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Rate my LeafGreen Team

  • 5
    Posts
    19
    Years
    • Seen Oct 23, 2005
    Starmie@Leftovers
    Lvl 92
    Illuminate
    -Surf
    -Hyper Beam
    -Thunder
    -Ice Beam

    Arcanine@Leftovers
    Lvl 89
    Flash Fire
    -ExtremeSpeed
    -Flamethrower
    -Iron Tail
    -Rest

    Mew@Leftovers
    Lvl 90
    Synchronize
    -Psybeam
    -Ice Punch
    -Fire Punch
    -Lightning Punch

    Mewtwo@Leftovers (Undefeated AKA my pride and joy :))
    Lvl 99
    Pressure
    -Amnesia
    -Shock Wave
    -Fire Blast
    -Earthquake


    Golem@Leftovers
    Lvl 94
    Rock Head
    -Earthquake
    -Double-Edge
    -Rock Slide
    -Rest

    Tauros@Leftovers
    Lvl 98
    Intimidate (He really is intimidating :P)
    -Take Down
    -Swagger
    -Flamethrower
    -Blizzard


    This team is strictly dueling, so no HM's (Except Surf on Starmie) are taught to them. I'm still in the process of leveling up Mew and Arcanine. SO YES that is their real levels, I've been leveling up on LeafGreen for about a year.

    ~Insanity.
     
    TemporaryInsanity said:
    Starmie@Leftovers
    Lvl 92
    Illuminate
    -Surf
    -Hyper Beam
    -Thunder
    -Ice Beam

    Rapid Spin, Surf, Thunderbolt|Ice Beam, Recover.

    Arcanine@Leftovers
    Lvl 89
    Flash Fire
    -ExtremeSpeed
    -Flamethrower
    -Iron Tail
    -Rest

    Fire Blast, Extremespeed, HP Ghost, Howl.

    Mew@Leftovers
    Lvl 90
    Synchronize
    -Psybeam
    -Ice Punch
    -Fire Punch
    -Lightning Punch

    Mew can't even learn Psybeam to my knowledge. Calm Mind, Thunderbolt, Ice Beam, Softboiled

    Mewtwo@Leftovers (Undefeated AKA my pride and joy :))
    Lvl 99
    Pressure
    -Amnesia
    -Shock Wave
    -Fire Blast
    -Earthquake

    Same as mew, except with recover over softboiled.


    Golem@Leftovers
    Lvl 94
    Rock Head
    -Earthquake
    -Double-Edge
    -Rock Slide
    -Rest

    Rock Blast, Earthquake, Focus Punch, Explosion

    Tauros@Leftovers
    Lvl 98
    Intimidate (He really is intimidating :P) ROFL
    -Take Down
    -Swagger
    -Flamethrower
    -Blizzard

    Frustration, Earthquake, Iron Tail, HP Ghost.


    This team is strictly dueling, so no HM's (Except Surf on Starmie) are taught to them. I'm still in the process of leveling up Mew and Arcanine. SO YES that is their real levels, I've been leveling up on LeafGreen for about a year.

    ~Insanity.

    1/10. Why did you even post this team btw?
     
    Oops not Psybeam I meant Psychic. Thanks for the feedback. I guess I got caught up in my own way of building them :P
     
    Ehh...this could use some major improvements. O_O Anyhow why didn't you post their natures? Suggestions in bold, comments in cursive, and the absolutely poor moves are overlined.

    TemporaryInsanity said:
    Starmie@Leftovers
    Lvl 92
    Illuminate
    -Surf
    -Hyper BeamThunder Wave/Confuse Ray
    -Thunder Thunderbolt
    -Ice Beam/Psychic

    First of all...Hyper Beam is generally a very, VERY bad idea. Return does more power over two turns and even if Hyper Beam does knock your opponent out it still leaves you vulnerable to attack from the next opponent. Besides, Starmie's Attack stat sucks pretty bad. Sp.Attacks are the way to go. Also, it's generally a good idea to have a disruptive move. For the three remaining attacks I'd say that any combination of Thunderbolt/Surf/Ice Beam/Psychic is good. Which move you leave out depends on what types you want your Starmie to be best against.

