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Rate My NetBattle team!

AttackRage555

~Dark soul~
  • 406
    Posts
    20
    Years
    Well,this is my NetBattle team:

    Smeragle@Quick Claw
    Evs,Speed,Attack
    Nature:Jolly
    Baton Pass
    Belly Drum
    Extremespeed
    Spore
    Role:To Baton Pass to Groudon,You'll see that next.Extremespeed is there is back up.

    Groudon@Leftovers
    Evs;Speed,Attack
    Nature:Jolly
    EQ
    Rock Slide
    OverHeat
    Swords Dance
    Role:Teh Sweeper.Also to Help Grass/Fire Types.EQ Is your Basic STAB Attack.Rock Slide for Those you Can't EQ.OverHeat for those Skarmbliss Users.Swords Dance incase Smeragle fails.

    Jumpluff@Left Overs
    Evs;Attack,Speed
    Nature:Jolly(Gotta Luv that Nature XD.)
    Sleep Power
    Swords Dance
    HP Flying
    Sythesis
    Role:Sweeper.Now Who Would expect that?Sleep Power them.Then swords Dance,Then HP Flying.Sythesis to Restore HP.

    Sepctile@Petaya Berry
    Evs;Speed,Sp.Attack
    Nature:Timid
    Dragon Claw
    Leech Seed
    Subsitue
    SolarBeam
    Role:Sp.Sweeper.SolarBeam works with Groudon's abilty.No need to explain in the Other Moves.

    Vileplume@Left Overs
    Evs;Speed,Sp.Attack
    Nature:Modest
    SolarBeam
    Aromatherphy
    Sleep Power
    Synthesis
    Role:Sp.Sweeper.Aromatherphy to clear any Stats Problems to the team.And With Groudon's and Vilepulme's abilby Combined,Vileplume is VERY Fast.Sleep Power to Put them alseep,then SolarBeam on their littleselfs.Synthesis to restore HP.

    Houndoom@leftOvers
    Evs;Speed,Sp.Attack.
    Nature:Timid.
    Crunch
    SolarBeam
    Flamethower
    Will-o-Wisp
    Role:Sp.Sweeper.Wondering Why No Attack Moves?Beause Groudon's abilby,This Moveset Makes short use of them.Crunch is your Standard STAB Move,so is Flamethower,Receving more Power from Groudon's abilby,so as SolarBeam.Will-O-Wisp to take care of Houndooms' defense.

    So...Rate away!
     
    Smeargle - well, you got your work cut out if you want to get this strategy to work. Something faster comes out, and boom - there goes Smeargle. Pick your opponents very carefully

    Groudon - drop some of those Speed EVs into HP and Defence, gives Groudon some much needed lastability. Also, I'm not a fan of mixed sweeper Groudon, and Overheat won't help you against Chlorophyll users anyway. As soon as Exeggutor comes out, bye bye Groudon. HP Bug or HP Ghost over Overheat.

    Jumpfluff - since your only attack move here is HP Flying, Jumpfluff is screwed against so many opponents - Weezing, Steelix, Aggron, insert physical tank here. Synthesis gets screwed over if you lose the weather anyway, and you'll be using it every turn with Jumpfluff's below-average defences.

    Jumpfluff@Leftovers
    EV: 252 Speed, 129 HP, 129 Sp Def
    Nature: + Speed, - Sp Att
    Sleep Powder
    Leech Seed
    Cotton Spore
    Substitute

    Make your opponent slower to help the rest of the team.

    Sceptile - I'm not a fan of something that has tanking moves with below average defences. Sceptile is one such Pokemon. I prefer a sweeper personally:

    Sceptile@Petaya Berry
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Nature: + Speed, - Att
    Dragon Claw
    Crunch
    HP Fire
    Solarbeam/Leaf Blade

    I only suggest Solarbeam since you have a Groudon abusing team. HP Fire + Sunny Day to deal with other grass types (and Steel types go down fast too). Also, you can replace Crunch with Thunderpunch if you're on Emerald

    Vileplume - hhm... moveset works I guess, but I see a heavy vunerability to fire on your team. Rather replace Vileplume with Miltank for Heal Bell

    Houndoom - Will-O-Wisp won't save Houndoom from physical attacks, unfortunately. Go with:

    Houndoom@Lum Berry
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Crunch/Pursuit
    Solarbeam
    Flamethrower
    HP Ice

    Choose Pursuit for some STAB switching nastiness (who needs Spikes?), and HP Ice as an unexpected and helpful surprise for Dragons and if you lose the weather.

    Overall, the glaring problems I see are:

    Heavy reliability on sleep powder. Sleep Clause screws you over, and since most people use it, your team loses effectiveness.
    Vunerability to special tanks - Blissey owns over half of this team, and other special tanks are able to take out a fair few as well.
     
    Last edited:
    Not so bad with Smeragle
    but u know the problem with this thing so i won't tell u...............

    Jumpluff[jolly]
    EVs - Sp, Att, hp
    aerial ace/giga drain
    sword dance/encore
    leech seed
    sleep powder

    Lol he rules......................evidently aerial ace and sword dance will be used together


    Anyway blissey owns everyone but groudon.......who will be destroyed by eggy anyway......................................................
    and owns smergle if it has counter
    + whats up with all these sleeping moves??
     
    Smeragle- if you're going to pass to Groudon, pass SPEED. Groudon already got an attack into the high 350+, and it can swords dance itself. What it needs is a speed to outrun Eggy (aka 400+)

    Groudon- Though you *can* change the EV setup, this one is fine too, as Groudon is trying to sweep afterall with baton pass assistance.

    Jumpluff- doesn't need cotton spore Toothy because chlorophyll will always make the entire team outrun all but Ninjask. Ditch Synthesis as you got a def where you probably die in one hit. Get aerial ace (sacrificing some power) but this frees up HP for other physical elemental attacks.

    Sceptile- useless within the context of this party... what you need is a physical sweeper to assist Groudon, not another special sweeper which you're loaded with already.

    Vileplume- just like Jumpluff, I'll ditch out Synthesis for HP Fire (or HP Electric for Gyarados/Ice for Salamence to be not as predictable)

    Houndoom- I'll also recommand pursuit over crunch. Will o wisp isn't very useful on this team where no one but Groudon can defend anything, so I'll ditch that for HP Ice. Every team needs ice moves against those nasty dragon dancers...



    Problem

    -T-tar weakness
    -Sleep clause dependent
    -Pokemon aren't too flexible (ex: Jumpluff)
    -Exeggutor weakness
    -Gyarados/Salamence weakness
     
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