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Questionable Type Match ups?

DXrobots

Just a passing through trainer
  • 263
    Posts
    15
    Years
    Do any of the type strengths and weaknesses seem off to anyone?

    Here are some Strengths/Weaknesses I think should be in the game:

    Steel>Dragon (Sword slays dragon)
    Water>Steel (Water Rusts steel)
    Flying>Fire (If flying is the wind element then Wind Blows out fire)
    Electric/Psychic=Dark (which ever is closest to light this should be a two way street)
    Steel>Grass (I hate to add another weakness to Grass but it makes sense Steel cuts grass)

    Anymore?
     
    Poison should be super effective against everything organic, because you know, it's poison.
     
    Flying/Fire sort of makes sense, because in most cases, the wind doesn't blow out the fire, it only makes it bigger and stronger.
     
    I agree with the Poison. I think it should pretty much be super effective on everything except for like rock and steel. Maybe dragon too.

    There are others that I don't understand. Rock > Flying? I mean, I understand that if you throw a Rock at a bird, it would hurt it, but by that same token, if you set a bird on fire, it would hurt it just as much.
    Ghost doesn't effect Normal? To me, "normal pokemon" are just average Pokemon, not really "good" at anything. If a big scary Ghost came and spooked them, then I'm pretty sure that should be more like Super Effective. Also, how is Ghost effective on Psychic? Shouldn't Psychic Pokemon be able to "sense" that the ghost isn't real? It should be the other way around.
     
    Technically, most flying moves aren't really wind-based. There's a handful, but not enough to where I'd count Flying as being super-effective to Fire. As for any others, I can't really think of anything. However, electricity can still flow through the ground, but I suppose they pulled that match up from grounding, so I guess that one still makes sense.
     
    The current type match ups are fine as they are, they are mainly there for balance so, yeah.
     
    I originally thought that Dark/Psychic WERE equal. I was quite surprised to find out that Dark was IMMUNE to Psychic.

    And I also thought that Flying/Fire should be a type advantage.
     
    Technically, most flying moves aren't really wind-based. There's a handful, but not enough to where I'd count Flying as being super-effective to Fire. As for any others, I can't really think of anything. However, electricity can still flow through the ground, but I suppose they pulled that match up from grounding, so I guess that one still makes sense.
    While I understand Electric not effecting ground, I don't know why ground is super effective on electric.
     
    I agree with the Poison. I think it should pretty much be super effective on everything except for like rock and steel. Maybe dragon too.

    There are others that I don't understand. Rock > Flying? I mean, I understand that if you throw a Rock at a bird, it would hurt it, but by that same token, if you set a bird on fire, it would hurt it just as much.
    Ghost doesn't effect Normal? To me, "normal pokemon" are just average Pokemon, not really "good" at anything. If a big scary Ghost came and spooked them, then I'm pretty sure that should be more like Super Effective. Also, how is Ghost effective on Psychic? Shouldn't Psychic Pokemon be able to "sense" that the ghost isn't real? It should be the other way around.
    Poison Is a defencive type that's why it isn't effective against alot of types (same with Steel) and Ghost > Psychic is because for balence because Psychic was the Most Broken type in Gen I
     
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