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[Essentials] Project: Chasm

Zeu

  • 43
    Posts
    4
    Years
    • Seen Feb 19, 2025
    Pokémon Tectonic

    Conquer the depths of Makya!

    [PokeCommunity.com] Project: Chasm


    Features​
    Discover Makya:
    ➤ Make your own path -- Explore a complex world of mysterious caverns
    ➤ Danger Looms Large -- Face dozens of "Avatar Pokemon" in 2v1 battles
    ➤ Unforgettable characters -- Fully realized questlines span the whole region
    ➤ A land of diversity -- Makyan regional forms bolster rare typings
    ➤ Layers of history -- Peel back the secrets of Team Chasm, and the hero who defeated them

    Dive Into Fresh Content:
    ➤ Permanent megas -- Canon mega/gigantamax forms become regular evolutions
    ➤ Expanding options -- 250+ new moves, 150+ new abilities
    ➤ 800+ viable pokemon -- The most ambitious Pokemon rebalance ever
    ➤ Ice and Grass fans rejoice -- Big type chart rebalance
    ➤ Bye bye hax -- Status effect reworks make fights more strategic

    Face Hardcore Challenges:
    ➤ Achieve perfection -- Rewards for beating trainers without fainting
    ➤ Prove your worth -- Gym leaders guide skilled players to secret bosses
    ➤ Fight fate -- Optional "curses" make fights brutally difficult

    Use Powerful Tools:
    ➤ The ultimate Pokedex -- All the info you'll ever need, and every way to search it
    ➤ Copy moves between Pokemon -- Unlock new options with "Move Mentoring"
    ➤ Keep soldiering on -- The "Aid Kit" keeps your team healed in the field
    ➤ Control stats directly -- Customizable "Style Points" replace EVs

    Bond with your 'mons:
    ➤ Unique traits -- Discover your Pokémon's personality as they grow happier
    ➤ Visit your collection -- Hang with your Pokémon at the PokÉstate
    ➤ They're friends, not numbers -- IVs and natures removed

    Your Time Respected:
    ➤ Streamlined progression -- New EXP mechanics eliminate grinding
    ➤ Take breaks -- Check the "What Next?" feature to get your bearings
    ➤ Transparency -- In-game "Battle Guide" explain mechanics changes
    ➤ Finely tuned -- Dozens of quality of life features remove tedium

    All these features have been fully implemented, along with 8 Gyms worth of content!:

    Plot​
    Explore the historic Makya region. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

    Recruiting​
    Looking to Recruit: Spriters (Gen 4/5 Style, Design Trainers or Regional Forms), Artists (Design Regional Forms), Composers (Gen 4/5 Style), Fight Designers (Boss Fights), Graphic Designers (Marketing, UI), Playtesters
    Engine: Pokémon Essentials v19.1
    Team Leads: Brickbat (Project Manager), Zeu (Designer, Programmer), Wakarimasensei (Writer), Drawingbox (Artist), Agentbla (Mapper), Divock (Audio and Video), Dedrum (Composer)
    Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP or contact me at Zeu#4801 !
     
    Last edited:
    Looks like a really cool, ambitious project! I love when games rebalance pokemon and make more of them viable for a playthrough. It's a nice touch to be able to use your favourites :) Best of luck with development!
     
    Thanks very much! Always able to use your favorites is definitely a goal.
     
    A few days ago we released version Alpha 1.1.1 which includes some good changes! We added a new rechargeable Key Item that heals your entire team, reworked our Ace Trainer fights, added a new weakness for Fairy, added more quality-of-life changes for the DexNav, and much more. You can read the doc here for the full changelog:
    https://docs.google.com/document/d/1lAmtvs7VEuLvZMf2Z0iLZYpCWMcJP9S7uhWwfAlvxEs/edit?usp=sharing

    We have more need for Map Designers than before, based on some feedback we've been getting. Consider joining if you have some crazy ideas, especially for caves!
     
    Project Chasm's alpha is now on version 1.2.0!

