Mab
fleeting assembly
- 8,705
- Posts
- 15
- Years
- She/Her
- Hyperspace
- Seen May 16, 2025
Something Sun & Moon did especially badly in my opinion, although they've been present in every game since the beginning: Pok?mon games make heavy use of roadblocks to halt your progress and herd you in the right direction. Some of the time the roadblocks are believable or at least funny, such as the Snorlax in Kanto or the group of Psyduck in Sinnoh, whereas the majority of roadblocks seem quickly thrown together and make no sense.
Examples of bad ones are the "power outage" roadblock in Lumiose City, which not only allows wandering NPC's to pass right through, but also still shows the building lights as illuminated. The Sun & Moon roadblocks are pretty dumb as well.. "you can't go through here until you complete the trial".
Do I care about this too much? I just really prefer when the games have an actual story reason for barricading my progress ?\_(?)_/?
Opinions? Do you care about this at all? Do you have a favorite/least favorite roadblock event?
Examples of bad ones are the "power outage" roadblock in Lumiose City, which not only allows wandering NPC's to pass right through, but also still shows the building lights as illuminated. The Sun & Moon roadblocks are pretty dumb as well.. "you can't go through here until you complete the trial".
Do I care about this too much? I just really prefer when the games have an actual story reason for barricading my progress ?\_(?)_/?
Opinions? Do you care about this at all? Do you have a favorite/least favorite roadblock event?