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[Scripting Question] Problem with cache moves animations

  • 24
    Posts
    7
    Years
    • Seen Jan 28, 2025
    Hello, I have a problem with the script to store the moves animations (from Reborn) in the cache (u can see the post here: ).

    The problem is that by adding this script :

    Spoiler:

    The game will store in cache the moves animations. This is good as it will eliminate the seconds of delay when using a move. So far so good, but after finishing a battle, the game goes from looking like this:

    Spoiler:


    to looking like this:

    Spoiler:


    As you can see, the game lowers its performance and the character seems to make small frame jumps. The game will also randomly crash.

    Thank you for the help!
     
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