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Scarlet Weather

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    Okay, because I had to, and because I haven't built enough decks lately. And despite the Gurren Lagann title reference, this is not in fact a machine-type deck. As a matter of fact, it's probably one of the more surprisingly fun decks I've ever played.

    Okay, this is basically a Little City build I made for WC08, meaning that I've got access to cards up until right before Phantom Darkness, one or two OCG exclusives, and a couple of Phantom Darkness cards (specifically Dark Red Enchanter and Van'Dalygon), but I do use the current banlist. I didn't play skill drain because this was originally to duel through some annoying tag duels (hence some of the more "WTF" choices) so Skill Drain wasn't included and I got the oppurtunity to give Wildheart and Ocean a try... actually, Ocean in Little City is tremendous when it gets down to it. It can bust its way through virtually any monster not named "Doom Dozer" while I've got Skyscraper up, and it recurs Stratos so I can search or blast my opponent's backfield to my heart's content.

    Anyway, the big thing I want to do here is get rid of some of the more tag-deck aspects and switch them out for something a little more practical. Any thoughts?

    LITTLE CITY- FIGHT THE POWAH DECKLIST:

    Monsters (20)

    3x E-Hero Wildheart
    3x E-Hero Ocean
    3x E-Hero Neos Alius
    1x E-Hero Stratos
    3x Mystic Tomato
    1x Sangan
    1x Spirit Reaper
    2x D.D. Assailant
    1x D.D. Warrior Lady
    2x E-Hero Captain Gold

    Spells (13)

    2x Foolish Burial
    1x Sealed Gold Sarcophagus
    2x O-Oversoul
    3x Reinforcement of the Army
    2x Skyscraper
    1x Heavy Storm
    1x Mystical Space Typhoon
    1x Smashing Ground

    Traps (7)

    3x Bottomless Trap Hole
    2x Solemn Judgmen
    1x Torrential Tribute
    1x Mirror Force

    Okay, so obviously I'm cutting the three tomatos for three E-Emergency Call first, but I want to know what else to do- and don't say Monster Reborn, that's going in the first chance I get but it stays out for now. I'm kinda hoping to keep the D.D. monsters because not only are they searchable monster removal, they also provide a little extra muscle. As for Sangan and Spirit Reaper... I'm still searching for the best cards to replace 'em with. So, any thoughts?
     
    Well, technically it's not little city because this deck has nothing of the control aspect associated with that decktype, which is what makes little city little city. Just at a glance, the Tomatos are an obvious drop here. You don't need them for tribute fodder and their overall usefulness is questionable at best. Sure, you can get your reaper or sangan a bit easier, but neither is really integral to your strategy. Also, Oversoul is not particularly hot here. Getting extra bodies on the field is nice, but a 1900 Atk vanilla really isn't much to be calling home about and that's all Oversoul is good for recurring here. I also question the usefulness of adding so many of the cards in full copies. Your big thing with this deck is using Ocean to toss the same monsters at your opponent time and time again; holding multiple copies of the same stuff when you can only deploy one at a time anyway is not that appealing, so I'm going to suggest cutting down your monster count in favor of more support and some extra search that should - hopefully - improve your chances of getting whatever hero you need in spite of running fewer of them. This is a decent gameplan, yes? Then let's get to it. :3

    -1 E-Hero Captain Gold
    -2 E-Hero Neos Ailus
    -1 E-Hero Wildheart
    -2 Foolish Burial
    -3 Mystic Tomato
    -1 Mystical Space Typhoon
    -2 O-Oversoul
    -1 Smashing Ground
    -1 Spirit Reaper

    +3 E - Emergency Call
    +3 Kycoo the Ghost Destroyer
    +2 Lightning Vortex
    +3 Royal Oppression
    +1 Snipe Hunter
    +1 Solemn Judgment
    +1 Ultimate Offering

    So yeah, as you already observed, Emergency Call certainly trumps Tomato in usefulness any day, and with three copies 7/40 of your Deck is a practical Stratos, which should be quite sufficient to help you open most of your games with that starting play of choice. As much as I'm a fan of Foolish Burial, I don't see it being particularly useful for you here as it's really just getting you stuff to pull back up with Ocean, which you should really be doing with more beneficial discard effects or the courteous assistance of your opponent, and you have plenty of search available to you anyway. In most cases, Emergency Call also amounts to the same thing as drawing any given e-hero you've got, so maxing out like this is not all that beneficial for you considering your lack of special summoning options. One Ailus is quite sufficient, as Stratos, Gold and the D.D.s (not to mention a certain other addition) can already provide you with a good deal of bulk, not to mention that Skyscraper makes the whole thing a lot more dangerous for your opponent in the first place. Two Wildheart should also cover your trap-resisting needs quite well when backed by the powerful search and recursion and you usually don't want many Golds hanging around your field as they render you a bit too Skyscraper-dependent. One is sufficient for your field search needs and can be pulled back up by Ocean should you run into something really big that needs to have its face smashed in.

    Anyway, I'll advocate not maining Typhoon here as your should - in most cases - be using Stratos for any S/T removal needs anyway. Feel free to side it if Skill Drain worries you. A single Smashing Ground is also not going to do you much good on the removal front. Considering the way this deck generates free cards for you when it gets going, you should have no problem exploiting said free cards with the far more widely destructive Snipe Hunter and Lightning Vortex. Kycoo, despite looking rather off-theme, can actually render a number of valuable services for you as well. First and foremost, he keeps your graveyard safe from disruption. Considering that this is where you will be pulling your free cards from, that is huge. Secondly, he's muscle, big muscle that helps you maintain field dominance. And finally, he can mess with your opponent's yard while smashing face in the process, disrupting any opposing graveyard strategies that try to rival yours. He's non-searchable in this deck, but still a card you'll probably be happy to see more often than not.