    New Features
    • Avatars may now use Primeval Moves during battle at the time at which they go below half health. These moves are powerful moves which change their typing, their moveset, and make the rest of the battle more challenging!
    • The starter store was reworked into three unique rooms (for nuzlocking purposes). Each trade now also requires a "Token" of the proper type. E.g. you must trade in a Fire Token which you've found out in the world to get Charmander. Otherwise, the cost has been reduced from 5k to 3k.
    • Added the "Universal Formalizer" item, available at the tail end of some new content past the river in the river route. Allows you to arbitrarily swap the forms of mechanically-relevant multi-form Pokemon (e.g. Rotom) outside of battle.
    • Added Damage Numbers to battles, which display whenever a Pokemon is hit by an attack or the repeating damage of certain DoT effects.
    • Can search dex by "exact type" and by comparisons between the pokemons two stats (e.g. Atk > Sp. Atk)
    • Different distributions of style values now get a unique name on the style values distribution UI

    New Moves and Abilities
    • New ability "Impervious" (Immune to crits and defense/sp. Def drops) replaces Battle Armor/Shell Armor/Big Pecks on many pokemon
    • Added two new debuffing moves across a ton of Pokemon: Dazzle (Special Growl), Smirk (Special Leer). Also wrangled the distribution of Confide, which is now +1 priority, making it the special variant of Baby-Doll Eyes.
    • Added "Store Fuel" to many fire and poison types. Setup move which raises Sp. Atk, Sp. Def, and accuracy.
    • Added new abilities "Harsh" (crits against burned targets), "Tough" (takes half damage from fighting and rock moves), "Headstrong" (Doubled defense in Psychic Terrain), and Quick Thinking (Doubled speed in Psychic Terrain)
    • New ability "Candy Veil" replaces Sweet Veil (Self and allies immune to Sleep and Chill). "Fae Veil" replaces "Pastel Veil" (Self and allies immune to Poison and Burn).
    • New ability "Frustrate" added, which debuffs enemies speed on the user entering. (Like Intimidate)
    • New ability "Energetic" replaces Limber, it prevents the pokemon from being paralyzed, chilled, or having its speed stat stage reduced.
    • New ability "Armor Piercing" added. "Doubles move power against targets with raised defenses.
    • New signature abilities "Territorial" and "Deterrent" for Spearow and Pidove lines, respectively.
    • The ability "Specialist" replaced by the ability "Expertise": "Super effective damage increased by 30%."
    • New move "Dream Absorb" replaces Dream Eater. Can hit against non-sleeping targets, just deals half as much.

    The rest of our changelog can be found here.
    https://docs.google.com/document/d/1FL5ioFoMADJ4_TYAVKmaTJQ5V1y3ai9G5xyQR4tBJy4/edit
     
    1.3.0 is finally up and available for download! This patch is the largest patch we've dropped since the alpha has gone public, and we hope you enjoy the first of our post-surf content -- Prizca West and the Battle Plaza. These areas accompany a slew of new features such as Hot Streaks, the PokEstate, and the Traits Expansion.

    New Features/Content
    • Reworked the Eleig River Crossing, adding content north of the river. That leads into Prizca West and the Battle Plaza, two new maps full of content, including the fifth gym!
    • Added the PokEstate, a series of maps accessible from your PC. The PokEstate is where the Pokemon you store in your PC are hanging out. Each box gets its own map, whose terrain is based on the background chosen for that box (e.g. the volcano background is a volcano). While visiting the Estate, you can withdraw, deposit, or interact with your Pokemon. You can access the Estate either from the main storage menu, or by clicking on the top bar of a given PC box.
    • Added Makyan Sentret and Makyan Furret regional forms to the game. The Sentret is available in the Shipping Lane where regular Sentret used to be (regular Sentret is now available through a trade in Nemeth)
    • Hot Streaks added: Pokemon get 30% more battle experience after going at least 2 battles (trainer or avatar) in which they participated but did not faint. A new icon on the Pokemon summary screen shows if a Pokemon is on a hot streak. Forfeiting a battle will reset the streaks of your entire party.
    • Added Likes and Dislikes. When a Pokemon achieves maximum happiness, it will unlock a purely aesthetic listing of something it likes and something it dislikes on the same screen as traits are shown on the Pokemon summary
    • Added a new track as the BGM for Casaba Villa, composed by Zufaix.

    New Moves and Abilities
    • Added the Bad Luck ability which draws in all status-category moves if you don't suffer from a status effect. Distributed to Pachirisu and Furfrou.
    • Added the Brooding ability which gives the Pokemon +5% to Attack,Sp. Attack, Defense, Sp. Def, and Speed for each other Dragon-type Pokemon on the team. Distributed to Druddigon.
    • Added the Soul Read ability which makes the pokemon deal 50% extra damage to targets whose last move used didn't match with one of their types. Distributed to Makyan Sentret and Makyan Furret.

