- 13
- Posts
- 13
- Years
- Seen Oct 16, 2013
Hey there, so I've got back to competitive battling again, and I've recently created an Ubers team which relies on Drought.
My awesome lead. Standard mixed Deoxys-A sweeper. This has been a real boon to my
team as it takes out core Pokemon early and gives me an edge during battle.
Physical Sweeper. When the right time comes, I try to get a +4 Attack and hit them all out with
stabbed ExtremeSpeeds, which generally take them out. Shadow Claw is reserved for annoying
Pokemon like Giratina and other Ghost Pokemon which are immune to Extremespeed.
Standard Ferrothorn. Protect for scouting, Thunder Wave to cripple swift Pokemon, Leech seed
is there because it is OP, and Spikes, because it's Spikes.
Just a heads up, I will NOT be replacing this pokemon as it has helped me win in the most difficult
of situations and it has been a saviour to my entire team. It has worked out fairly well despite
any odds with my lineup.
Stealth Rock for entry hazards, Draco Meteor for a powerful STAB, Dragon Tail to phaze things out,
and Fire Blast because it's OP in the sun with max Special Attack. This Pokemon serves as a bulky
sweeper and can easily set up Rocks and get off a few good attacks.
Bulky physical attacker. Physical counterpart to Dialga, except that it carries Thunder Wave.
Fire Punch because it's OP in the sun, Stone Edge to take those pesky Ho-Ohs and
Rayquazas and Earthquake because it's STAB.
Sacred Fire because it's awesome, Roost because it serves better than Recover [I.E gets rid of the
Flying type so that less damage from Stone Edge/Thunder/Thunderbolt is taken] Earthquake to
counter steel types like Dialga and Brave Bird cause its STAB and does loads of damage to most
Pokemon out there.
That's that; there's my team. I'm still fairly new to competitive battling, especially Ubers, therefore
constructive criticism would be highly appreciated.
-CrashCore
Attack! [Deoxys-Attack] @ Focus Sash
EVS: 136 Atk/120 SpA/ 252 Spe
Nature: Naive (+Spe, -SpD)
Ability: Pressure
~ Psycho Boost
~ Ice Beam
~ ExtremeSpeed
~ Superpower
EVS: 136 Atk/120 SpA/ 252 Spe
Nature: Naive (+Spe, -SpD)
Ability: Pressure
~ Psycho Boost
~ Ice Beam
~ ExtremeSpeed
~ Superpower
My awesome lead. Standard mixed Deoxys-A sweeper. This has been a real boon to my
team as it takes out core Pokemon early and gives me an edge during battle.
God [Arceus-Normal] @ Life Orb
EVS: 252 HP/252 Atk/4 Spe
Nature: Adamant (+Atk, -SpA)
Ability: Multitype
~ Swords Dance
~ Recover/Refresh
~ Shadow Claw
~ ExtremeSpeed
EVS: 252 HP/252 Atk/4 Spe
Nature: Adamant (+Atk, -SpA)
Ability: Multitype
~ Swords Dance
~ Recover/Refresh
~ Shadow Claw
~ ExtremeSpeed
Physical Sweeper. When the right time comes, I try to get a +4 Attack and hit them all out with
stabbed ExtremeSpeeds, which generally take them out. Shadow Claw is reserved for annoying
Pokemon like Giratina and other Ghost Pokemon which are immune to Extremespeed.
Thorns n' Spikes [Ferrothorn] @ Leftovers
EVS: 252 HP/252 Def/4 SpD
Nature: Bold
Ability: Iron Barbs
~ Protect
~ Thunder Wave
~ Leech Seed
~ Spikes
EVS: 252 HP/252 Def/4 SpD
Nature: Bold
Ability: Iron Barbs
~ Protect
~ Thunder Wave
~ Leech Seed
~ Spikes
Standard Ferrothorn. Protect for scouting, Thunder Wave to cripple swift Pokemon, Leech seed
is there because it is OP, and Spikes, because it's Spikes.
SilverHead [Dialga] @ Leftovers
EVS: 252 HP/252 SpA/4 Spe
Nature: Rash
Ability: Pressure
~ Stealth Rock
~ Draco Meteor
~ Dragon Tail
~ Fire Blast
EVS: 252 HP/252 SpA/4 Spe
Nature: Rash
Ability: Pressure
~ Stealth Rock
~ Draco Meteor
~ Dragon Tail
~ Fire Blast
Just a heads up, I will NOT be replacing this pokemon as it has helped me win in the most difficult
of situations and it has been a saviour to my entire team. It has worked out fairly well despite
any odds with my lineup.
Stealth Rock for entry hazards, Draco Meteor for a powerful STAB, Dragon Tail to phaze things out,
and Fire Blast because it's OP in the sun with max Special Attack. This Pokemon serves as a bulky
sweeper and can easily set up Rocks and get off a few good attacks.
Earthquake [Groudon] @ Leftovers
EVS: 252 HP/252 Atk/4 SpD
Nature: Adamant
Ability: Drought
~ Earthquake
~ Stone Edge
~ Fire Punch
~ Thunder Wave
EVS: 252 HP/252 Atk/4 SpD
Nature: Adamant
Ability: Drought
~ Earthquake
~ Stone Edge
~ Fire Punch
~ Thunder Wave
Bulky physical attacker. Physical counterpart to Dialga, except that it carries Thunder Wave.
Fire Punch because it's OP in the sun, Stone Edge to take those pesky Ho-Ohs and
Rayquazas and Earthquake because it's STAB.
Fire Bird [Ho-Oh] @ Life Orb
EVS: 252 HP/252 SpD/4 Spe
Nature: Careful
Ability: Regenerator
~ Sacred Fire
~ Roost
~ Earthquake
~ Brave Bird
EVS: 252 HP/252 SpD/4 Spe
Nature: Careful
Ability: Regenerator
~ Sacred Fire
~ Roost
~ Earthquake
~ Brave Bird
Sacred Fire because it's awesome, Roost because it serves better than Recover [I.E gets rid of the
Flying type so that less damage from Stone Edge/Thunder/Thunderbolt is taken] Earthquake to
counter steel types like Dialga and Brave Bird cause its STAB and does loads of damage to most
Pokemon out there.
That's that; there's my team. I'm still fairly new to competitive battling, especially Ubers, therefore
constructive criticism would be highly appreciated.
-CrashCore