    Finally, Royal Oppression is a no-brainer choice here. (another reason why Oversoul needs to go) You have no real special summoning options available to you, certainly not anything that would come close to what a deck dedicated to such things could set up, so it's far more beneficial for you to shut them down altogether and make your hero hoarding that much pricklier to deal with. If you have multiple e-heroes (preferably one Ocean on field and the other in hand) hanging around to your opponent's one monster and Skyscraper and Oppression out, there are really very few monsters your opponent can play that you can't counter with a simple Ocean recursion and Skyscraper-backed counterattack, probably dealing bigger damage in the process than your opponent did. Ultimate Offering is there to offer a bit of an offensive edge (the only form of swarming that completely circumvents Oppression), allowing you to set up big S/T wipes with Stratos and pounce on a weakspot to seal a quick win for yourself. A third Solemn helps keep Oppression and Skyscraper around and provides assistance in pushing through your big plays or countering your opponent's, whichever the situation calls for.

    So yeah, there you have it. Though this monster count might look rather puny, keep in mind that the practical amount of monster draws is still a good half of your deck and your access to any given monster in said lineup has not been reduced (Actually, in the case of every hero except Ailus, the case is the opposite), so getting your hands on whichever one you need should usually not be a problem. From there, it's really just a matter of ruthlessly exploiting your Oceans and Stratos to force your opponent into the TCG equivalent of fighting a windmill and keep them in that situation until they break. Pretty much what any build calling itself Little City should be about, really. XD
     
    Last edited:
    Ohwow.

    Just made the above cuts, and the whole thing's running a lot more smoothly. The only problem is that since DAD and Lightsworn aren't around in the WC08 metagame, I don't really get to flip Oppression that often unless I'm playing someone's ritual deck- but that problem is easily solved by tossing a dead draw for Vortex or Snipe Hunter. Very much love, AE. :3

    So, final cut...

    -1 E-Hero Captain Gold
    -2 E-Hero Neos Ailus
    -1 E-Hero Wildheart
    -2 Foolish Burial
    -3 Mystic Tomato
    -1 Mystical Space Typhoon
    -2 O-Oversoul
    -1 Smashing Ground
    -1 Spirit Reaper

    +3 E - Emergency Call
    +3 Kycoo the Ghost Destroyer
    +2 Lightning Vortex
    +3 Royal Oppression
    +1 Snipe Hunter
    +1 Solemn Judgment

    And presenting... the new Decklist!

    LITTLE CITY- BIG BROTHER ALTER EGO's REMIX:

    2x E-Hero Wildheart
    3x E-Hero Ocean
    1x E-Hero Neos Alius
    1x E-Hero Stratos
    1x Sangan
    2x D.D. Assailant
    1x D.D. Warrior Lady
    1x E-Hero Captain Gold
    1x Snipe Hunter
    3x Kycoo the Ghost Destroyer

    1x Sealed Gold Sarcophagus
    3x E-Emergency Call
    3x Reinforcement of the Army
    2x Skyscraper
    1x Heavy Storm
    2x Lightning Vortex

    3x Bottomless Trap Hole
    3x Solemn Judgment
    1x Torrential Tribute
    1x Mirror Force
    3x Royal Oppression
    1x Ultimate Offering

    It's definitely a fun deck though, and I'm really getting into playing it. Off to playtest against semi-competent Wi-Fi opponents, then!
     
    Last edited:
    And presenting... the new Decklist!

    LITTLE CITY- BIG BROTHER ALTER EGO's REMIX:

    2x E-Hero Wildheart
    3x E-Hero Ocean
    1x E-Hero Neos Alius
    1x E-Hero Stratos
    1x Sangan
    2x D.D. Assailant
    1x D.D. Warrior Lady
    1x E-Hero Captain Gold
    1x Snipe Hunter
    3x Kycoo the Ghost Destroyer

    1x Sealed Gold Sarcophagus
    3x E-Emergency Call
    3x Reinforcement of the Army
    2x Skyscraper
    1x Heavy Storm
    2x Lightning Vortex

    3x Bottomless Trap Hole
    3x Solemn Judgment
    1x Torrential Tribute
    1x Mirror Force
    3x Royal Oppression

    Umm...*cough* That new decklist only adds up to 39 cards.
     
    Last edited by AC Coda X; Today at 04:39 PM.. Reason: CURSE YOU ICHA

    XD

    Anyway, since I also have the game in question, I took the liberty of testing it out myself...and I have to say, it works pretty well. It has a considerable weakness to mass-clearing and defensive walls (without Snipe Hunter around, anyway), but it was solid overall. I just have one small suggestion: Neos Alius was originally there as a large E-Hero beatstick that worked with O-Oversoul and RotA, right? Without O-Oversoul in the deck, there is little point to that...so what about switching it out for a copy of The Heat? It only takes a single other E-Hero to beat out Neos Alius in pounding power.
     
    Eh, I'll pass. Heat would make a better pure Beater than Neos Alius, but unfortunately he suffers from a pyro-typing, meaning I've got to search him with Stratos if I really want him in my hand, when I'd rather be searching for Ocean or Captain Gold. Alius is warrior-type, so he's always there when I need him, but Heat introduces the problem of me having to dig for him.
     
    Thank you, Greg, for your oh-so-in-depth analysis. You've done much to ease my nerves- I have been sitting up late at night, wondering if this deck was "sweet" enough.

    Actually, Icha I apologize for everything I said earlier. It occured to me a few days ago that Heat was searchable by E-Emergency Call. As such, I've just added it to the deck. And let me tell you, it's quite nice having a monster that basically turns into a non-skyscraper dependent Captain Gold whenever I summon it with another E-Hero. So Domo Arigato for the suggestion. :3
     
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