    You can view all of these changes and more in detail in our 1.3 changelog.
    https://docs.google.com/document/d/1az7jREDYusVURy-RZ0ArfGbQhGXSnJjjGA4OcLbvtW8/edit?usp=sharing
     
    The 1.4 update has now been released! 1.4 introduces a ton of new content: two new routes, a replacement to Paralysis, new story content, new side content, new Pokémon, and the other half of Prizca! Prizca East contains a new Gym, this one featuring Ice and Psychic Pokémon.

    New Features/World Content
    • Added the Tarot Amulet, an item given to you during the Casaba tutorials. It's an item that you can toggle on or off between fights. When you enter singles gym fights or certain required story fights while it is active, it gives the enemy a full team and afflicts you with a fight-unique "Curse" which makes the fight harder in some way.
    • Added Prizca East and Prizca Castle, two maps to the east of the Battle Plaza (and east of Prizca West, of course). This includes the 6th gym as well as a variety of new shops and other content. It also includes a way to upgrade your DexNav so that the pokemon you find from searches already have one of their tutor moves learned.
    • Added a secret route only accessible after getting the surfboard. Find it for yourself!
    • Added the Tangle Dungeon, a puzzle and level-40 battles map south of the Tangle jungle. Designed and mapped by dtp.
    • Paralysis has been completely replaced by the Numbed condition. While numbed, a pokemon's speed is halved and it gets no benefit from any positive stat stages it has.
    • Added the Eleig Stretch, a mostly wilderness route connecting the Eleig River Crossing to the Canal Desert
    • A new piece of storyline content is available after getting your fourth badge! Completing that content is now the way you get the surfboard, which lets you surf.

    New Battle Content
    • Added "Milliblaze", an evolution to Centiskorch based on its Gigantamax form. Reworked that lines evo timings and stats to compensate.
    • Added Makyan Seviper, a Steel/Electric variant of Seviper. Now findable on the Eleig Stretch, alongside its nemesis Makyan Zangoose.
    • Added "Power Lock", "Guard Lock", "Energy Lock" and "Will Lock", held items which set a pokemon's Attack/Defense/Sp. Atk/Sp. Def (respectively) to 95.

    Our complete changelog for 1.4 can be found in this doc.

    https://docs.google.com/document/d/1JvUgVidV34uAZZ1sW1IW9rZL2SZrLHAwu5QZ59Fw5Yo/edit?usp=sharing

    Based on our evolving capabilities, we are looking for spriters, composers, playtesters, dialogue writers, fight designers, and secondary programmers
     
    Self bump. We are still looking for another programmer as well as any number of Spriters, Artists, Composers, Fight Designers, Graphic Designers, and Playtesters. If you are interested in any of these roles, please join our discord or send a message to Brickbat#1806! (he's our team manager)

    1.5.3 is now here and available! We've skipped from 1.4.1 to 1.5.3, so don't worry about 1.5-1.5.2. They don't exist, and are very, very, secret.

    New Features

    • Added Avatar Totems around the world near legendary avatar fights. When you black out to these avatar fights you are given the choice to respawn with a fully healed team at the avatar totem, to then try again or run away as you see fit. Once you interact with an avatar totem once, you unlock the ability to teleport to it from any other avatar totem in the game.
    • Added Dragon Dens, small secret caves dotted around Makya. Each contains an egg of the first pokemon in a pseudo-legendary Dragon line (i.e Bagon). The Dragon Hatcher can be found somewhere in Makya, who will take these eggs and hatch them for you at no cost.
    • Added Gleam Powder, a rare single use item that will be given out at a few points in future content. Consuming it forces your next wild encounter to be shiny pokemon.
    • Added a rough draft version of the Ocean Fishing Minigame, accessible through an NPC in Aquatopia (a building in Prizca West). Not all of the gameplay is coded in, but the minigame has been made available so that you can access its unique encounters. The minigame is intended to be similar to the Bug Catching Contest from generation 2.

    New World Content

    • Added the extensive Prizca Sewers routes underneath all of Prizca. They connect to a few spots around Prizca, as well as to the sewer map underneath LuxTech, which has also gotten new and changed content. We also fixed most of the dumb bugs plaguing that area.
    • Added Frostflow Farms, a route to the west of the Eleig River Crossing. The Ice Cave in Svait has also been reworked a bit so that it exits to the Frostflow Farms map.
    • Added Velenz Menagerie, a map to the west of Velenz. It contains 7 encounter sets, each locked behind a dynamite rock. Many unique species are found only here. The secret grass mechanic has been cut. Most species previously found in secret grass are now in the Menagerie. More dynamite has been distributed throughout the world due to this.

