• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Rate my OU team

  • 8
    Posts
    15
    Years
    • Seen Mar 14, 2010
    Espeon is my favorite pokemon so I wanted to make a team where I can use espeon's
    baton passing abilities. The first team I made failed. The second team has really worked
    for me so far but it probably still needs some improvements. I'd like to know what others think of my team.

    Swampert@leftovers
    Torrent
    impish
    252 Hp/252 Def/6 Atk
    Avalanche
    Earthquake
    Waterfall
    Stealth Rock

    It sets up stealth rock early in the game and if it survives I can switch it in to anything it can counter later in the game.

    Espeon@leftovers
    Syncronize
    Timid
    254 HP/192 Spd/64 SDef
    Calm mind
    Psychic
    Substitute
    Baton Pass

    I use espeon to pass calm mind boosts to my other pokemon. Zapdos is my favorite choice to pass to but it can also pass boosts to Infernape or maybe even Gengar if that seems more favorable.

    Gengar@Choice Scarf
    Levitate
    modest
    252 SAtk/ 252 Spd/ 6 HP
    Shadow Ball
    Trick
    Destiny Bond
    HP fire

    I use Gengar to lure Blissey, Snorlax, or any special walls and ruin them with trick. Shadow Ball is for STAB and Hp fire is to kill scizor. Destiny Bond gives me a chance to ruin another pokemon with Gengar and also creates a free switch for any of my other pokemon.

    Infernape@Expert Belt
    Blaze
    Hasty
    66 Atk/ 252 SAtk/ 192 Spd
    Flamethrower
    Hp Ice
    Grass Knot
    Close Combat

    Infernape's purpose is to kill as much things as possible. I really don't like using life orbs too much so I gave it an Expert belt. Using an Expert Belt can also sometimes trick the opponent into thinking that I'm using a choice item. Infernape often causes a lot of damage when I use it.

    Metagross@Choice Band
    Clear Body
    Adamant
    252 HP/ 252 Atk/ 6 Def
    Earthquake
    Meteor Mash
    Bullet Punch
    Explosion

    Physical choice Sweeper.

    Zapdos@leftovers
    Pressure
    Bold
    248 Hp/ 228 Def/ 34 Spd
    HP Ice
    Thunderbolt
    Toxic
    Roost

    This zapdos is more defensive than offensive but can still do plenty of damage when passed calm mind boosts. With its high defence and boosted special defence it becomes pretty hard to take down. Toxic is used to poison counters as they switch in. Zapdos can then stall with roost until they die. HP Ice is used to hit ground types that are immune to its STAB and get a super effective hit on dragons.
     
    Nothing benefits from Blissey being gone, everything on your team can defeat her other than Espeon which can just Baton Pass to the appropriate counter. Gengar can then go standard with Life Orb, and Focus Blast over Trick to give it unresisted coverage. Timid may be better to at least force a speed tie with Latias and enemy Gengar, etc. I might come back to check on threats, but by looking over the OU tier, I don't see any massive weaks.

    Edit: You have a small weakness to Tyranitar, only Metagross can switch in, and it can only switch into a Stone Edge. Bullet Punch does 52.99% - 62.86%, and Tyranitar can then Fire Punch away. A lot of Dragon Dance sets (which are a bit popular now) carry Babiri Berry to resist Scizor's Bullet Punch, so that does not help. :\ To heal this, keep Scarf on Gengar (so he can outrun once Dragon Danced Jolly Tyranitar), and put Focus Blast over one of your moves. I suggest Will-O-Wisp over HP Fire when using Scarf, so if you were to revenge kill something, you can ease prediction by just WOWing, so if Scizor/Tyranitar comes in, it gets burned and cannot KO you with Pursuit when switching out, but if the opponent keeps the Pokemon that you are going to revenge kill, it gets crippled with a burn (like a Dragon Dance Salamence will not like to be burned). Even a special sweeper will not like the 10% of health taken away every turn (not to mention Life Orb recoil).

    Sorry for wall of text. :x
     
    Last edited:
    Back
    Top