Rate My Emerald Team, BE NICE!

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    Hello, this is my Emerald team that I love but I don't want them to have a moveset that I don't like.

    READ before posting, PLZ!
    1. Don't change the nature, I'm NOT going to go get another.
    2. Don't give the suggestion Rock Slide because I can't afford it right now.
    3. I made this thread to get 15 posts.
    4. If the pokemon have an HM, don't change it, I use the HMs.
    5. If the moves have the word Favorite by a move it means don't change them, but there will be only one move that will have the word.
    6. Don't suggest TMs that you can only get once in the game.
    7. I will not accept movesets with two defensive moves.
    I'm NOT Mad
    SORRY for all This


    Salamence w/Leftovers
    Lv.100 Quirky Nature (F)
    Dragon Claw *Favorite*
    Crunch
    Fly *HM*
    Dragonbreath

    Crobat w/Leftovers
    Lv.78 Rash Nature (M)
    Sludge Bomb *Favorite*
    Wing Attack
    Confuse Ray
    Posion Fang

    Aggron w/Shell Bell
    Lv.100 Hasty Nature (F)
    Hidden Power [psychic]
    Thunderbolt *Favorite*
    Dragon Claw (I don't want this changed)
    Ice Beam

    Charizard w/Charcoal
    Lv.91 Jolly Nature (F)
    Wing Attack
    Flamethrower *Favorite*
    Hidden Power (I'm trying to figure out the type)
    Slash

    Tyranitar w/Soft Sand
    Lv.100 Quiet Nature (M)
    Crunch
    Surf *HM*
    Earthquake *Favorite*
    Rock Slide

    Milotic w/Sea Incense
    Lv.100 Modest Nature (F)
    Water Pulse *Favorite*
    Secret Power (I really want to change)
    Ice Beam
    Waterfall *HM* (Maybe change)

    I'm going to get it moved.
     
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    Your movesets need a lot of work. I won't help yet (better people may post first).
     
    Dang... With all those conditions you've given, it's going to be difficult to rate this team. If you could possibly give in to some of those, it would be a lot easier. Giving in to rules 2, 4, 5, and 6 will greatly help.
     
    Salamence w/Leftovers
    Lv.100 Quirky Nature (F)
    Dragon Claw *Favorite*
    Crunch
    Fly *HM* Flamethrower
    Dragonbreath Brick Break/Hydro Pump

    Crappy nature, and since you insist on keeping Dragon Claw then all I can suggest is Elemence. Bleah. Fly can be erased with the move deleter in Lilycove (Don't you dare whine about this. If you need the move for travel, use a HM-slave, but don't spoil an actual fighting pokémon with it). Hydro Pump requires breeding, and since you don't seem very inclined to do anything to actually improve this team you probably won't go for it, so Brick Break to help it get rid of Light Screens.

    Crobat w/Choice Band
    Lv.78 Rash Nature (M)
    Sludge Bomb *Favorite*
    Wing Attack/Aerial Ace
    Confuse Ray Shadow Ball
    Posion Fang Steel Wing

    Lousy nature, but at least you didn't peg some ridiculous move on this one permanently. Aerial Ace over Wing Attack if you've got the TM, then Shadow Ball and Steel Wing for extra type coverage and a Choice Band to deal damage (Don't start whining about the battle points either, just keep Leftovers until you've gathered enough to get a CB).

    Aggron w/Shell Bell
    Lv.100 Hasty Nature (F)
    Hidden Power [psychic]
    Thunderbolt *Favorite*
    Dragon Claw (I don't want this changed)
    Ice Beam

    Absolute garbage, and since you insist on keeping the junk move on it I won't even bother with this one.


    Charizard w/Leftovers
    Lv.91 Jolly Nature (F)
    Wing Attack
    Flamethrower *Favorite*
    Hidden Power (I'm trying to figure out the type) Earthquake
    Slash Swords Dance

    Whatever the Hidden Power is, you don't need it here. Earthquake for major physical damage and Swords Dance to buff up for sweeping. It's the first good nature on your team, btw.


    Tyranitar w/Leftovers
    Lv.100 Quiet Nature (M)
    Crunch
    Surf *HM* Thunderbolt
    Earthquake *Favorite* Substitute
    Rock Slide/Focus Punch

    I don't care about your favourite, the nature and the lack of Dragon Dance just screams BOAH, and Rock Slide is a far better move for that set.


