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Rate my LeafGreen team please

SkinnyGreenMan

█▓▒═─┤SkinnyG reen├─═ ▒▓█
  • 907
    Posts
    20
    Years
    My current team is planned for LeafGreen, when it come out. Basicly, I start with Shedinja, use protect, and if my opponent uses a move that can beat Shedinja, I swich to one of the five other members on my team, depending on the type:

    Shedinja@Quick Claw
    Wonder Guard, Adamant

    EVs: HP 0, Atk 255, Def 0, Sp.A 0, Sp.D 0, Speed 255

    Shadow Ball
    Silver Wind
    Protect
    Confuse Ray

    With Quick Claw and maximum Speed, I might strike first vs. Ghost & Dark with
    Shadow Ball & Silver wind. Protect to see if my opponent can hurt me, and
    confuse ray for some bonus Damage & protection.
    --
    Kingdra@Leftovers
    Swift Swim, Modest

    EVs: HP: 106, Atk: 0, Def: 100, Sp.A 104, Sp. D 100, Speed 100

    Surf
    Ice Beam
    Attract
    Rain Dance

    x2 resistance to Shedinja's Fire weakness. Rain Dance helps get rid of Sandstorm & Hail (both defeat Shedinja).
    --
    Magneton@Magnet
    Sturdy, Sireous

    EVs: HP 100, Atk 0, Def 110, Sp.A 100, Sp.D 100, Speed 100

    Thunder
    Thunderbolt
    Shockwave
    HP (Ice)

    x2 resistance to Shedinja's Flying weakness. Thunderbolt is it's main attack. Thunder when raining (Kingdra), Shockwave vs. high evasiveness. HP Ice vs. Ground or Dragon types.
    --
    Steelix@Qucik Claw
    Sturdy, Adamant

    EVs: HP 130, Atk 128, Def 0, Sp.A 0, Sp.D 252, Speed 0

    Earthquake
    Rock Slide
    Rest
    Toxic

    x2 resistance to Shedinja's Rock weakness. Earthquake as a main attack, but Rock Slide to take out those flying Types. Rest to stay alive while Toxic does the work.
    --
    Slaking@Brightpowder
    Traunt, Jolly
    EVs: HP 102,Atk 100, Def 100,Sp.A 0,Sp.D 104,Speed 104

    Hyper Beam
    Earthquake
    Shadow Ball
    Double Team

    Total Resistance to Shedinja's Ghost weakness. Let me explain this one. Hyper Beam's recharge never takes place because of Traunt, so I get a 150 + STAB attack. But then, Normal dosn't effect Ghost, so I added Shadow Ball. Earthquake gets rid of those Rock & Steel types, and Double Team is only used if I run into a Pokemon with Protect or Detect, which would destroy Slaking.
    --
    Hitmontop@Leftovers
    Intimidate, Adamant

    EVs: HP 126, Atk 128, Def 124, Sp.A 0, Sp.D 132, Speed 0

    Earthquake
    Rock Slide
    Revenge
    Rapid Spin

    Resistance to Shedinja's Dark weakness & high Sp.Defense. Intimidate cuts the high attack that Dark pokemon usualy have. I needed a Rapid Spinner to get rid of any Spikes. Revenge takes advantage of low speed. Rock Slide & Earthquake to take out other types.
    ---

    Any ideas would be appreciated. Thanks in advance.
     
    Well i see u based ur entire team around shedinja........

    not much to say this time - i'll let frostweaver do the work - except magnaton + Slaking needs help
    Try
    Magnaton[Timid]
    EVs - Sp, SpAtt, SpDef
    thunderbolt
    toxic/thunderwave
    HP ice
    protect/block[if he can learn it]

    and Slaking needs to rid himself of double team i mean that would take too long to set up and then if u get hazed then.....................try fire blast
     
    Shedinja- SERIOUSLY needs lum berry to give it protection from burn/toxic damage, and so on... I'll even dump confuse ray for either swords dance or HP physical to help with sweeping.

    Kingdra- you'll need a LOT more sp.atk EV than that. Max out sp.atk. You don't need ANY speed EV at all because its minimum speed is still higher than 197 already. Save those speed EV and use them elsewhere. Attract works I guess, but I'll rather throw in HP Grass to hit water absorbers.

    Magneton- make it a rain dancer as well to help Kingdra.

    Magneton- [sp.atk + / atk -] @ leftovers/lum berry/quick claw
    EV: sp.atk, hp, def
    -rain dance
    -thunder
    -HP special
    -reflect/metal sound

    Steelix- I won't even bother with making Steelix trying to tank up special attacks. He'll die too quickly. Put EVs in hp, atk and def. Also, you'll need a pseudohazer so I suggest you to make Steelix the pseudohazer of the team. He isn't a bad one.

    Slaking- well it's not like double team will save you either... might as well change double team to another sweeping move, with brightpowder swapped for leftovers. Rely on the rest of the team to handle protect/sub users.

    Hitmontop- what there is no triple kick??? o.o; take out revenge for triple kick to break sub. Take off earthquake as well because you already have 2 quakers. Free up your slot for mach punch to kill reversal/flail users.
     
    Okay, so this is what I have now:

    Shedinja@Lum Berry
    Wonder Guard, Adamant (+Atk,-Sp.A)

    EVs: Atk, Speed

    Shadow Ball
    Silver Wind
    Aerial Ace
    Protect

    Kingdra@Leftovers
    Swift Swim, Modest (+Sp.A,-Atk)

    EVs: HP,Def,Sp.A,Sp.D

    Surf
    Ice Beam
    Rain Dance
    Attract

    Magneton@Quick Claw
    Magnet Pull, Modest (+Sp.A,-Atk)

    EVs: HP,Def,Sp.A,Sp.D

    Thunder
    HP (Ice)
    Thunderbolt
    Rain Dance

    Steelix@Quick Claw
    Sturdy, Adamant (+Sp.A,-Atk)

    EVs:130 HP, 128 Atk, 252 Sp.D

    Earthquake
    Rock Slide
    Roar
    Rest

    Slaking@Leftovers
    Traunt, Jolly (+Speed,-Sp.A)

    EVs: HP,Atk,Def,Sp.D,Speed

    Hyper Beam
    Earthquake
    Shadow Ball
    Rest

    Hitmontop@Leftovers
    Intimidate, Adamant (+Atk,-Sp.A)

    EVs: HP, Atk, Def, Sp.D

    Triple Kick
    Mach Punch
    Rock Slide
    Rapid Spin
     
    thunderbolt on Magneton is rather redundant. Take it off... there's no point on having 2 electric attacks, even if it's for the sake of accuracy during rain dance or no rain dance.

    Also, forgot to give this suggestion, by Kingdra can also use Hydro PUmp instead of surf for more power in the rain. Though it has a much lower PP along with lower accuracy, the tremendous difference in power makes it worth considering.
     
    Last edited:
    I tested your Team on NetBattle It's pretty good I almost beat someone It's just I forgot to return Shedninja when there was a Solrock
    Edit: the team is good in 2 vs. 2 battles
     
    Last edited:
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