    New Battle Content

    • Added Makyan Vulpix (Dark type) and Makyan Ninetales (Dark/Ghost.) with two new custom abilities "Gild" and "Luxury Taste". Sprites provided by Blue Obelisk.
    • Added Makyan Tangela and Makyan Tangrowth (both Rock/Poison) with new abilities "Petrifying" and "Snake Pit." Sprites provided by ali760.
    • Added Makyan Sinistea and Makyan Polteageist (both Ice/Ghost) with new ability "Chill Out". Sprites provided by ali760.
    • Added "Flame Spikes", the burn equivalent of Poison Spikes. It's been distributed to many fire types in their level up learnsets, as well as as a TM/mentor move across a variety of fire or other pokemon. The TM for Flame Spikes is found somewhere in the first half of the game.
    • Added "Frost Song", a unique ability of the Lapras line. It boosts sound based moves by 30% and turns them to Ice type.
    • Added "Smush", an early bug type physical move for a couple lines of pokemon to use instead of Slurp. Has a chance to reduce target's defense.
    • Added "Mountain Crush", a signature move of the Aron line. 50% accuracy, 200 power, 50% recoil.
    • Added "Multistrike", a 2-5 random hit physical normal move which many normal type and all skill link Pokemon can learn. An NPC can tutor the move at bluepoint beach.
    • Added "Dropkick", an 80 BP recoil move for physical fighting types.

    You can see the full changelog here: https://tinyurl.com/chasm153
     
    Last edited:
    We are still looking for another programmer, as well as a community manager or PR person. A graphic designer would also be valued. If you are interested in any of these roles, please join our discord or send a message to Brickbat#1806!

    1.6.3 is ready to go! This patch features a bit of new content, but we've got a large number of mechanical tweaks that may create a whole new metagame.

    First, we've got two new areas to explore, Split Peaks and the Team Chasm HQ. The latter has been placed in Southern Makya, providing a new way to traverse through the region.

    A new recurring NPC, Skyler, is now meetable! You can find his first encounter somewhere in Southern Makya.

    We've got a few new music tracks added courtesy of Dedrum Sound Design, who has made tracks for the new game cutscene, Prizca East and West, and the first routes in Casaba. We thank him for his contributions.

    Now, let's talk about the mechanical changes for this patch. Water has gained a weakness to Poison. This both helps give Poison a bit of help offensively (differentiating it from Bug), and it's a nerf to Water defensively.

    Numb has been reworked. Rather than prevent positive stat changes from mattering, it reduces outgoing damage from the Pokemon by 25%. This makes the status generally more useful than its older version, while still remaining as a general anti-sweeper status.

    Style values no longer distinguish between Attack and Special Attack. Mixed builds now have the same viability as strictly Attack and Sp. Attack builds! About a dozen lines have been reworked to become truly mixed to accompany this change.

    Wild Pokémon no longer give XP when defeated, and many trainers from across the world which were previously required are now optional. This has some larger implications for nuzlockes, so we'd love to hear feedback from those runs.

    All these changes and more are detailed in our changelog! https://docs.google.com/document/d/1afDW5RTuXS2zPn0-jgXjQgkBWj7_7OpejeIG2Mkra_U/edit
     
    1.7.0 is ready to go! We've got another good batch of content for you, including our first pieces of post-Climbing Gear content. This patch marks the beginning of the end of the alpha, as we approach a feature complete game.

    Split Peaks, Skyward Ascent, Highland Lake, and Sweetrock Harbor are new explorable areas that can be accessed with the Climbing Gear. A whole host of new content (including the 7th Gym!) have been added with these places, and we're excited for y'all to try it out.

    We've got some new features as well, such as the "What's Next?" feature, accessible in your Game Info option. This will help you reorient yourself on what to do next at any given time. Avatar fights have also been given a pretty heft rework, featuring revamped AI as well as a larger variety of moves.

    Yezera has gotten a makeover courtesy of Jaggedthorn. She's now got entirely custom spritework, and we're excited for design to be in the game. Thanks again for your contribution!

    You can view all of these changes and more in the 1.7.0 changelog.
    https://docs.google.com/document/d/1XnNoUsfYsIcfRWi5ieOlqdUoprYLK0AiVUbnvcszvfY/edit
     
    Your game is definetly one of the ones I've been anticipating the most, glad to hear progress is being made! Not sure if I'm going to play it soon or wait to see when updates come, but either way thank you so much for all of your hard work

    That is really exciting to hear, thank you! Do consider playing earlier than later if you can, so you can share your feedback with us. So much of the features and content we have is still being actively experimented with, so new perspectives are incredibly valuable to helping us figure out what is and isn't working.
     