    Milotic w/Leftovers
    Lv.100 Modest Nature (F)
    Water Pulse *Favorite* (I don't care if it's a favourite, it's still crap. Go with Surf.)
    Secret Power (I really want to change) Rest
    Ice Beam/Toxic
    Waterfall *HM* (Maybe change) Sleep Talk

    There's no 'maybe change' here. All of those sucky moves need to go. Ice Beam can be debated (Although I've found Toxic to be far more useful on Milo) but Surf with its high power is waaaay better than Water Pulse, and a Rest + Sleep Talk combo to exploit Marvel Scale and keep HP up is what this thing needs.

    Well, you've certainly done your best to try to prevent any improvement of this team. Go you. Oh, and incidentally, posting just for the sake of post count is seriously pathetic. I didn't read through most of your 'rules' either, so if something doesn't suit you...well, bite me. I won't give away substandard sets just because of your obsession with bad strategy.
     
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    2. Don't give the suggestion Rock Slide because I can't afford it right now. You have 4 level 100's
    3. I made this thread to get 15 posts. sad
    4. If the pokemon have an HM, don't change it, I use the HMs. You get 1 merrill, you get 1 sableye, and you teach them all the HM's. Giving fly to one battling pokemon, for strategical use in the league, to make money, as well as to make traveling easier.
    6. Don't suggest TMs that you can only get once in the game. Because You already wasted them?
    7. I will not accept movesets with two defensive moves. That's just plain retarded.

    --
    It would really help if you state their ability along with their stats.

    Salamence w/Leftovers
    Lv.100 Quirky Nature (F)
    Dragon Claw
    Crunch
    Fly *HM*
    Dragonbreath

    Leave that how it is, and Don't expect to win any serious matches against other players.
    --

    Crobat w/Leftovers
    Lv.78 Rash Nature (M)
    Sludge Bomb
    Aerial Ace
    Haze
    Posion Fang

    Electric and Psychic are going to rape this thing something chronic with that nature. but then again, they probably would anyway.
    --

    Aggron w/Shell Bell
    Lv.100 Hasty Nature (F)
    Hidden Power [psychic]
    Thunderbolt *Favorite*
    Dragon Claw (I don't want this changed)
    Ice Beam

    Horrible Nature, Horrendous Moves.
    You're going to have to ditch Dragon Claw or HP-psychic(preferably both).
    I don't know if it has Rock Head or Sturdy, further-more, you didn't tell me its atk/s.atk stats. So I can't help one bit here..

    --

    Charizard w/Charcoal
    Lv.91 Jolly Nature (F)
    Wing Attack
    Flamethrower *Favorite* Give it Overheat
    Hidden Power (I'm trying to figure out the type)
    Slash Return

    Give Char overheat, Earthquake, Fly (if you want to free space on your mence, which should really have DD.)

    Return > Slash,
    Fly > Wing attack(If you like)
    Overheat > Flamethrower
    Earthquake > Hidden Power (Hidden Power is pretty useless.)

    --

    Tyranitar w/Soft Sand
    Lv.100 Quiet Nature (M)
    Crunch
    Surf *HM*
    Earthquake *Favorite*
    Rock Slide

    I'd give it Brick Break/Tbolt, Prefereably Tbolt (as recommended from nature )
    Rock Slide, Crunch and Earthquake, are perfectly fine the way they are.

    --

    Milotic w/Sea Incense
    Lv.100 Modest Nature (F)
    Water Pulse *Favorite*
    Secret Power (I really want to change)
    Ice Beam
    Waterfall *HM* (Maybe change)

    This thing should have recover,
    I personally HATE it, so That's all I'm going to say.

    You ask us to help, and basically tell us what to say. If you actually want any chance on improvement, you're lost in the wrong direction. Suck it up.

    ..Don't even bother asking next time, Seriously.
     
    Okay. Those rules mean, you don't want a good team. lol

    Hello, this is my Emerald team that I love but I don't want them to have a moveset that I don't like.

    Better be...]


    Salamence w/Leftovers
    Lv.100 Adamant Nature
    Dragon Dance
    Earthquake
    Aerial Ace
    Rock Slide

    ... Don't put 'HM' Fly or any other on pokes. Surf is good. Unless it's a slave poke, hopefully not mence.

    Crobat w/Leftovers
    Lv.100 Rash Nature (M)
    Sludge Bomb
    Aerial Ace
    Confuse Ray
    Haze

    Aggron w/Leftovers
    Lv.100 Hasty Nature (F)
    Rock Slide
    Thunder Wave
    Earthquake
    Iron Tail


    Charizard w/Salac Berry
    Lv.91 Jolly Nature (F)
    Aerial Ace
    Flamethrower
    Rock Slide
    Earthquake


    Tyranitar w/Leftovers
    Lv.100 Naughty Nature (M)
    Dragon Dance
    Taunt
    Earthquake
    Rock Slide

    Milotic w/Leftovers
    Lv.100 Bold Nature (F)
    Surf
    Hypnosis
    Ice Beam
    Recover

    Changes in Bold. If ya want, leftovers, you can buy them from Battle Frontier. Have a nice day. Make all pokes Lv. 100.
     
