- 8
- Posts
- 15
- Years
- Seen Mar 14, 2010
Espeon is my favorite pokemon so I wanted to make a team where I can use espeon's
baton passing abilities. The first team I made failed. The second team has really worked
for me so far but it probably still needs some improvements. I'd like to know what others think of my team.
Swampert@leftovers
Torrent
impish
252 Hp/252 Def/6 Atk
Avalanche
Earthquake
Waterfall
Stealth Rock
It sets up stealth rock early in the game and if it survives I can switch it in to anything it can counter later in the game.
Espeon@leftovers
Syncronize
Timid
254 HP/192 Spd/64 SDef
Calm mind
Psychic
Substitute
Baton Pass
I use espeon to pass calm mind boosts to my other pokemon. Zapdos is my favorite choice to pass to but it can also pass boosts to Infernape or maybe even Gengar if that seems more favorable.
Gengar@Choice Scarf
Levitate
modest
252 SAtk/ 252 Spd/ 6 HP
Shadow Ball
Trick
Destiny Bond
HP fire
I use Gengar to lure Blissey, Snorlax, or any special walls and ruin them with trick. Shadow Ball is for STAB and Hp fire is to kill scizor. Destiny Bond gives me a chance to ruin another pokemon with Gengar and also creates a free switch for any of my other pokemon.
Infernape@Expert Belt
Blaze
Hasty
66 Atk/ 252 SAtk/ 192 Spd
Flamethrower
Hp Ice
Grass Knot
Close Combat
Infernape's purpose is to kill as much things as possible. I really don't like using life orbs too much so I gave it an Expert belt. Using an Expert Belt can also sometimes trick the opponent into thinking that I'm using a choice item. Infernape often causes a lot of damage when I use it.
Metagross@Choice Band
Clear Body
Adamant
252 HP/ 252 Atk/ 6 Def
Earthquake
Meteor Mash
Bullet Punch
Explosion
Physical choice Sweeper.
Zapdos@leftovers
Pressure
Bold
248 Hp/ 228 Def/ 34 Spd
HP Ice
Thunderbolt
Toxic
Roost
This zapdos is more defensive than offensive but can still do plenty of damage when passed calm mind boosts. With its high defence and boosted special defence it becomes pretty hard to take down. Toxic is used to poison counters as they switch in. Zapdos can then stall with roost until they die. HP Ice is used to hit ground types that are immune to its STAB and get a super effective hit on dragons.
baton passing abilities. The first team I made failed. The second team has really worked
for me so far but it probably still needs some improvements. I'd like to know what others think of my team.
Swampert@leftovers
Torrent
impish
252 Hp/252 Def/6 Atk
Avalanche
Earthquake
Waterfall
Stealth Rock
It sets up stealth rock early in the game and if it survives I can switch it in to anything it can counter later in the game.
Espeon@leftovers
Syncronize
Timid
254 HP/192 Spd/64 SDef
Calm mind
Psychic
Substitute
Baton Pass
I use espeon to pass calm mind boosts to my other pokemon. Zapdos is my favorite choice to pass to but it can also pass boosts to Infernape or maybe even Gengar if that seems more favorable.
Gengar@Choice Scarf
Levitate
modest
252 SAtk/ 252 Spd/ 6 HP
Shadow Ball
Trick
Destiny Bond
HP fire
I use Gengar to lure Blissey, Snorlax, or any special walls and ruin them with trick. Shadow Ball is for STAB and Hp fire is to kill scizor. Destiny Bond gives me a chance to ruin another pokemon with Gengar and also creates a free switch for any of my other pokemon.
Infernape@Expert Belt
Blaze
Hasty
66 Atk/ 252 SAtk/ 192 Spd
Flamethrower
Hp Ice
Grass Knot
Close Combat
Infernape's purpose is to kill as much things as possible. I really don't like using life orbs too much so I gave it an Expert belt. Using an Expert Belt can also sometimes trick the opponent into thinking that I'm using a choice item. Infernape often causes a lot of damage when I use it.
Metagross@Choice Band
Clear Body
Adamant
252 HP/ 252 Atk/ 6 Def
Earthquake
Meteor Mash
Bullet Punch
Explosion
Physical choice Sweeper.
Zapdos@leftovers
Pressure
Bold
248 Hp/ 228 Def/ 34 Spd
HP Ice
Thunderbolt
Toxic
Roost
This zapdos is more defensive than offensive but can still do plenty of damage when passed calm mind boosts. With its high defence and boosted special defence it becomes pretty hard to take down. Toxic is used to poison counters as they switch in. Zapdos can then stall with roost until they die. HP Ice is used to hit ground types that are immune to its STAB and get a super effective hit on dragons.