セケツ
ポケハック初心者
- 62
- Posts
- 8
- Years
- Seen yesterday
Hello Everyone.
These days, I'm fixed on making some changes in the status icons (The icons showing abnormal statuses for pokemon such as Poisoned/Paralyzed/Burned and so on, both for the summary screen and the battle). I checked in the decomp files, and finally find the graphics of the stat icons laid in the "battle_interface" & "interface" folder.
For Pixel artwork in rom-hacking, I usually use aseprite editor to deal with the pixel works. It can edit & save 8 bit pixel pictures correctly and conveniently. I used it to edit the icon files and succeeded in changing the status icons in pokemon summary screen.
However, when I tried using the "make" command to build the ROM for testing simply after I had used the same way to edit the "status2.png" "status3.png" & "status4.png" files laid in the "battle_interface" folder, an error named "exceed the maximum color value 4bpp files" appeared.
All of these 3 files are grayscale 4-bit png sprites that don't have any colors except black & white. However, since I edited it through the aseprite editor, it was automatically transferred to 8-bit png.
I also tried to downgrade all of them again to 4-bit png use some image editor like photoshop, and this time, the ROM was built successfully, but the colors of all these icon was lost.
So here is my problem after many times of failure tries: Is there any ways/editors for me to edit these 3 grayscale icons files, and make it display properly in the game?
Thanks again for any assistance.
These days, I'm fixed on making some changes in the status icons (The icons showing abnormal statuses for pokemon such as Poisoned/Paralyzed/Burned and so on, both for the summary screen and the battle). I checked in the decomp files, and finally find the graphics of the stat icons laid in the "battle_interface" & "interface" folder.
For Pixel artwork in rom-hacking, I usually use aseprite editor to deal with the pixel works. It can edit & save 8 bit pixel pictures correctly and conveniently. I used it to edit the icon files and succeeded in changing the status icons in pokemon summary screen.
However, when I tried using the "make" command to build the ROM for testing simply after I had used the same way to edit the "status2.png" "status3.png" & "status4.png" files laid in the "battle_interface" folder, an error named "exceed the maximum color value 4bpp files" appeared.
All of these 3 files are grayscale 4-bit png sprites that don't have any colors except black & white. However, since I edited it through the aseprite editor, it was automatically transferred to 8-bit png.
I also tried to downgrade all of them again to 4-bit png use some image editor like photoshop, and this time, the ROM was built successfully, but the colors of all these icon was lost.
So here is my problem after many times of failure tries: Is there any ways/editors for me to edit these 3 grayscale icons files, and make it display properly in the game?
Thanks again for any assistance.
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