    Haze is no good on Crobat. I don't know why people keep suggesting it. Most Pokes that stat up (i.e. CM, SD, BU, etc.) have a strong move that is SE against Crobat. It will only last one round, which just made the Haze useless. Crobat only has one good moveset:

    Crobat @ Choice Band
    - Aerial Ace
    - Return/Steel Wing/HP Fighting/HP Ground
    - Shadow Ball
    - Sludge Bomb
     
    As far as charizard goes, Give it fly.

    Haze is no good on Crobat. I don't know why people keep suggesting it. Most Pokes that stat up (i.e. CM, SD, BU, etc.) have a strong move that is SE against Crobat. It will only last one round, which just made the Haze useless. Crobat only has one good moveset:

    Crobat @ Choice Band
    - Aerial Ace
    - Return/Steel Wing/HP Fighting/HP Ground
    - Shadow Ball
    - Sludge Bomb
    It's only going to last 1 round anyway, It's a crobat for crying out loud.
    I could probably kill most, if not all this team with my jolteon. So to me this is simply an in-game battles team.

    If you're going to use this build you may as well go get dugtrio, it's not as.. um, how to put it.. Shít?
     
    As far as charizard goes, Give it fly.

    ...

    Why the heck would you want to put fly on anything? It's a crappy move which leaves you vulnerable to switching, has a nasty tendency to miss and generally wastes a turn. The fact that you'd suggest this kind of garbage only proves your utter ineptude. -.-
    It's only going to last 1 round anyway, It's a crobat for crying out loud.
    I could probably kill most, if not all this team with my jolteon. So to me this is simply an in-game battles team.

    If you're going to use this build you may as well go get dugtrio, it's not as.. um, how to put it.. Shít?

    Once again, sir, you exhibit glaring ignorance. With its high Speed and Attack, Crobat is a serious treath when properly used, and by properly I mean the CB set, not that god-forsaken hazer-thing you turned it into. One turn is enough to turn the whole tide of a battle. Furthermore, normal moves on non-normal pokes (Except for a few cases with Double-Edge or pokémon with severly restricted physical movepools) are a waste of space since they don't get STAB and don't get super-effective hits on anything. There are far better moves to put on Charizard, lots of them. Also, Brick Break on Aggron is just lol, as is thinking that any special move on it is worthwhile. Earthquake is stronger and covers the same types, a STAB Rock Slide or even Iron Tail is also stronger, and a Focus Punch is certainly way more effective. All of these moves are far more useful on Aggron than Brick Break, yet you suggested none of them. Shame on you. Go read the stickies here, they are calling for you. :\
     
    Salamence#1Fan, you remind me of a mate of mine who used to train a team on my Blue Version that I lent to him. Just like his team, i woudn't use some of yours in any major battle. Especially if it was against other people.

    Thro then again compared to most, i'd probably be considered a noob anyway.

    Not trying to be nasty, just expressing my opinions
     
    ...
    Why the heck would you want to put fly on anything? It's a crappy move which leaves you vulnerable to switching, has a nasty tendency to miss and generally wastes a turn. The fact that you'd suggest this kind of garbage only proves your utter ineptude. -.-

    Move Vulnerability says nothing to me in terms of NPC battles, Like I said, This team isn't going to do anything in a PlayerVplayer match, the fact that all those rules are placed down, goes to show the seriousness of the trainers attitude, towards this team in competitive play, and hence my suggestion.

    -It's a build for his charizard to sweep effectively in the league, to get him money, for stupid things like:

    2. Don't give the suggestion Rock Slide because I can't afford it right now.
    -Allows leftovers(assuming you have it) additional healing space,
    -No need to lug another hm slave around.


    Once again, sir, you exhibit glaring ignorance. With its high Speed and Attack, Crobat is a serious treath when properly used, and by properly I mean the CB set, not that god-forsaken hazer-thing you turned it into. One turn is enough to turn the whole tide of a battle.

    You don't need to tell that to me of all people.
    I don't see any other hazers in there, do you?
    Crobat is Useless, Care to prove me wrong?
    Because I'm all for it.


    Furthermore, normal moves on non-normal pokes (Except for a few cases with Double-Edge or pokémon with severly restricted physical movepools) are a waste of space since they don't get STAB and don't get super-effective hits on anything. There are far better moves to put on Charizard, lots of them.

