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Pretty Authentic HgSs Apricorn Trees

While i was searching around for a good Apricorn Tree resource, the only one I could find was, unfortunately, one with a dead download link. So, thanks to the help of some people, I managed to accumulate and assemble a brand new resource that should be fairly accurate! A few things could be better, but I think on the whole it works out really well!

This download contains the following folders and files

Readme.txt
Audio/SE:
  • Apricorn Tree - Pop.wav
  • Apricorn Tree - Shake.wav

Data:
  • Animations.rxdata
  • CommonEvents.rxdata
  • MapXXX.rxdata

Graphics/Animations:
  • Apricorns.png

Graphics/Characters:
  • Apricorn_0.png
  • Apricorn_1.png
  • Apricorn_2.png

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For this resource to work, you must install the files to their relevant folders. For the map file, first create a new map in your project, save the project, and close RPG Maker XP. Once that's done, copy the resource's map file into your project, delete the new map file, and rename the resource to the number of the map you just deleted (Example: if the new map was 32, delete Map032.rxdata and rename MapXXX.rxdata to Map032.rxdata). This should make it so the map with the Apricorn Trees is present in your project now.

Once all files are properly inserted, you should be able to use the Apricorn Trees however you like.

[Download Link]

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Credits are as follows:
  • Nintendo/Game Freak: The original assets provided from HgSs
  • DerxwnaKapsyla: Assembling the resource, putting together the animation and spritesheets
  • Zaffre: Ripping the Apricorn Tree and Apricorn graphics from HgSs
  • Brom: Ripping the audio from HgSs, figuring out the proper arc for the Apricorn animation
 
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