SkinnyGreenMan
█▓▒═─┤SkinnyG reen├─═ ▒▓█
- 907
- Posts
- 20
- Years
- Age 36
- Gone Missing; be back soon
- Seen Dec 30, 2014
My current team is planned for LeafGreen, when it come out. Basicly, I start with Shedinja, use protect, and if my opponent uses a move that can beat Shedinja, I swich to one of the five other members on my team, depending on the type:
Shedinja@Quick Claw
Wonder Guard, Adamant
EVs: HP 0, Atk 255, Def 0, Sp.A 0, Sp.D 0, Speed 255
Shadow Ball
Silver Wind
Protect
Confuse Ray
With Quick Claw and maximum Speed, I might strike first vs. Ghost & Dark with
Shadow Ball & Silver wind. Protect to see if my opponent can hurt me, and
confuse ray for some bonus Damage & protection.
--
Kingdra@Leftovers
Swift Swim, Modest
EVs: HP: 106, Atk: 0, Def: 100, Sp.A 104, Sp. D 100, Speed 100
Surf
Ice Beam
Attract
Rain Dance
x2 resistance to Shedinja's Fire weakness. Rain Dance helps get rid of Sandstorm & Hail (both defeat Shedinja).
--
Magneton@Magnet
Sturdy, Sireous
EVs: HP 100, Atk 0, Def 110, Sp.A 100, Sp.D 100, Speed 100
Thunder
Thunderbolt
Shockwave
HP (Ice)
x2 resistance to Shedinja's Flying weakness. Thunderbolt is it's main attack. Thunder when raining (Kingdra), Shockwave vs. high evasiveness. HP Ice vs. Ground or Dragon types.
--
Steelix@Qucik Claw
Sturdy, Adamant
EVs: HP 130, Atk 128, Def 0, Sp.A 0, Sp.D 252, Speed 0
Earthquake
Rock Slide
Rest
Toxic
x2 resistance to Shedinja's Rock weakness. Earthquake as a main attack, but Rock Slide to take out those flying Types. Rest to stay alive while Toxic does the work.
--
Slaking@Brightpowder
Traunt, Jolly
EVs: HP 102,Atk 100, Def 100,Sp.A 0,Sp.D 104,Speed 104
Hyper Beam
Earthquake
Shadow Ball
Double Team
Total Resistance to Shedinja's Ghost weakness. Let me explain this one. Hyper Beam's recharge never takes place because of Traunt, so I get a 150 + STAB attack. But then, Normal dosn't effect Ghost, so I added Shadow Ball. Earthquake gets rid of those Rock & Steel types, and Double Team is only used if I run into a Pokemon with Protect or Detect, which would destroy Slaking.
--
Hitmontop@Leftovers
Intimidate, Adamant
EVs: HP 126, Atk 128, Def 124, Sp.A 0, Sp.D 132, Speed 0
Earthquake
Rock Slide
Revenge
Rapid Spin
Resistance to Shedinja's Dark weakness & high Sp.Defense. Intimidate cuts the high attack that Dark pokemon usualy have. I needed a Rapid Spinner to get rid of any Spikes. Revenge takes advantage of low speed. Rock Slide & Earthquake to take out other types.
---
Any ideas would be appreciated. Thanks in advance.
Shedinja@Quick Claw
Wonder Guard, Adamant
EVs: HP 0, Atk 255, Def 0, Sp.A 0, Sp.D 0, Speed 255
Shadow Ball
Silver Wind
Protect
Confuse Ray
With Quick Claw and maximum Speed, I might strike first vs. Ghost & Dark with
Shadow Ball & Silver wind. Protect to see if my opponent can hurt me, and
confuse ray for some bonus Damage & protection.
--
Kingdra@Leftovers
Swift Swim, Modest
EVs: HP: 106, Atk: 0, Def: 100, Sp.A 104, Sp. D 100, Speed 100
Surf
Ice Beam
Attract
Rain Dance
x2 resistance to Shedinja's Fire weakness. Rain Dance helps get rid of Sandstorm & Hail (both defeat Shedinja).
--
Magneton@Magnet
Sturdy, Sireous
EVs: HP 100, Atk 0, Def 110, Sp.A 100, Sp.D 100, Speed 100
Thunder
Thunderbolt
Shockwave
HP (Ice)
x2 resistance to Shedinja's Flying weakness. Thunderbolt is it's main attack. Thunder when raining (Kingdra), Shockwave vs. high evasiveness. HP Ice vs. Ground or Dragon types.
--
Steelix@Qucik Claw
Sturdy, Adamant
EVs: HP 130, Atk 128, Def 0, Sp.A 0, Sp.D 252, Speed 0
Earthquake
Rock Slide
Rest
Toxic
x2 resistance to Shedinja's Rock weakness. Earthquake as a main attack, but Rock Slide to take out those flying Types. Rest to stay alive while Toxic does the work.
--
Slaking@Brightpowder
Traunt, Jolly
EVs: HP 102,Atk 100, Def 100,Sp.A 0,Sp.D 104,Speed 104
Hyper Beam
Earthquake
Shadow Ball
Double Team
Total Resistance to Shedinja's Ghost weakness. Let me explain this one. Hyper Beam's recharge never takes place because of Traunt, so I get a 150 + STAB attack. But then, Normal dosn't effect Ghost, so I added Shadow Ball. Earthquake gets rid of those Rock & Steel types, and Double Team is only used if I run into a Pokemon with Protect or Detect, which would destroy Slaking.
--
Hitmontop@Leftovers
Intimidate, Adamant
EVs: HP 126, Atk 128, Def 124, Sp.A 0, Sp.D 132, Speed 0
Earthquake
Rock Slide
Revenge
Rapid Spin
Resistance to Shedinja's Dark weakness & high Sp.Defense. Intimidate cuts the high attack that Dark pokemon usualy have. I needed a Rapid Spinner to get rid of any Spikes. Revenge takes advantage of low speed. Rock Slide & Earthquake to take out other types.
---
Any ideas would be appreciated. Thanks in advance.