    I'll assume you're poking at return, It's better than Slash Imo, but I would use fly instead. No not for competitions, for the league. I wouldn't use charizard in any competition, period.

    Also, Brick Break on Aggron is just lol, as is thinking that any special move on it is worthwhile.
    Earthquake is stronger and covers the same types, a STAB Rock Slide or even Iron Tail is also stronger, and a Focus Punch is certainly way more effective.
    All of these moves are far more useful on Aggron than Brick Break, yet you suggested none of them. Shame on you. Go read the stickies here, they are calling for you. :\

    You don't even know what you're Poking at anymore,
    1. I put brick Break on TTar,
    2. I didn't list, or suggest, any special moves.
    3. I suggested that he remove the Special type moves from aggron.

    All I did say, was that I did not have the stats, So I could not well enough suggest a moveset. I don't have to sit around and take these incisive suppositions of yours.
    As for the stickies, stick 'em up your ass. seems to me you need them more than I do. =(
     
    Hazers better than Crobat:

    Weezing
    Vaporeon
    Blastoise
    Tentacruel
    Quagsire
    Altaria
    Kingdra

    Of course you would use Dugtrio over Crobat. Crobat is UU, where it performs very well, especially with that moveset, which is the ONLY good moveset.

    Fly shouldn't be used as an attacking move. Horrible strategy. Why in the world would you attack once with a 70 AP move that is only 95% accurate when you can attack TWICE with a 60 AP move that is 100% accurate? Doesn't make sense. That is what an HM slave is for. In-game you only really need 3-4 good Pokes. I normally go with 3, 1-2 HM slaves, and 1-2 Pokes with Pickup.

    BTW - Rock Slide is bought using Battle Points earned in the Battle Frontier in the Emerald version. It cannot be bought with money.
     
    -It's a build for his charizard to sweep effectively in the league, to get him money, for stupid things like:
    2. Don't give the suggestion Rock Slide because I can't afford it right now.[/COLOR]

    LMAO, nothing with Fly can sweep effectively. Aerial Ace is far more effective, as Shane pointed out. He also told you about the Battle Points (Not money, Battle Points. Try to wrap your mind around that concept) needed.
    -Allows leftovers(assuming you have it) additional healing space,

    And opponents a clear shot with Thunder, a free turn for buffing up, and total loling capabilities if they have Protect.

    -No need to lug another hm slave around.

    He'll still need one, Tropius can carry around Fly and the other necessary moves anyway so that point doesn't make much sense.
    You don't need to tell that to me of all people.
    I don't see any other hazers in there, do you?
    Crobat is Useless, Care to prove me wrong?
    Because I'm all for it.

    Crobat isn't useless. Is it outclassed by other CB Sweepers? Yes, but it's not useless. Sableye is useless, Luvdisc is useless, Unown and Beldum are useless. Crobat is way out of the league of these pokémon, and thus, by definition, not useless...unless you've got something below useless. Anything with a base Speed of 130, base Attack of 85, and access to two STAB physical moves isn't useless in my book. It also happens to be both faster and stronger than Dugtrio. True, it doesn't get Arena Trap or a STAB Earthquake, but it's still superior by statline and thus I wouldn't call it useless.

    You don't even know what you're Poking at anymore,
    1. I put brick Break on TTar,

    Sheez, I was in a hurry to type that up before I would be shooed off the computer so I mixed that up. However, Brick Break is equally useless on Tyranitar since earthquake and STAB Rock Slide are both still better alternatives. <.<
    All I did say, was that I did not have the stats, So I could not well enough suggest a moveset. I don't have to sit around and take these incisive suppositions of yours.
    As for the stickies, stick 'em up your ass. seems to me you need them more than I do. =(

    Seeing as how you still cling to Fly and, unless I misread that other thread, Swagger, I will have to disagree with you on that statement. I also disagree with your lexical choice (Namely, the lexeme 'supposition') as Fly on anything + Brick Break on Tyranitar = Bad strategy is not a supposition, it's a proven fact. If anyone needs a sticky up their posterior, dear sir, it is you for still recommending *Snort* Fly.

    I sincerely hope this little chat made you feel better about yourself. I'll just leave you to your Swaggerskarm then, shall I? Have a nice day.
     
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    Alter ego wins btw, don't try to argue with him since he's more experienced on the other hand you should pay attention and learn something.
     
    Alter ego wins btw, don't try to argue with him since he's more experienced on the other hand you should pay attention and learn something.

