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rate my grass deck....

  • 10
    Posts
    20
    Years
    • Seen Jan 16, 2005
    pokemon 27

    2x bulbasaur
    1x ivysaur
    1x venusaur ex
    2x treecko
    1x grovyle
    1x sceptile
    3x oddish
    2x gloom
    1x vileplume ex
    2x grimer
    2x muk ex
    2x ekans
    1x dark arbok
    3x zubat
    2x golbat
    1x crobat
    trainer 13

    2x bill maintenance
    2x celio's network
    1x town volunteers
    2x energy search
    1x balloon berry
    1x switch
    2x life herb
    1x super potion
    1x steven's advice

    energy 20

    20x grass energy

    total: 60
     
    Even though I never played the Pokemon TCG before *or at least won any* I still think 20 grass is not enough to run a plain grass deck. Forgive me if im wrong. >_>
     
    it'l be easy to wipe out with a fire typer..... then again cos there are so many differnt cards with the same name i cant tell if all their weaknesses are fire.... a fire/psy deck shud do the trick for this one...
     
    Time to start the list again...

    Too many Pokemon (around 20 is good, less is better, but keep 12 Basics)
    Too many evolution lines (no more than 2 total, no more than 1 stage 2; you have 6)
    Not enough Trainers (at least 20)

    I don't know what you want the deck to focus around, so I don't know where to start fixing it. Sry if this isn't as helpful as you'd like...
     
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