitute
Both Pras and Vaporeon have their advantages so I'm undecided on who to use as a Special Wall-P/Hazer
or
Venusaur@Leftovers
~ Overgrow
HP Grass/Sludge Bomb
Leech Seed
Substitute
Sleep Powder
A set most of us know and anyone who's faced it probably hates. Since Pras/Vap would probably become an anti-Cune I'm tempted to use this since it "supposedly" is an anti-Cune set *still unsure of how this works versus Ice Beam*
6)
This is where I'm undecided. I could go with Espyjump (but that wouldn't do much for sweeping) but then I wouldn't have much in the way of Special offense (unless you count whichever Poke I choose for slot two). Advice here?
There! Look what armies of Skarm/Weez-Bliss/Lax have driven me to. Asking for advice *curls away in shame*