    Actually I'm not going to bother replying in-thread anymore. I spent 40 minutes trying to post and the browser just closed, twice.(and I'm lucky it didn't happen again this time.)

    I understand where you're coming from, and I know he knows what he's talking about. don't assume however, that I'm less experienced. I've only been here a few days and all, but I don't either of you well enough for you to be making that presumption.
    There's nothing for me to learn here..


    --
    Now that I look back down at what I wrote..
    Charizard w/Charcoal
    Lv.91 Jolly Nature (F)
    Wing Attack
    Flamethrower *Favorite* Give it Overheat
    Hidden Power (I'm trying to figure out the type)
    Slash Return

    Give Char overheat, Earthquake, Fly (if you want to free space on your mence, which should really have DD.)

    Return > Slash,
    Fly > Wing attack(If you like)
    Overheat > Flamethrower
    Earthquake > Hidden Power (Hidden Power is pretty useless.)

    --
    I said;
    "If you like" which refers to;
    -freeing space on salamence,
    -having fly available at all times, as well as having a semi-decent in-game sweeper.
    "Fly (if you want to free space on your mence, which should really have DD.)"
    -That pretty much speaks for itself.
    --

    Not once did I directly state To use fly on any pokemon,(only to free space up in mence, (if he wanted)), nor did I claim it was a good, 'strategical' move in terms of play. So I don't know how this started.

    You clearly have the wrong Idea on things. I know what I'm talking about, so, Instead of trying to expose me as some know-nothing wanna-be rater who needs to learn how to play, how about quoting anything that I said, making you think otherwise.
    And I will try to clear it up.


    Hazers better than Crobat:

    Weezing
    Vaporeon
    Blastoise
    Tentacruel
    Quagsire
    Altaria
    Kingdra

    I have 2 of those as my hazers, and four of which, that are level 100.
     
    You still don't get it. There is no reason to have Fly on ANY Poke in your team. It is not necessary, from a battling standpoint or even a practical standpoint. From a battling standpoint, Fly takes two turns to attack once. That is one attack with a 70 AP move. Wing Attack, on the other hand, will attack twice during those same two turns. That is two attacks with a 60 AP move, or rather 120 AP when added together. No comparison.

    From a practical standpoint, every time you use fly where do you go? To a Pokemon Center. A place where you can deposit your HM slave that has Fly for a REAL Poke with FOUR good moves and now you can go about your way. If you MUST keep a Poke with Fly at all times, just have one HM slave and use the other 5 to battle, rotating in the sixth at times to keep the team fresh and leveled. If a trainer cannot effectively battle the weak AI with 5 Pokes, that trainer needs to seriously reconsider the makeup of their team.

    BTW - Fire Blast > Overheat on Charizard. 5% loss of accuracy for a consistant 120 AP is preferred to a one time 140 AP shot.
     
    You still don't get it. There is no reason to have Fly on ANY Poke in your team. It is not necessary, from a battling standpoint or even a practical standpoint. From a battling standpoint, Fly takes two turns to attack once. That is one attack with a 70 AP move. Wing Attack, on the other hand, will attack twice during those same two turns. That is two attacks with a 60 AP move, or rather 120 AP when added together. No comparison.
    What's not to understand there?
    From a practical standpoint, every time you use fly where do you go? To a Pokemon Center. A place where you can deposit your HM slave that has Fly for a REAL Poke with FOUR good moves and now you can go about your way. If you MUST keep a Poke with Fly at all times, just have one HM slave and use the other 5 to battle, rotating in the sixth at times to keep the team fresh and leveled. If a trainer cannot effectively battle the weak AI with 5 Pokes, that trainer needs to seriously reconsider the makeup of their team.
    Well I carry fly on my charizard and it sweeps perfectly fine with just 3 moves, to be frank, I hate having to run in and out of the pokemon center, I do that enough as it is on a day to day basis.
    I guess my char kind of IS my HM slave.

    BTW - Fire Blast > Overheat on Charizard. 5% loss of accuracy for a consistant 120 AP is preferred to a one time 140 AP shot.
    Char makes a better physical sweeper, and this particular charizard, I'm assuming, would have a real louzy s.atk
    ..he did however say no 1-time-use TM's, so go for Fireblast instead.
    Honestly, I didn't really put much effort into the rating here.
     
    Fire-types are weak to begin with, so using Charizard as an HM slave is just fine. It learns Cut, Fly, Rock Smash, and Strength. I use Tropius in RSE though. Psyduck, Lombre, and Wooper learn Dive, Flash, Surf, and Waterfall. So you have all the HMs covered with 2 Pokes, leaving you 4 slots for actually useful Pokes.
     
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