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[Question] Prevent the compiler from pausing when the game loses the focus

StCooler

Mayst thou thy peace discover.
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    I am not sure if a solution exists but I'm pretty sure I did read about this a few years ago, however I can't seem to find the script that does this, or even a thread mentionning this issue.

    I have custom compilers, and one of them that I manually trigger in debug mode, and that takes around 30 minutes (yes). Basically, when I change something in my PBS files, I need to leave my computer alone for 30 minutes.

    The fact is, whenever Essentials compiles, the compilation basically pauses when the game doesn't have the focus (when the game is not the active application on Windows).
    Is there a way to allow the game to play in the background, so I can use my computer when the script is compiling?

    Before anyone mentions it, this issue has nothing to do with my custom compilers, as the vanilla compilers also pause when the game loses the focus. Also I'm using v18.1 but if a solution exists for any version, I'll adapt it for my purposes.
     
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