Professor W's Fakemon Sprites

im not sure what it is, but the dont really fit into the pokemon genre, by that i mean they dont look like pokemon. Most of them look too small for sprites.
Crawlbite and it's pre-evo are the only ones that look 'official'. You maybe want to recolour these, most poekmon have bright colourful colours, but these seem to be dull.
 
i am agreeing with ~night about zapegg. when i first saw it, i thought "why on earth does a banana turn into a spider? then again, why is it a banana?" then i read the discription.

all in all, these are pretty good.
 
I guess it's time to make my mark here. Some of the lines on your fakemon are very choppy. And the shading on some are a tad askew. The trilobite line is probably the best, but again, the lines are very choppy. I think the shading and lines are your main focus of improvement, as your ideas are good. Making them look more 3D would be good too, which all comes under good shading and use of anti-aliasing. keep up the good work, and I look forward to improvement.
 
Hello there, I have been spriting for a while, so here is my work.

This is my most recent work-


[PokeCommunity.com] Professor W's Fakemon Sprites


Lvl. 1- Zapegg- Spider Larva Pokemon- It can't walk, so it rolls around to move. Bug/Electric

Lvl. 16- Elantula- Electric Spider Pokemon- It's jaws are known to conduct large amounts of electricity. Bug/Electric

I'm not a big fan of bugs since I know practically nothing about them, but I'm sure that a spider larvae is smaller and rounder than the one you based your sprite on. Shading- and palette-wise, the yellow palette you're using ought to be toned down a little.

[PokeCommunity.com] Professor W's Fakemon Sprites


Lvl. 1- Munchipul- Bitten Apple Pokemon- They walk around gardens, stealing crops. Grass/Ghost

Dusk Stone- Munchitree- Apple Tree Pokemon- They serve as parents to Munchipul, and try to keep them from getting into mischief. Grass/Ghost

I like those two, but there are a few errors within them. They are both facing forward instead facing their right (our left) where the opponent is going to be situated. Tilting them and fixing the shading would do wonders to them.

[PokeCommunity.com] Professor W's Fakemon Sprites


Lvl. 1- Trilock- Key Pokemon- They aimlessly float around tombs and temples. Steel/Psychic

Lvl. 35- Keyriska- Key Pokemon- They guard tombs and temples by scaring away intruders. Steel/Psychic

In those two, you have to define the golden-yellow palette more. It's hard to make out their outline and the way the eye sticks out seems weird. Use UNKNOWN as references to shading and those will be perfect. ;)

[PokeCommunity.com] Professor W's Fakemon Sprites


Lvl. 1- Deepray- Deep Fish Pokemon- They sink to the bottom of the ocean because they aren't strong enough to swim upwards. Water/Dark

Level-Up Knowing Ancient Power- Crawlbite- Trilobite Pokemon- They crawl at the bottom of the sea and use sonar to track prey. Water/Dark

For those guys, their palettes need to be changed to a lighter one since I can't tell their details at all. Crawlbite needs to have his scales' outlines rounded and Deepray needs his light source defined better.

[PokeCommunity.com] Professor W's Fakemon Sprites


Lvl. 1- Sporslide- Mushroom Pokemon- They slide and hop on their mushroom that serves as a foot. Bug/Poison

Lvl. 18- Crawlspore- Mushroom Crab Pokemon- They slip on their rounded mushroom feet. Bug/Poison

Lvl. 32- Sporoll- Mushroom Shell Pokemon- Their mushroom shell is so hard that one could fall off a mountain with no harm.

Those are by far my most favorite pokemon of yours, but they need to be tweaked hard. You have to get rid of the geometric figures featured in their designs and you'll be fine. ^^

So, that's all I have to comment about them for now. The concepts are pretty original and that's a decent start you've got there. Keep up the great work, and I hope I'll be able to see more of your work. ^^
 
This is not bad. Still needs a little work.
 
The key ones are best, I reckon, and the mushroom ones need a complete rehaul, as they look too artificial.
 
They aren't really bad, but they could be better. If you look to the original sprites, you can see how you can do the shading.
 
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