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[ASM & Hex] Problems with toggling pokemon escape and capturability.

Scarlet D.

The Eternal
66
Posts
8
Years
  • Hello there.

    Seems like I have a minor problem with those 2 scripts and the vars they are using.

    https://www.pokecommunity.com/showpost.php?p=8530762&postcount=244

    https://www.pokecommunity.com/showpost.php?p=8509928&postcount=20

    I tried the default var those 2 guys had (0x8000) and it works well UNTIL I find a hidden item or trigger an event. (Note: None of the events or the scripts have anything visible to do with var 0x8000 they just seem to change the value on the background for no apparent reason). So with var 0x8000 works good at start but then after you trigger an event you can't escape but you CAN catch the pokemon (as described to toggling run away if you set the 0x8000 value a number bigger than 0x1)

    so. These are the steps I followed in order to try to solve it.

    • I've tried using a safe var, like 0x4012 which was unused at the time, the var is responding normally but it seems like the asm script of toggling capt and run away does not respond to the var change (of course i've set the vars to 0x4012 on the assembly scripts)
    • I've tried using a var a little higher than the guys on the tutorial did (0x8005) nothing happened


    At this point I am kinda out of option.
     
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