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Problem with Teleport

Hello friends. I do not know if I'm putting this in the right place, but worth a try, since I am having a problem that threatens to stop my project.

From a day ago I've been having a problem with teleportation events. When I set coordinates on the map to which the character must appear after activate a teleportation event, initially the character reaches the right place in the right way ...

The problem starts when I compile the entire game from the TEST GAME RPGMAKERXP button, I close the project and open it again. When I do, many of this coordinates have moved one tile up. This makes the character gets stuck on the door and not outside it.

For example, when leaving a house, stay in the same outer door without allowing their movement.

I want the character teleports right here ...

[PokeCommunity.com] Problem with Teleport



But when I compile the game and restart RPG MAKER XP appears teleporting here ...

[PokeCommunity.com] Problem with Teleport


Someone could solve this problem? Thank you very much for the great help.
 
Last edited by a moderator:
If you copied and pasted the door event from Essentials, then it might be that there's a second page on the event that's screwing it up. You can edit the page or just plain delete it.
 
If you copied and pasted the door event from Essentials, then it might be that there's a second page on the event that's screwing it up. You can edit the page or just plain delete it.


You are right. I erased the back page and apparently the events were solved (at the moment) ... I had not removed that page because i believed it had a specific utility, but apparently not.

Thank you very much for the help : D
 
You are right. I erased the back page and apparently the events were solved (at the moment) ... I had not removed that page because i believed it had a specific utility, but apparently not.

Thank you very much for the help : D

It does have a utility - it's the event that supposed to show the door opening and the player walking out of the building.
 
In order for it to work as it should, the terrain tag of the door has to be walkable by the player, otherwise he will stay stuck. So you can either erase the second page, but you will lose the effect of the door shutting behind the player, or you can configure the door tag accordingly.
 
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