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[Other✓] Quest system?

56
Posts
7
Years
    • Seen Aug 31, 2020
    I will be adding a lot of side quest / post game content to my hack. I'm wondering how I should manage this. Allow me to explain.

    I could just add a bunch of side stuff and leave it for the player to find. But I would rather have some sort of quest list that tells you which quests are completed, in progress, or not started.

    My initial idea was add a building in the game where you can talk to an npc and find out which quests you've done and what not. But I thought... is it possible to add something like this to the start menu? Has it been done before? Or perhaps a key item you could use that would pull up a list.

    Does anyone have any ideas on how to do either/or, OR have a simpler suggestion for some sort of quest system?
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    Something in the start menu would be too much as quests should be optional, so a Quest Log key item sounds like the best idea. It's relatively simple to implement, too.
     
    56
    Posts
    7
    Years
    • Seen Aug 31, 2020
    That's good news. I'll start looking into that. Of course if anyone has any links to tutorials, that'd be helpful as well.
     
    352
    Posts
    7
    Years
    • Seen Mar 10, 2022
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