• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Problem and questions about Fossil Reviver

  • 62
    Posts
    6
    Years
    Hi, I have two questions about the Fossil Reviver
    1.How do I add fossil to the list? It seems that the Script is too long to fit into the Script Box of the NPC
    2.How do I know and eventually change the time requested to revive a fossil?
     
    So for the first question, you can use extendtext.exe to make the box bigger to edit the items if it's too small to fit the whole thing.
    https://essentialsdocs.fandom.com/wiki/Special_NPCs#Fossil_reviver
    Second question, fossil revival doesn't have a timer actually. Surprise! (I remember thinking that when I played Pearl.) It sets a switch, for if the fossil is still being currently revived, and the door shuts that switch off, so when you leave and re-enter, the fossil is ready.
    If you wanted it on a timer, you'd probably will have to make an event that's more similar to the Apricorn Converter. The two are very similar in layout of the first page, except one turns items into pokemon, and the other into items.
     
    Oh, thank you. I prefer it not taking too much time so I think I'll just leave it as it is right know. Also, I'll go check for extendtext.exe and see if I can manage to do it. :)
     
    ok so I tried to use extendtext.exe and read the instructions but it doesn't work (it just doesn't do anything). Any help?
     
    Also, last question: how do I set the standard fossil Pokèmon level to 25? When I get it is at level 1
     
    extendtext.exe doesn't look like it does anything when you run it, but it expands all the textbox entries when you are working in an event.

    the level can be edited on the second page,when it gives the pokemon. the pbAddToParty takes the species and level as arguments, so change that 1 to 25 and you are golden.
     
    extend.text still doesn't work
    Also, there is no pbAddToParty, there is another script (pbConvertItemToPokemon or something like that, i'm not at home right now)
    Sorry if I don't get it, I think I'll need more help :/
     
    Extending Script Box:
    [PokeCommunity.com] Problem and questions about Fossil Reviver



    Check the conditional branch on page 2:
    [PokeCommunity.com] Problem and questions about Fossil Reviver
     
    Last edited:
    Back
    Top