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Pull The Trigger(DM)

Scyther5

One DEAD GUTTED Shiny Hunter
  • 1,300
    Posts
    21
    Years
    • Age 34
    • Seen Dec 19, 2011
    ST deck, basically does what its ment to do. I won 2nd at the SoIW 5 civys today with it winning 16 packs and a plaque.

    Light
    [3]Holy Awe
    [3]Sundrop Armor
    Nature
    [3]Mana Nexus
    [3]Natural Snare
    [4]Torcon
    Darkness
    [4]Terror Pit
    [4]Gregorian Worm
    Water
    [4]Aqua Jolter
    [4]Corile
    [3]Aqua Hulcus
    [4]Aqua Surfer
    [4]Emeral
    [4]Spiral Gate

    Gets the job done, and fun to play. Its basically a controll, you got your bounce and your kill, and plenty of it. The rest is sheild manipulation with the Hulcus,Emeral,Nexus, and Sundrops.
     
    Take out all 4 Corile for 4 Lancers, since you have 11 Liquid People. Lancer is a gamebreaking card, if you play Water with enough Liquid People, other than that it's a pretty good deck with 4 civs in it. It also wouldn't hurt, if you put in 4 Proclamation of Death over the Worms, because if you don't get the Worms in your shields then it's not that good, even if you have shield manipulation, you can use it on better things. Hope this helps!:D
     
    Actually I had the Lancer in their for the Corile, but It doesn't work out to well in my meta. The bounce the with the sufers,spiral gates, and Corile has given me the edge in most of my duels. Good sugestion though. I can usally keep the field clear with this deck then when they do hit shields it just woresns the situation.

    PS- about the procalmation of death, I was considering it, but since I have all my bounce and kill(18 cards) I'll need a few hitters, plus XD Worm is my highest attacker. XDD

    I like the shield trigger monsters too when ran in this deck, when they hit some trigger monsters and an awe it makes for an awsome combo.
     
    I'm honestly surprised you made 2nd with that, what with all the different civs in it. It's a general rule that mono usually works best, followed closely by two civs, three your pushing it, and four or five you'd have to have a miracle on your side. Your monster count is dangerously low. Too many weak level creatures, and you depend too much on shield triggers. as nice as they are, I myself wouldn't run so many of them.
     
    We rarely see any mono decks at our meta, its usally two +. I do have a low creature count, which so far has been my only real down fall when playing this deck. And the deck as crazy as it may seem does depend on the shields seeing as its a ST deck. The shields work though if they hit early they ether set me up with creatures or stop theirs, early In the game I minipulate the shields to my liking, then later game I can use cards like corile and terror pit and etc..

    PS- I switched a snare and gate for two Paladins, with my low creature count blockers hurt this deck pretty bad.
     
    Well, blockers are kinda antiproductive in this deck because hitting sheilds early helps more then hurts, but adding creatures is a good idea, I'll have to look through my creatures(prefrably STers) and see what fits in well.
     
    But what happens when thet have broken all your shields, and you have no shield production left. Fire Rush and Destroy would kill this deck. Kolon the Oracle might help, or Kamakazi Chainsaw Warrior.
     
    Last edited:
    You have only 6 shield production cards, and three of them aren't shield trigger. Shield Manipulation is nice, but that doesn't mean just letting them break shields. Sometimes shield manipulation requires ytou prevent them from breakin shields. at any rate, there is this new light creature that let's you look at all your own shields when you summon him. Also, I don't recall which set, but there is an older light creature that allows you to choose which shield your opponent breaks. Between those two, that' REAL shield control.
     
    Well, usally after they break a few shields control of the field becomes mine, so letting them break a few helps more than hurts alot. I still have 10 cards that make up shield manipulation, but I know what you mean about those light cards I've thought about them and they would help, Im just not sure how to fit em in.
     
    What? XD
    I've been to 4 tournies now with this deck and have taken 4th and under at all of these. One being the 5 civys and the rest with over 16 people, Im not sure what your talking about but when you build a deck around somthing you make things work, since this deck isnt mono, dual colored, or a common deck type it sucks to everyone. Its a great deck and each card serves its purpose. Maybe we'll see each other at the invitational circut and can settle things there.
     
    Gladly. Though with such a low monster count, all of whom are weak, then I'm not looking for a duel to be impressed by. I myself have an excellent record, moreso than yours. I've won two 5 civ tournaments, a prerelease tournament, two local tournaments, and made second inmy first tournament to Mullet, a long time ago. I have a winning streak going on here. That deck isn't going to be the one to stop it.
     
    WOW IMPRESIVE, Im scared now, that record whew its scary.
    *sarcasm*
     
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