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Pro Trainer Sprite Projects

JakeProTrainer

Insane Strategist
  • 19
    Posts
    16
    Years
    A few sprites I recently made based on a few of the main characters in my fanfic Pro Trainer. Much thanks to the Spriters' Resource for providing the base sprites I modified to make these.
    [PokeCommunity.com] Pro Trainer Sprite Projects
    Jake Carleton. Based on myself. Protagonist of Pro Trainer. Idealist.

    [PokeCommunity.com] Pro Trainer Sprite Projects
    Andrew Bustrack. Based on real life friend. Skilled, but cynical.

    [PokeCommunity.com] Pro Trainer Sprite Projects
    Elliot Caliber. Based on real life friend. Absurdly rich, astoundingly intelligent, unusually level-headed.

    [PokeCommunity.com] Pro Trainer Sprite Projects
    Eric the Eeveexpert. Based on real life friend. If it has to do with Eevee or it's evolutions, you can bet that he knows about it.

    [PokeCommunity.com] Pro Trainer Sprite Projects
    Mark Bustrack. Based on real life friend. Andrew's younger brother. Hyperenergetic, Blithe, and empathetic to the extreme with pokemon.

    First sprites I've ever done. Continuing to edit them, but since they're at least semi-finished, I put them up.
     
    Last edited:
    Hm, not bad ,but quite honestly, it could be a bit better.. for example, the elliot caliber hair shine is pertty unrealistic, and eric's hair could use some shading. Besides that though, it's not half bad- I really like Mark! And Jake has a neat hat.
     
    It's a bandanna...

    Thanks for the criticism. I've been tinkering with them a bit, and I ended up completely redoing Eric's...
    [PokeCommunity.com] Pro Trainer Sprite Projects

    I still need to correct the utter blackness of Elliot's suit and the unrealistic shine, but in the meantime I made some other modifications and additions to his sprite...
    [PokeCommunity.com] Pro Trainer Sprite Projects

    Unfortunately, in order to get the pokemon in both these sprites to a reasonable size I scaled down the sprites, and thus they appear rather blurred. Hopefully I can fix this sometime soon.
    Would any of you have advice for reducing blur when scaling down sprites? I'd appreciate that.
     
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