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Priority Over Priorities

Nickalooose

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  • 1,240
    Posts
    17
    Years
    • Seen Dec 28, 2023
    In the scripts, how do you make a player have priorities over same/higher levels?
    Like anything that can be walked behind, will no longer be behind you but underneath like normal... Pretty much how bridges work, except including tiles that are the same level as the character too...
    It might be easier to make this possible by using different Terrain Tags, but I don't know how the birdges work or what things like 0X0f, mean, any help would be apprechiated :D
     
    Well, I've now created a terrain tag, so I can use the facing terrain thing, hoooowever, my new terrain tag, is actually on top of an already existing one and the game seems to want to read that one and not my new one.

    I'm trying to get it so I can go on top of things, like climbing if you will, so when I walk over to this terrain tag, click item or Pokémon HM or whatever, it will ask me to climb on to said terrain, but not allow me to get off the new terrain, so act as if all other terrains were same level as me I guess... But if I try to walk off, it will say "Climb down" or something of the sort... Hope I explained well enough haha.
     
    "Always on top"-attribute from the movement commands? I assume there is a version for use in script form as well.
    I have no clue what it might be as I don't script, but still.
     
    You're still not clear. You keep saying "terrain" instead of describing the actual situation you want. Is it some kind of tall ladder, which you can either pass behind normally (with it in front of you) or ascend (with it below you)? I recall plenty of such ladders in HGSS at least.

    If the movement above the "terrain" is evented and the player can't move freely, then it's simple to make the player "always on top" during the movement.
     
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