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Push Rocks Confined on set Terrain Tag

Here's some code for a pushing puzzle where the rocks are confined to a small area.

[PokeCommunity.com] Push Rocks Confined on set Terrain Tag


You need to set up RoughFloor in PBTerrain.

Code:
module InterpreterFieldMixin
  def pbPushThisSokoban
    case $game_player.direction
    when 2 # down
       tag=$game_map.terrain_tag($game_player.x,$game_player.y+2)
    when 4 # left
      tag=$game_map.terrain_tag($game_player.x-2,$game_player.y)
    when 6 # right
      tag=$game_map.terrain_tag($game_player.x+2,$game_player.y)
    when 8 # up
      tag=$game_map.terrain_tag($game_player.x,$game_player.y-2)
    end
    if tag == PBTerrain::RoughFloor
      pbPushThisEvent
    end
    return true
  end
end

You'd use it in the same way as the regular strength rocks, except by calling the pbPushThisSokoban method instead. This script does not require strength to be able to push the event.
 
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