    Arcanine@Leftovers
    Lvl 89
    Flash Fire
    -ExtremeSpeed
    -Flamethrower
    -Iron Tail Bite/Crunch/Hidden Power [Electric/Grass/Ghost]/Roar
    -Rest Attract/Sunny Day/Roar

    First of all, Arcanine has pretty terrible defenses and is liable to get KOed while asleep so Rest is really not a good choice. I'd say go with Attract to disrupt your opponent's attack (50% chance of failure on every strike) and buy Arcanine some time or put in Sunny Day to give it at least some kind of fighting chance against the Water Types that will surely get switched in against it. Failing that, you could always use it as a mediocre Pseudohazer with Roar. Also, Iron Tail is far too inaccurate for any serious battle. I'd suggest going with Bite (Crunch if you've got the patience to breed and start over) or a suitable Hidden Power for increased type coverage. Failing that, this is another spot to make it a pseudohazer.

    Mew@Leftovers
    Lvl 90
    Synchronize
    -Psybeam Psychic
    -Ice Punch Ice Beam
    -Fire Punch Thunderbolt
    -Lightning Punch Calm Mind

    Tsk, Mew can learn Thunderbolt and Ice Beam, there's no reason to settle for second-rate moves like the punches. Also, it's always nice to have a buffing move handy so I'd say put in Calm Mind instead of a fire move. Between Ice Beam, Thunderbolt, and Psychic you already have full type coverage.

    Mewtwo@Leftovers (Undefeated AKA my pride and joy :))
    Lvl 99
    Pressure
    -Amnesia Recover/Calm Mind
    -Shock Wave Thunderbolt
    -Fire Blast Ice Beam/Flamethrower
    -Earthquake Psychic

    Why? Why do you see fit to molest Mewtwo like this? It's attack stat isn't any better than Mew's so Earthquake is a complete waste of space. Also, Thunderbolt beats Shock Wave most of the time since Mewtwo is a fast sweeper that knocks most opponents out before they have time to put up Double Teams. Also, I swear that inaccuracy and PP shortage is going to be your downfall. Flamethrower > Fire Blast. I suggest going for the Boltbeamer approach, as with Mew. Also, Mewtwo isn't much of a spec. sponge so I'd suggest giving it either Calm Mind to buff up (Again, as with Mew) or Recover for quick healing at suitable spots of the battle rather than Amnesia.

    Golem@Leftovers
    Lvl 94
    Rock Head
    -Earthquake
    -Double-Edge
    -Rock Slide/Rock Blast
    -Rest/Explosion

    Not a bad set overall, I think it works quite well as it is, although Rock Blast might be preferable to Rock Slide since you can use it to break through Substitutes and since Golem is so slow that you probably won't get to flinch opponents anyway. In competitive play, Explosion also makes for a lovely goodbye present.

    Tauros@Leftovers
    Lvl 98
    Intimidate (He really is intimidating :P)
    -Take Down Body Slam/Return
    -Swagger/Substitute
    -Flamethrower Earthquake/Substitute
    -Blizzard Hidden Power [Ghost/Rock]/Rock Tomb

    I'm terrified now. Why on earth do you want to give Tauros special moves when it has practically now Sp. Attack stat to speak of? O_O Also, Take Down is one of the saddest Normal type moves in existence. Body Slam and Return are both superior, as is Double-Edge if you want to go for the self-destructive bend. Earthquake would be great here but you already went and wasted it on Mewtwo. :\ If you can get another TM for it then put it in here, otherwise I'd say go for Substitute to give it some damage taking potential, especially if you pair it with Swagger. Also, check your Tauros' Hidden Power. If it's of suitable type and decent power then take it, because this one seriously needs better moves. Rock Tomb is a last resort but even that is better than Flamethrower or Blizzard.


    This team is strictly dueling, so no HM's (Except Surf on Starmie) are taught to them. I'm still in the process of leveling up Mew and Arcanine. SO YES that is their real levels, I've been leveling up on LeafGreen for about a year.
    ~Insanity.
     
    You should prolly get another starmie that has NAtural Cure
     
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