    1.8 is now live! Quite a few things have been added this patch.

    The 8th Gym is now available! This marks the end of the Makya's Gym Challenge. You'll be able to battle Samorn, a Bug/Dragon specialist.

    A ton of graphical improvements have been made. We've brought in the wonderful move and effect animations from Pokemon Reborn, and battles look a lot better! Additionally, we've done a pass over a lot of the early interiors in the game to make them a lot more visually interesting. Lastly, a few edits have been made in some of our larger areas to improve performance.

    Confusion and Charm have been replaced with new non-volatile statuses: Flustered and Mystified. After any non-status move, a Pokémon with either of these statuses will hit itself for some damage.

    For balance changes, Ice has lost a resistance to Water, but has gained a resistance to Ground.

    Trainer AI has received a sizable improvement in swap logic. They're also quite a bit smarter when it comes to sending in better Pokémon when one of their Pokémon faints.

    The Berries pocket of the Bag is now the Held Items Pocket. All battle-affecting items which previously were stored in the first pocket should now be stored there.

    Lastly, the Burn and Poison Orb can now be used outside of battle to inflict your Pokémon with their relevant statuses. This is a significant QoL change for users of abilities like Guts.

    You can view all of these changes and more in the 1.8.0 changelog.
    https://docs.google.com/document/d/12tXN6z0qf8pukz6MSuZ4x961HZuPJCnhugzMjFpjyDk/edit?usp=sharing
     
    1.9.0 is our biggest update to date! Here's a rundown of the most important items of this update:
    * Talk to the Estate Caretaker to get rewards based on your pokedex completion.
    * New maps: Cave of Hatching, Whitebloom Town, and the Jungle Path (which replaces The Tangle)
    * Reworks to the County Park and Gigalith's Guts
    * Huge performance increases for PC's running AMD graphics cards
    * Status effect reworks: Frostbite replaces Chill, Poison reworked, Mystified/Flustered tweaked
    * 6 New abilities: Frostheal, Cold Reception, Bitter, Stability, Puzzling Aura, and Dire Diversion
    * 16 New moves: Frost Spikes, Shiver, Frigid Jealousy, Sand Toss, Dust Devil, Puzzle Room, Hare Heroics, Ripturn, Volley Stance, Thunder Belly, Core Collapse, Pattern Release, Red-Hot Retreat, Sand Vortex, Vine Maze, and Astral Dream
    * UI overhauls to the Town Map, Battle Info menu, and Avatar Totem warp selection
    * Battle backs overhaul
    * Moves have sound effects again (oops!)

    Of course this is not everything. You can view the full, very detailed changelog here
     
    1.10 has been released! This update primarily features a push to add as many new signature moves and signature abilities as possible.
    This includes a signature ability for each eeveelution!


    [PokeCommunity.com] Project: Chasm



    Here's a list of the main features:
    • We've added 17 new signature abilities and 31 new signature moves!
    • An experiment change: When a Pokemon uses the same move as they used last turn, they will now exhaust 3 PP rather than 1.
    • Legendary Avatar fights now have 3 distinct phases, one for each health bar, rather than only two.
    • The main plot continues with a new event in Whitebloom Town.
    • Added the Sandstone Estuary, a new lategame route which shows where the great Eleig River finally meets the ocean.
    • Added the Chasm ID Card, a key item which gives you access to doors and gates throughout Makya that were once owned by Team Chasm.
    • Level caps go up by using a Battle Report, a consumable item given after beating gyms and important story battles, rather than automatically after those battles.

    View the full changelog here.
    Join our open Alpha at our discord.
     
    Version 1.11 is now available for download on our discord. This is a fairly large update since we were working on it for 6 weeks rather than the usual 4.
    * Introduced an experimental feature known as Tribal Bonuses!
    * Added a dungeon underneath the Floral Rest known as The Barrows
    * Introduced a persistent time-based overworld weather system for ~immersion~
    * Added two new lategame storyline encounters
    * Did moderate reworks to the Rain and Sun battle weathers
    * Introduced many new abilities and many new moves
    * Introduced a new Makyan regional form line!

    View the full changelog for version 1.11

    [PokeCommunity.com] Project: Chasm
     
    Also, the game now has its final name "Pokémon Tectonic"! Sorry if this is obvious, but is there a way I can change the thread name?
     
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