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Help Thread: Quick Questions & Answers

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.ini files are simply settings for the tools you're using you can edit those in notepad. Usually you don't need to edit the ini files unless the tools you're using are not working for you. :)

Thanks for the quick response! Is there any case in which I would need to edit the ini? What do you mean if the tool isn't working?

Also what is BPRE and all that stuff? Thanks again.
 
Thanks for the quick response! Is there any case in which I would need to edit the ini? What do you mean if the tool isn't working?

Also what is BPRE and all that stuff? Thanks again.

In some cases XSE won't start causing an error popping up everytime you launch it. To fix that you'd have to change a line in the .ini file where it says Auto Check Updates to false in order for the program to run.

BPRE is just the version of firered I think not really sure with that one tho.
 
Okay, so I've been trying to edit the Fighting Dojo trainers to make them normal NPCs and give normal dialogue. I've unchecked the trainer box on AdvanceMap and on XSE gave them their dialogue without any error. However, when I talk to them now I just hear the "bing" noise when you click on a person in the game and nothing else happens. Does anyone know what this is about?
 
Okay, so I've been trying to edit the Fighting Dojo trainers to make them normal NPCs and give normal dialogue. I've unchecked the trainer box on AdvanceMap and on XSE gave them their dialogue without any error. However, when I talk to them now I just hear the "bing" noise when you click on a person in the game and nothing else happens. Does anyone know what this is about?

Can you post the script that you're using for the NPC?
 
#dynamic 0x800400

#org @start
lock
faceplayer
msgbox @1 0x6
release
end

#org @1
= There's nothing better than a good\nhistory book!

Try compiling it in XSE again and be sure to have the offset next to @start and put that on the script offset in A-map if you did that it should work unless you're loading a save state in the rom to fix that just warp out of the map and go back in.
 
Does anyone know how to change the evolution method of evolving by Friendship to eveolve when friendship is at its minimum, instead of the Pokemon evolving from happiness it evolves from sadness?

Emerald btw, thanks!
 
So I'm trying to expand the Pokedex on FireRed to insert extra Pokemon for the first time using G3HS.

I have successfully managed to expand it and insert Turtwig:
https://prntscr.com/831ygj

However this happens when I select any other of the new slots:
https://prntscr.com/831zaf
https://prntscr.com/831zgq

Whether I click yes and go through that process or I click no, the same thing happens. The selected Pokemon's sprite looks like the Turtwig sprite. I assume this is an error with repointing, however when I click the "change pointers for images" button, nothing happens, likewise with the "load 256x64 sheet" button.

Anyone have an idea how I can fix this? I haven't done much to the ROM yet so restarting with a fresh ROM wouldn't be an issue.
 
So I'm trying to expand the Pokedex on FireRed to insert extra Pokemon for the first time using G3HS.

I have successfully managed to expand it and insert Turtwig:
https://prntscr.com/831ygj

However this happens when I select any other of the new slots:
https://prntscr.com/831zaf
https://prntscr.com/831zgq

Whether I click yes and go through that process or I click no, the same thing happens. The selected Pokemon's sprite looks like the Turtwig sprite. I assume this is an error with repointing, however when I click the "change pointers for images" button, nothing happens, likewise with the "load 256x64 sheet" button.

Anyone have an idea how I can fix this? I haven't done much to the ROM yet so restarting with a fresh ROM wouldn't be an issue.

This is seems to be a common issue with G3HS. What I do is I expand the Pokémon with G3HS, then edit the Pokémon sprites with Advanced Series.
 
I have been following the tutorial of this video
to the letter on placing tiles. However, when I try and put my new tiles onto the left box on AdvanceMap and press "Save," the left box suddenly expands to hold a ton of black space. When I go to the map on the ROM the entire place is completely messed up. Does anyone know what the cause of this problem is? Is there another way I can insert tiles onto AdvanceMap?
 
Hey guys I want to ask that I am hacking fire rd ROM after I make a new map and patching with fire red hack engine patch I can't able to swim and surf in water whenever I stand near water and click mno script run I I can't swim and surf is I need to add them what I need to to use this both
 
I posted this as a thread in the Beginner's Lounge subforum but didn't get a single reply, so I'm giving it a shot here:

Does anyone know how to change the walking rival OW shown in the intro to FR when giving your rival a custom name? See the attached screenshot. There are 3 frames for the walking animation.

I've replaced the rival sprite (all frames) in NSE Classic (index 72) but I'm still seeing the original FR rival sprite.

Thanks in advance!

Has anyone else ever seen this problem? Perhaps I'm doing something else wrong to cause it in the first place? I've tested multiple times on clean ROMs but I've always had this issue.

Again, I've successfully replaced all frames of the rival OW sprite in NSE Classic, and verified that the new sprites show up correctly in the game, but the old sprite is still showing up in the intro. Is the one in the intro stored in a different place?

FYI, I've also replaced the player OW, and that one shows up correctly in the intro.
 
I posted this as a thread in the Beginner's Lounge subforum but didn't get a single reply, so I'm giving it a shot here:



Has anyone else ever seen this problem? Perhaps I'm doing something else wrong to cause it in the first place? I've tested multiple times on clean ROMs but I've always had this issue.

Again, I've successfully replaced all frames of the rival OW sprite in NSE Classic, and verified that the new sprites show up correctly in the game, but the old sprite is still showing up in the intro. Is the one in the intro stored in a different place?

FYI, I've also replaced the player OW, and that one shows up correctly in the intro.

The problem comes from the fact that the game uses a separate sprite for the OW there. You can edit it quite easily with NSE 2.X.
Here's the relevant information:
Code:
Image Offset: 0x3E1980
Palette Offset: 0xE98004

Width: 2
Height: 36
(those are for the width and height in NSE)
 
Hey, I'm new to this and I've been looking around, but I can't find anything. Where can I find any tilesets that I could use in a hack?
 
Hey, I'm new to this and I've been looking around, but I can't find anything. Where can I find any tilesets that I could use in a hack?

You can fine some here. Also there are more tiles in deviantart just search pokemon tiles there by wesleyfg or kyledove they have very good tilesets you can use. :)
 
The problem comes from the fact that the game uses a separate sprite for the OW there. You can edit it quite easily with NSE 2.X.
Here's the relevant information:
Code:
Image Offset: 0x3E1980
Palette Offset: 0xE98004

Width: 2
Height: 36
(those are for the width and height in NSE)

Thank you so much! That's exactly what I was looking for!

For the future, is there a good method for finding the offsets of images like this?
 
Thank you so much! That's exactly what I was looking for!

For the future, is there a good method for finding the offsets of images like this?

There actually is! If you want to find compressed image data (which a lot in the games is), you can use your emulator to find them.
This tutorial by Spherical Ice describes the process: https://www.pokecommunity.com/showthread.php?t=325944
It's a titlescreen editing tutorial, but the "finding the offsets" part applies to all compressed images. :)
 
There actually is! If you want to find compressed image data (which a lot in the games is), you can use your emulator to find them.
This tutorial by Spherical Ice describes the process: https://www.pokecommunity.com/showthread.php?t=325944
It's a titlescreen editing tutorial, but the "finding the offsets" part applies to all compressed images. :)

Ah, awesome! This is extremely helpful! Thanks a lot for pointing me to that.
 
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